Solfachord Deck #774844 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, DoSolfachord Cutia x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Droll & Lock Bird x1
- K9-17 Izuna x2
- K9-66a Jokul x1
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Trias Hierarchia x1
- Astrograph Sorcerer x1
- DoSolfachord Coolia x1
- DoSolfachord Cutia x3
- ReSolfachord Dreamia x1
- Solfachord Primoa x3
- Solfachord Solfegia x3
- SolSolfachord Gracia x2
- TiSolfachord Beautia x1
- Ash Blossom & Joyous Spring x2
- Diviner of the Herald x3
- Ghost Ogre & Snow Rabbit x2
- Herald of Orange Light x1
- Crossout Designator x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Solfachord Elegance x2
- Solfachord Happiness x3
- Triple Tactics Talent x1
- Appointer of the Red Lotus x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Firewall Dragon x1
- GranSolfachord Coolia x1
- GranSolfachord Musecia x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Perfectron Hydradrive Dragon x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- K9-17 "Ripper" x1
- Odd-Eyes Absolute Dragon x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Pendulum and Link pressure from Solfachord engine boards, closed out by high-ATK Link and Pendulum threats (Perfectron Hydradrive Dragon, Underworld Goddess, GranSolfachord Coolia, TiSolfachord Beautia, Odd-Eyes Absolute Dragon); Mulcharmy draw-and-card-advantage chain via Fuwalos and Purulia when the opponent summons
- Turn 1 (going first): Pendulum-summon a Solfachord pair from the Pendulum Zone via Solfachord Happiness and Solfachord Elegance, then Link or Xyz toward a boss while keeping Ash Blossom, Droll and Herald as interaction
- Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Herald of Orange Light, Solemn Judgment or Warning, and Ghost Ogre to break the opponent's first line, then rebuild through Pendulum Summons and Mulcharmy draws
- Recovery: Solfachord Happiness and Elegance recover Pendulum Monsters from the Deck; GranSolfachord Musecia and Exceed the Pendulum search Pendulum Monsters back to hand
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan (see D12)
Why it scores here
This deck is scored as a system, not as an average of its cards, and it is capped low because the list is illegal: Triple Tactics Talent is Forbidden in OCG and is run once. Its consistency rests on the Solfachord core, where 22 copies give about a 93% chance of at least one core card in a 5-card opening hand (Inferred), and the Pendulum engine can start from a pair of scales. Its interaction is the stronger side: 21 negation texts, 12 hand traps and 17 removal texts give it layered answers, and Ash Blossom, Droll and Herald cover the early turns. Its weaknesses are the 28.6% exact-archetype purity (50 of 70 non-Extra copies are off-archetype) and the absence of any Side Deck, which lowers both the matchup and post-side scores. No combo boards, tournament link or win-rate data were supplied, so the floor and ceiling are text-only inference, and the popularity of the archetype did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one archetype core card in opening 5) = 0.93; Pendulum scale pairing is reliable on the listed copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 15 Pendulum, 11 Link and 12 hand traps compete for slots; 50 off-archetype copies add some dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable boards; ceiling is read from text only through Perfectron, Underworld Goddess and Beautia (Inferred, low data) |
| D4 | Combo Floor & Median Output | 45 | No combo boards supplied, so median output cannot be measured; off-archetype density suggests a weaker typical line (Inferred, low data) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand traps and negation texts give several routes after interruption; no starter-diversity data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 15 searcher texts and the Mulcharmy draw chain recover resources well (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 21 negation and 17 removal texts across the main and Extra Deck, with layered Ghost Ogre, Ash and Solemn protection (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | 12 hand traps and Mulcharmy draws answer a going-second board, but the boss line is not quantified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | End-board ATK reaches 2500-5000 through Perfectron, Underworld Goddess, Beautia and Coolia (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main slots hold only 31 distinct cards with 50 off-archetype copies; the list is loosely built (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots cover Link, Xyz and Fusion roles, but Perfectron and Heavymetalfoes are one-of Limited cards (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (side_count 0); no post-side plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Pendulum scale timing and Link material choices require many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox noted as secondary (no separate weight blend applied). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); no side deck (-3); illegal-list cap (-12). Final formula: Illegal list: normal formula (0.80*Structural + 0.20*TournamentReliability) gives 56; capped to 35 and labelled theoretical/structural-only. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype cards are consistently accessible (about 93% of 5-card hands contain one)
- Layered interaction: 21 negation texts, 12 hand traps and 17 removal texts
- High-ATK closers across Link and Pendulum (Perfectron 5000, Underworld Goddess 3000, Coolia 2700)
Weaknesses
- Illegal list: Triple Tactics Talent is Forbidden
- Low exact-archetype purity (28.6%); 50 off-archetype copies
- No Side Deck, so no post-side adaptation
- No combo boards to measure real conversion or median output
Critical choke points
- Pendulum scale pairing: the engine stalls if the Pendulum Zone cannot hold an odd and an even pair
- Link material requirements in the Extra Deck, which depend on the Main Deck staying live
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | A legal Main Deck card that adds consistency, or nothing (the Main Deck is 55 cards, which is within the 40-60 range) | Forbidden in OCG; the deck cannot be legal while it runs |
| 2 | Off-archetype tech copies (Droll & Lock Bird, Crossout Designator, Harpie's Feather Duster) | Additional Solfachord Pendulum Monsters or staples | Raises exact-archetype purity and reduces dead draws |
| 3 | None | A Side Deck of 0-15 cards | Side count is 0; a best-of-3 deck needs post-side answers (D12) |
Evidence & confidence
- Verified: Legality: Triple Tactics Talent is Forbidden and run 1 copy (legal copies 0); Copy limits: Limited cards run 1 copy and Semi-Limited cards run 2 copies, which are legal; Main 55 and Extra 15 are within size rules; Side 0; Archetype purity 28.6%; 50 off-archetype copies
- Inferred: Core starter access about 0.93 in a 5-card hand (hypergeometric); Interaction density from negation and removal text counts; Going-second hand-trap coverage about 0.79 with 6 cards (hypergeometric)
- Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament Reliability (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample no Side Deck supplied: D12 cannot be evaluated beyond the absence of a plan
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