Solfachord Deck #774844 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, DoSolfachord Cutia x3. Created Oct 28, 2026 by YGO Mod.

Deck Solfachord OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum and Link pressure from Solfachord engine boards, closed out by high-ATK Link and Pendulum threats (Perfectron Hydradrive Dragon, Underworld Goddess, GranSolfachord Coolia, TiSolfachord Beautia, Odd-Eyes Absolute Dragon); Mulcharmy draw-and-card-advantage chain via Fuwalos and Purulia when the opponent summons
  • Turn 1 (going first): Pendulum-summon a Solfachord pair from the Pendulum Zone via Solfachord Happiness and Solfachord Elegance, then Link or Xyz toward a boss while keeping Ash Blossom, Droll and Herald as interaction
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Herald of Orange Light, Solemn Judgment or Warning, and Ghost Ogre to break the opponent's first line, then rebuild through Pendulum Summons and Mulcharmy draws
  • Recovery: Solfachord Happiness and Elegance recover Pendulum Monsters from the Deck; GranSolfachord Musecia and Exceed the Pendulum search Pendulum Monsters back to hand
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan (see D12)

Why it scores here

This deck is scored as a system, not as an average of its cards, and it is capped low because the list is illegal: Triple Tactics Talent is Forbidden in OCG and is run once. Its consistency rests on the Solfachord core, where 22 copies give about a 93% chance of at least one core card in a 5-card opening hand (Inferred), and the Pendulum engine can start from a pair of scales. Its interaction is the stronger side: 21 negation texts, 12 hand traps and 17 removal texts give it layered answers, and Ash Blossom, Droll and Herald cover the early turns. Its weaknesses are the 28.6% exact-archetype purity (50 of 70 non-Extra copies are off-archetype) and the absence of any Side Deck, which lowers both the matchup and post-side scores. No combo boards, tournament link or win-rate data were supplied, so the floor and ceiling are text-only inference, and the popularity of the archetype did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in opening 5) = 0.93; Pendulum scale pairing is reliable on the listed copies (Inferred)
D2 Opening-Hand Quality & Brick Management 58 15 Pendulum, 11 Link and 12 hand traps compete for slots; 50 off-archetype copies add some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling is read from text only through Perfectron, Underworld Goddess and Beautia (Inferred, low data)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output cannot be measured; off-archetype density suggests a weaker typical line (Inferred, low data)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and negation texts give several routes after interruption; no starter-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher texts and the Mulcharmy draw chain recover resources well (Inferred)
D7 End-Board & Interaction Quality 72 21 negation and 17 removal texts across the main and Extra Deck, with layered Ghost Ogre, Ash and Solemn protection (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 12 hand traps and Mulcharmy draws answer a going-second board, but the boss line is not quantified (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATK reaches 2500-5000 through Perfectron, Underworld Goddess, Beautia and Coolia (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main slots hold only 31 distinct cards with 50 off-archetype copies; the list is loosely built (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots cover Link, Xyz and Fusion roles, but Perfectron and Heavymetalfoes are one-of Limited cards (Verified composition, Inferred)
D12 Side Deck Adaptability 20 No Side Deck (side_count 0); no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale timing and Link material choices require many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox noted as secondary (no separate weight blend applied). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); no side deck (-3); illegal-list cap (-12). Final formula: Illegal list: normal formula (0.80*Structural + 0.20*TournamentReliability) gives 56; capped to 35 and labelled theoretical/structural-only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are consistently accessible (about 93% of 5-card hands contain one)
  • Layered interaction: 21 negation texts, 12 hand traps and 17 removal texts
  • High-ATK closers across Link and Pendulum (Perfectron 5000, Underworld Goddess 3000, Coolia 2700)

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden
  • Low exact-archetype purity (28.6%); 50 off-archetype copies
  • No Side Deck, so no post-side adaptation
  • No combo boards to measure real conversion or median output

Critical choke points

  • Pendulum scale pairing: the engine stalls if the Pendulum Zone cannot hold an odd and an even pair
  • Link material requirements in the Extra Deck, which depend on the Main Deck staying live
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal Main Deck card that adds consistency, or nothing (the Main Deck is 55 cards, which is within the 40-60 range) Forbidden in OCG; the deck cannot be legal while it runs
2 Off-archetype tech copies (Droll & Lock Bird, Crossout Designator, Harpie's Feather Duster) Additional Solfachord Pendulum Monsters or staples Raises exact-archetype purity and reduces dead draws
3 None A Side Deck of 0-15 cards Side count is 0; a best-of-3 deck needs post-side answers (D12)

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden and run 1 copy (legal copies 0); Copy limits: Limited cards run 1 copy and Semi-Limited cards run 2 copies, which are legal; Main 55 and Extra 15 are within size rules; Side 0; Archetype purity 28.6%; 50 off-archetype copies
  • Inferred: Core starter access about 0.93 in a 5-card hand (hypergeometric); Interaction density from negation and removal text counts; Going-second hand-trap coverage about 0.79 with 6 cards (hypergeometric)
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament Reliability (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample no Side Deck supplied: D12 cannot be evaluated beyond the absence of a plan

More OCG Info

Solfachord

Solfachord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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