Ancient Gears Deck #774893 — Yu-Gi-Oh! OCG

54 Main, 14 Extra, incl. Ancient Gear Dark Golem x3, Ancient Gear Statue x3, Ancient Gear Wyvern x3. Created Oct 28, 2026 by YGO Mod.

Deck Ancient Gears OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
54± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59.7
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 54 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion or Link Summon Chaos Ancient Gear Giant, Ultimate Ancient Gear Golem or Ancient Gear Megaton Golem to attack for 3300 to 4500 ATK, with piercing or multi-attack text.; Ancient Gear Dark Golem (3000 ATK) and Ancient Gear Wyvern beats, backed by Link Ballista and Tri-Brigade Arms Bucephalus II as board breakers.
  • Turn 1 (going first): Ancient Gear Advance or Wyvern for the first Normal Summon and search, Dark Golem or Statue to fetch Ancient Gear cards, then Ancient Gear Fusion or Ancient Gear Duel into a Fusion; hold Infinite Impermanence and Droll for the opponent's turn.
  • Turn 2 (going second): Clear the opponent's board with Lightning Storm, Harpie's Feather Duster or Forbidden Droplet, using hand traps (Impermanence, Droll, Lancea, Nibiru) to protect the reset, then rebuild through Fusion.
  • Recovery: Rebuild with Geartown, Ancient Gear Commander or Dark Golem searches, Ancient Gear Catapult from the GY, and Mulcharmy Fuwalos draws; Advance supplies extra draws.
  • After siding: None. The list runs 0 side cards, so there is no post-side adaptation.

Why it scores here

The deck reliably opens an Ancient Gear line: about 86% of opening 5-card hands contain at least one of the 17 Ancient Gear core copies, and 13 searcher-text cards give repeated access to the engine. Its ceiling comes from Fusion and Link monsters at 3300 to 4500 ATK, but no recorded boards exist, so the ceiling and median are inferred from card text only and are kept separate. Interaction is broad (Impermanence, Droplet, Roar, Lightning Storm, Duster, Droll, Lancea), which supports the endboard and going-second scores. The score is held down by 17 tech and 9 hand-trap cards that add brick risk, a missing base Ancient Gear Golem, and no side deck. Popularity did not earn points: the usage statistics confirm the list is a real Ancient Gear build, not that it is strong. The score is not an average of the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one Ancient Gear core card in 5) ≈ 0.86; 13 searcher-text cards and multiple starters (Advance, Wyvern, Statue, Dark Golem) (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps and 17 tech cards with 27 Spells in 54 Main Deck slots; brick risk is estimated from composition, not measured (Inferred)
D3 Combo Conversion & Ceiling 62 Fusion and Link ceiling read from card text (Chaos Giant, Ultimate Golem, Megaton, Ballista) with no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 50 No parseable boards, so median output is unknown and set at a neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Several independent starters and recursion (Catapult, Commander, Geartown) give alternatives after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Advance and Fuwalos draw, Dark Golem and Geartown recover resources; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Seven or more interaction cards: Impermanence, Droplet, Roar, Lightning Storm, Duster, Droll, Lancea (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second clearing via Lightning Storm, Duster and Droplet, with Chaos Giant and Megaton as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 72 Endboard ATK of 3000 to 4500 with piercing and multi-attack text on Fusion monsters (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 54 Main Deck slots with 34 level-0 cards and a heavy non-engine share lower compactness (Verified composition; Inferred cost)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck slots across 12 distinct cards, with Fusion, Link and Xyz coverage (Verified composition)
D12 Side Deck Adaptability 25 Side deck is 0 cards, so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion routes and many conditional tech cards raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.7, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Tech and hand-trap burden (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*59.7 + 0.20*55 - 5 ≈ 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High Ancient Gear density (25 named copies) with about an 86% chance of at least one core card in a 5-card opening hand.
  • Several independent starters and searchers (Wyvern, Statue, Dark Golem, Advance, Commander, Tanker, Catapult).
  • Fusion and Link ceiling with 3300 to 4500 ATK bodies and piercing or multi-attack text.
  • Broad interaction suite across hand traps, spells and traps (Impermanence, Droplet, Roar, Lightning Storm, Duster, Droll, Lancea).

Weaknesses

  • No base Ancient Gear Golem; Dark Golem substitutes for it, and usage stats list the base card as a 55% inclusion staple.
  • No side deck, so there is no post-side adaptation.
  • High non-engine density (27 Spells, 34 level-0 cards) raises brick and dead-card risk.
  • No combo or win telemetry, so the ceiling and median are unverified.

Critical choke points

  • Dark Golem is the only Golem-named monster in the list; Fusion routes that need Ancient Gear Golem depend on it staying on field or in GY.
  • Single-copy Ancient Gear Fusion and Ancient Gear Duel gate the Fusion route.
  • 9 hand traps and 17 tech cards compete for the same opening-hand slots.
Priority Remove Add Reason
1 Threatening Roar (1 copy) Ancient Gear Golem (base card) The base Golem is a 55% usage-stat staple and anchors the Ultimate Golem and Chaos Giant Fusion routes. Dark Golem covers it only as a substitute.
2 Clockwork Night (1 copy) Ancient Gear Box (1 copy) Ancient Gear Box is a 55% usage-stat staple and is Ancient Gear-named, which improves archetype purity.
3 None A 15-card side deck A 0-card side gives no adaptation for best-of-3 play, and the D12 score is capped by this.

Evidence & confidence

  • Verified: Legal in OCG: 54 Main and 14 Extra, all restricted cards within legal copies.; Copy counts, card text excerpts and archetype composition (25 Ancient Gear-named copies).; Usage statistics: 23 rows, 9 of 20 core cards present by the export's own count.
  • Inferred: Opening-hand consistency (P ≥1 core card ≈ 0.86).; Fusion and Link ceiling read from card text.; Interaction quality and going-second board-breaking.; Brick and garnet burden from composition.
  • Provisional: Matchup and format fit (D13), no dated meta sample.; Median output (D4), no recorded boards.
  • Data gaps: No combos supplied, so combo floor, median and ceiling come from text only. No tournament link, so archetype meta-share and per-pilot records are absent. No win-rate telemetry, so going-first, going-second and matchup outcomes are Inferred or Unknown. Usage statistics flag Ancient Gear Ballista and Ultimate Ancient Gear Golem as not in this deck (in_this_deck false, copies 0), but both appear in the Extra Deck card list (1 copy each). The core-present count of 9 of 20 is likely undercounted. Archetype label mismatch: the deck is labelled 'Ancient Gears' but cards use 'Ancient Gear', so exact-name purity of 0% is an artifact. Deck title is null; the deck is identified by archetype only. Meta Power is provisional unless a dated metagame sample is supplied.

More OCG Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
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