Gimmick Puppet Deck #774820 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Gimmick Puppet Scissor Arms x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (41)
- Droll & Lock Bird x1
- Gimmick Puppet Bisque Doll x1
- Gimmick Puppet Cattle Scream x1
- Gimmick Puppet Dreary Doll x1
- Gimmick Puppet Fiendish Knight x1
- Gimmick Puppet Little Soldiers x3
- Gimmick Puppet Rouge Doll x3
- Gimmick Puppet Scissor Arms x3
- Gimmick Puppet Terror Baby x2
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Ash Blossom & Joyous Spring x2
- Condolence Puppet x3
- Crossout Designator x1
- Foolish Burial x1
- Forbidden Droplet x3
- Mansion of the Dreadful Dolls x3
- Rank-Up-Magic Argent Chaos Force x2
- Terraforming x1
- Triple Tactics Talent x1
- Dominus Impulse x2
- Infinite Impermanence x2
- Red Reboot x1
- Service Puppet Play x1
Extra Deck (15)
- Gimmick Puppet Chimera Doll x2
- CXyz Gimmick Puppet Fanatix Machinix x2
- Gimmick Puppet Fantasix Machinix x2
- Gimmick Puppet Gigantes Doll x1
- Number 15: Gimmick Puppet Giant Grinder x2
- Number 40: Gimmick Puppet of Strings x1
- Number 88: Gimmick Puppet of Leo x1
- Number C15: Gimmick Puppet Giant Hunter x1
- Number C40: Gimmick Puppet of Dark Strings x2
- Number C88: Gimmick Puppet Disaster Leo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Xyz boss beatdown (Number 88 Destiny Counter win line, Number C88, Number C40 / Number 15 / Number C15 pressure); Gimmick Puppet recursion and Xyz-material loops feeding Number 88 and the Rank-Up-Magic lines
- Turn 1 (going first): Normal Summon Gimmick Puppet Scissor Arms or Little Soldiers to search or set the Level and fuel the Xyz line; Mansion of the Dreadful Dolls and Condolence Puppet to extend
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Maxx C) to break the opponent's starter, then rebuild through Gimmick Puppet GY revival
- Recovery: Dreary Doll, Bisque Doll and Terror Baby revive from GY; Dominus Impulse and Service Puppet Play as trap-based follow-up
- After siding: No side deck is run (side_count 0); no post-side plan can be scored
Why it scores here
The deck is illegal in OCG as built: it runs two copies of a Forbidden card, one copy of Triple Tactics Talent (Forbidden), and two copies of a Limited Xyz boss, so it receives no normal Final Contextual score and is capped low as a structural-only read. Structurally the Gimmick Puppet core is dense: the archetype core group has an estimated 0.998 chance of at least one piece in a 5-card opening hand (Inferred), and the engine has several Summon-to-GY-and-revive loops. Interaction is broad, with about 12 negation-text and 7 hand-trap cards, which earns the endboard score. Consistency and combo conversion are only partly supported: there are no recorded boards, so the ceiling and median come from card text alone and are Inferred. Popularity was not credited; archetype usage stats confirm this list is a real build but do not raise the score. No averaging of individual card scores was used, and no side deck or matchup data exists, so going-second and matchup dimensions stay low or provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core piece in a 5-card opening hand) ≈ 0.998 for the 28-card archetype core; 3-copy staples about 0.33 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 41 Main cards with 13 singletons and several 0-level spells; no obvious conflicting Normal Summons, but the Chaos and Xyz requirements add some dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling is a text read of Number 88 Destiny Counter win plus Xyz-material recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so the median is unknown; typical output is assumed mid-range from the 6 missing core cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | About 7 hand traps and 2 Ash Blossom/Infinite Impermanence copies give some reroute; the Xyz and GY revival lines are redundant but not independent (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Gimmick Puppet GY revival and Xyz-material reuse regenerate resources; Terraforming and Chaos Force add search but also spend cards (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 12 negation-text cards and 15 removal-text cards across Ash, Impermanence, Dominus Impulse, Red Reboot and Crossout Designator (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value rests on Droll, Maxx C and Ash Blossom plus hand traps; no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Number 88 with 3 Destiny Counters is a direct win route; Disaster Leo ATK 3500 and Number C40 ATK 3300 give board pressure (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41 Main cards with 24 distinct names; copy spread is coherent but includes 13 singleton tech slots; Forbidden copies are illegal in the format (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots with 13 Xyz and 2 Link; key bosses are Number 88 and Number C40, but the Forbidden CXyz and extra Limited C40 copies make the Extra illegal (Verified legality) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no meta-share evidence; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Xyz and GY revival lines with many decision points and two Level-9 bosses; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Combo primary, no secondary blend applied to weights. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-10); illegal list cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*59.3 + 0.20*50 = 57.4 raw; banlist exposure modifier -10 gives 47.4; capped to 35 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Gimmick Puppet archetype core with high starter access (Inferred)
- Broad interaction across hand traps and negation text (Inferred semantic)
- Direct Number 88 win condition via Destiny Counters (Verified text)
Weaknesses
- Illegal in OCG: Forbidden and over-limit cards present (Verified)
- No side deck, so no post-side adjustment (Verified)
- Lines are multi-step and depend on Xyz material and GY revival; no recorded boards to confirm (Inferred)
Critical choke points
- Number 88 Destiny Counter line depends on a clear Spell/Trap zone (Verified text)
- Core engine relies on Gimmick Puppet Xyz summons, so losing the Xyz boss removes most pressure (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | CXyz Gimmick Puppet Fanatix Machinix (2 copies) and Triple Tactics Talent | Legal Gimmick Puppet Xyz or tech replacements | Forbidden cards make the list illegal; removing them is required before any normal score applies |
| 2 | One copy of Number C40: Gimmick Puppet of Dark Strings | Legal Gimmick Puppet Xyz or a Main Deck staple | Limited copy cap is 1; the second copy is over the limit |
| 3 | No change to side (none run) | A 15-card side deck with hand traps and anti-Xyz answers | Post-side plan is absent, which costs D12 and going-second adaptability |
Evidence & confidence
- Verified: Legality: 3 over-limit or Forbidden entries; Main 41 and Extra 15 within size rules; side_count 0; Card text and stats for the listed cards; Banlist status of each restricted card
- Observed: Archetype usage: core cards appear in 50 to 86 percent of stat rows
- Inferred: Starter access 0.998 from hypergeometric draw odds; Consistency, brick rate, and going-second estimates; Semantic read of negation and removal roles
- Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no pilot records)
- Data gaps: no combos supplied; floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck; post-side performance cannot be assessed
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