Adamancipator Deck #774903 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 8/ 100
Power Score
Structural 60
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beatsticks (Adamancipator Risen - Tiamite 3300 ATK, Risen - Dragite 3000, Chengying 3000, Stardust Dragon - Victim Sanctuary) reached by excavating Rock monsters from the Main Deck and recycling Adamancipators.; Magnet Warrior and Magna Warrior fusion/Link pressure via Magnet Bonding, Conduction Warrior Linear Magnum Plus Minus, and Tellusion, with Solemn-backed interaction.
  • Turn 1 (going first): Open with an Adamancipator starter (Researcher, Conductor, Analyzer or Seeker) and excavate the top 5 for a Level 4 or lower Rock monster, then extend into a Synchro or Link using the excavated bodies.
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Nibiru, Ghost Ogre & Snow Rabbit, Mulcharmy Fuwalos/Purulia) to disrupt the opponent's first summon or search, then rebuild the board through the same excavation engine.
  • Recovery: Adamancipator Mates and Crystal - Tiamite recur from the GY, and Mulcharmy draw effects refill the hand after a board wipe.
  • After siding: Side deck is empty (0 cards), so no post-side plan can be evaluated; the deck relies entirely on its main-deck interaction package.

Why it scores here

The deck's score is capped because the list is illegal: three copies of Ash Blossom & Joyous Spring against a two-copy OCG limit, so the figure below is a theoretical structural read only. Within that structure, the 21 Adamancipator-core copies give a 92 percent chance of at least one archetype card in the opening five, and the excavation engine is redundant enough to keep the deck live after one disruption. Nine hand traps and about six interaction cards give it a credible going-second plan, and the Synchro and Link extra deck offers real closing power. The weak points are the empty side deck, the absence of recorded boards, and the lack of any tournament or meta signal. Archetype popularity and the 53 percent core-presence figure did not earn points, and the score was not averaged from individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 archetype core card in 5-card opening hand) = 0.92; 3-copy starters at 0.25 each; redundant excavation starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Singleton-heavy main with 12 singletons, 16 searcher effects and 9 hand traps; dead-card risk concentrated in the 14 level-0 spells/traps (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable recorded boards; ceiling inferred from text such as excavation into Synchro/Link and the 3300 ATK Tiamite (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured; text-only estimate of a typical 2-3 card extension line (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent routes (Mates, Crystal - Tiamite, Mulcharmy draws) and 9 hand traps allow continuation after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion via Mates and Tiamite plus Mulcharmy draw effects sustain resources; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 2 Solemn Strike/Warning/Judgment and 3 Ash Blossom plus Duster, Lightning Storm and Ghost Ogre give broad layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second 6-card hand has 0.68 chance of at least one hand trap; Duster and Lightning Storm remove backrow and Attack-Position boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Main Extra includes 3300 ATK Tiamite, 3000 ATK Dragite and Chengying, and Stardust Dragon ATK 2500 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 55 main with 28 distinct cards and 3-copy engine staples; slightly bloated and carries an over-limit Ash Blossom copy (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots filled with 6 Link, 6 Synchro, 2 Fusion and 1 XYZ; archetype routes use most of them (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 20 Side deck is empty, so no post-side adaptability can be read (Verified count; Provisional score)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data attached; score held near neutral (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step excavation, Synchro/Link material chains and hand-trap timing demand skill and attentive play (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Combo 20 (approximated through the Midrange profile). Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-10); Empty side deck (-3). Final formula: Illegal cap applied. Theoretical structural read: 0.80*60 + 0.20*45 = 57, then modifiers -10 and capped at 30 for illegal list (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant excavation engine built on 21 archetype-core copies (92 percent open-5 presence)
  • Nine hand traps plus about six non-hand-trap interaction cards give a real going-second plan
  • Synchro and Link extra deck with high-ATK closers (Tiamite 3300, Dragite 3000, Chengying 3000)

Weaknesses

  • Illegal list: Ash Blossom runs 3 copies against a 2-copy limit
  • No side deck (0 cards) and therefore no post-side plan
  • No recorded boards or tournament data, so ceiling and meta read rest on text inference

Critical choke points

  • The Adamancipator excavation starter in hand is the single engine trigger on turn one
  • Ash Blossom over-limit copy must be removed before the list can be played
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Main Deck card that meets the OCG copy limit (for example a second Solemn-package or a non-restricted hand trap) Fixes the only legality violation so the deck can receive a normal score.
2 None (side deck is empty) A 10-15 card side deck covering backrow and Spell/Trap-heavy boards Gives the deck a post-side plan for best-of-3 play.

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs OCG limit 2 (over copy limit); Main 55, Extra 15, Side 0 counts within OCG size rules; Card stats and text for all listed cards; Composition counts and archetype spread
  • Inferred: Opening-hand consistency 0.92 for archetype core and 0.25 per 3-copy starter; Hand-trap presence 0.68 going second; Closing power from ATK values and excavation text
  • Provisional: Meta Power null; D13 matchup fit held near neutral without a dated meta sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Side deck is empty: post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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