Koa'ki Meiru Deck #774904 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Koa'ki Meiru OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 61
Reliability 50
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Adamancipator excavate-and-Special-Summon engine into Rock/Adamancipator Synchro and Link boards (Risen Tiamite, Stardust Dragon, Underworld Goddess) with hand-trap protection; Magnet Warrior/Magna Warrior field-control plays (Tellusion, Sigma/Omega) and Swordsoul Chengying as a 3000-ATK beater
  • Turn 1 (going first): Open Adamancipator Researcher, Conductor or Mates, search and excavate into a Rock Synchro or Link Summon while keeping Ash Blossom or Nibiru as hand-trap protection
  • Turn 2 (going second): Six-card hand with 9 hand traps (68% chance of at least one), negate or destroy the opponent's first board-building play, then Synchro or Link into the Adamancipator engine
  • Recovery: Mates and Magnet Bonding recursion from the GY, Gallant Granite and Adamancipator Signs to refill hand, Mulcharmy draw-on-summon for card advantage
  • After siding: No side deck registered (side_count 0), so no post-side plan can be evaluated

Why it scores here

The score comes from the deck as a system: the Adamancipator core (Researcher, Conductor, Mates, Seeker, Analyzer) is open in about 98% of opening hands (Inferred hypergeometric), so the engine usually becomes live on turns 1 and 2. Interaction is the deck's strongest area, with 9 hand traps, 13 negation-text cards and 5 Solemn cards, which holds up well going second (about 68% for at least one hand trap in six cards). Board conversion is plausible through Synchro and Link Summons into 3000-ATK bosses, but no recorded boards exist, so the ceiling and median are text-only inference. Deductions come from the lack of a side deck, a loose 4.3% exact-archetype purity spread across Adamancipator, Magnet, Mulcharmy and Solemn, and six Mulcharmy cards that need an empty field. Usage stats and archetype popularity were not used to add points, and no card scores were averaged. The final score is capped at 35 because the list is Illegal (Ash Blossom at 3 copies against a limit of 2), so the score is theoretical and structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one Adamancipator core card in opening 5) ≈ 0.98; Researcher and Conductor x3 each give roughly 0.25 per-card odds of appearing in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Mulcharmy Fuwalos and Purulia (6 cards) need an empty field and are often dead; 55 main with 16 tech cards and no garnet-style redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combos in evidence; ceiling estimated from text, e.g. Risen Tiamite 3300 ATK, Chengying 3000 ATK, and Gallant Granite recovery (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median is unknown; fallback estimate from starter diversity alone (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Researcher, Conductor, Mates, Seeker, Analyzer) and 9 hand traps let the engine continue through one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mates and Magnet Bonding recursion, Gallant Granite and Mulcharmy draw effects refill the hand after spending resources (Inferred from text)
D7 End-Board & Interaction Quality 78 Ash x3 (over limit), Ghost Ogre x3, Nibiru x3, Solemn Strike, Warning and Judgment, Harpie's Feather Duster and Lightning Storm: broad layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 Hand traps and Solemn cards handle the opponent's board on the second player's turn; a 2500-3000 ATK extra-deck boss can break a stalled board (Inferred from text)
D9 Offensive Pressure & Closing Power 68 Extra-deck bosses at 2500-3300 ATK (Risen Tiamite, Chengying, Underworld Goddess, Stardust Dragon); Risen Dragite (the 100%-core card) is absent from the list (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main over 28 distinct cards, with 67 off-archetype copies and a 4.3% exact-name purity; dilution across four sub-archetypes (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck is full at 15 with Synchros, Links, one Fusion and one Xyz, but the 100%-core Risen Dragite is missing (Verified stat)
D12 Side Deck Adaptability 15 side_count 0 with no side deck registered, so there is no post-side plan (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data in evidence; the value is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Several decision points (hand-trap timing, Synchro/Link routes, Magnet and Koa'ki triggers) but mostly single-step plays (Inferred)

How the score was computed

Strategy profile: Midrange 100%; no metagame sample, so D13 is excluded from Structural. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); weak_post_side_plan (-2); engine_conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*61 + 0.20*50 - 7 = 51.8 raw; capped at 35 because the deck is Illegal (theoretical/structural-only, per rubric Step 2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Adamancipator core is open in about 98% of opening hands (Inferred)
  • 9 hand traps plus 5 Solemn cards give layered interaction, strongest going second (Inferred)
  • Extra-deck bosses at 2500-3300 ATK give closing power (Verified stats)

Weaknesses

  • Illegal list: Ash Blossom at 3 copies against a limit of 2 (Verified)
  • No side deck, so best-of-3 adaptation is absent (Verified)
  • Six Mulcharmy cards are often dead without an empty field (Inferred)
  • Exact archetype purity is 4.3%, so the engine is a mix of sub-archetypes (Verified)

Critical choke points

  • Ash Blossom and the hand-trap set are the only answer to a going-second opponent's board; losing them to legality or opening-hand variance leaves the engine unprotected (Inferred)
  • Adamancipator Risen - Dragite is the 100%-core Synchro and is absent, so the engine's main Synchro route is weaker (Verified stat)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal non-Ash card (for example a hand trap or Solemn variant) Makes the list legal, which is required before a normal score can apply
2 Mulcharmy Purulia x3 and Mulcharmy Fuwalos x3 (or a subset) Adamancipator Risen - Dragite (the 100%-core Synchro) and another Adamancipator starter Reduces dead hands and fills the missing core Synchro; the Extra Deck is full, so one Extra card must also be swapped out
3 None (main-deck count is fine) A 15-card side deck covering the main threats No post-side plan exists at all; any side deck improves D12 and the best-of-3 read

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom at 3 copies against a limit of 2; Card text and stats for all 55 main and 15 extra cards; Adamancipator core usage stat at 100% for Researcher and Risen Dragite (Dragite not in deck)
  • Inferred: Engine accessibility of about 0.98 from hypergeometric odds; Hand-trap coverage of about 0.68 going second; Interaction and closing-power dimensions from card text
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample); Combo floor and median (no recorded boards)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first/second and matchup outcomes are unknown no side deck registered, so post-side adaptability cannot be measured Meta Power is provisional without a dated metagame sample

More OCG Info

Koa'ki Meiru

Koa'ki Meiru Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top