Gimmick Puppet Deck #774820 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Gimmick Puppet Scissor Arms x3. Created Oct 28, 2026 by YGO Mod.

Deck Gimmick Puppet OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz boss beatdown (Number 88 Destiny Counter win line, Number C88, Number C40 / Number 15 / Number C15 pressure); Gimmick Puppet recursion and Xyz-material loops feeding Number 88 and the Rank-Up-Magic lines
  • Turn 1 (going first): Normal Summon Gimmick Puppet Scissor Arms or Little Soldiers to search or set the Level and fuel the Xyz line; Mansion of the Dreadful Dolls and Condolence Puppet to extend
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Maxx C) to break the opponent's starter, then rebuild through Gimmick Puppet GY revival
  • Recovery: Dreary Doll, Bisque Doll and Terror Baby revive from GY; Dominus Impulse and Service Puppet Play as trap-based follow-up
  • After siding: No side deck is run (side_count 0); no post-side plan can be scored

Why it scores here

The deck is illegal in OCG as built: it runs two copies of a Forbidden card, one copy of Triple Tactics Talent (Forbidden), and two copies of a Limited Xyz boss, so it receives no normal Final Contextual score and is capped low as a structural-only read. Structurally the Gimmick Puppet core is dense: the archetype core group has an estimated 0.998 chance of at least one piece in a 5-card opening hand (Inferred), and the engine has several Summon-to-GY-and-revive loops. Interaction is broad, with about 12 negation-text and 7 hand-trap cards, which earns the endboard score. Consistency and combo conversion are only partly supported: there are no recorded boards, so the ceiling and median come from card text alone and are Inferred. Popularity was not credited; archetype usage stats confirm this list is a real build but do not raise the score. No averaging of individual card scores was used, and no side deck or matchup data exists, so going-second and matchup dimensions stay low or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core piece in a 5-card opening hand) ≈ 0.998 for the 28-card archetype core; 3-copy staples about 0.33 each (Inferred)
D2 Opening-Hand Quality & Brick Management 65 41 Main cards with 13 singletons and several 0-level spells; no obvious conflicting Normal Summons, but the Chaos and Xyz requirements add some dead draws (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling is a text read of Number 88 Destiny Counter win plus Xyz-material recursion (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so the median is unknown; typical output is assumed mid-range from the 6 missing core cards (Inferred)
D5 Interruption Resilience & Route Redundancy 60 About 7 hand traps and 2 Ash Blossom/Infinite Impermanence copies give some reroute; the Xyz and GY revival lines are redundant but not independent (Inferred)
D6 Resource Economy, Recovery & Grind 55 Gimmick Puppet GY revival and Xyz-material reuse regenerate resources; Terraforming and Chaos Force add search but also spend cards (Inferred)
D7 End-Board & Interaction Quality 70 12 negation-text cards and 15 removal-text cards across Ash, Impermanence, Dominus Impulse, Red Reboot and Crossout Designator (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second value rests on Droll, Maxx C and Ash Blossom plus hand traps; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Number 88 with 3 Destiny Counters is a direct win route; Disaster Leo ATK 3500 and Number C40 ATK 3300 give board pressure (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 41 Main cards with 24 distinct names; copy spread is coherent but includes 13 singleton tech slots; Forbidden copies are illegal in the format (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 13 Xyz and 2 Link; key bosses are Number 88 and Number C40, but the Forbidden CXyz and extra Limited C40 copies make the Extra illegal (Verified legality)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no meta-share evidence; matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Xyz and GY revival lines with many decision points and two Level-9 bosses; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo primary, no secondary blend applied to weights. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-10); illegal list cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*59.3 + 0.20*50 = 57.4 raw; banlist exposure modifier -10 gives 47.4; capped to 35 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Gimmick Puppet archetype core with high starter access (Inferred)
  • Broad interaction across hand traps and negation text (Inferred semantic)
  • Direct Number 88 win condition via Destiny Counters (Verified text)

Weaknesses

  • Illegal in OCG: Forbidden and over-limit cards present (Verified)
  • No side deck, so no post-side adjustment (Verified)
  • Lines are multi-step and depend on Xyz material and GY revival; no recorded boards to confirm (Inferred)

Critical choke points

  • Number 88 Destiny Counter line depends on a clear Spell/Trap zone (Verified text)
  • Core engine relies on Gimmick Puppet Xyz summons, so losing the Xyz boss removes most pressure (Inferred)
Priority Remove Add Reason
1 CXyz Gimmick Puppet Fanatix Machinix (2 copies) and Triple Tactics Talent Legal Gimmick Puppet Xyz or tech replacements Forbidden cards make the list illegal; removing them is required before any normal score applies
2 One copy of Number C40: Gimmick Puppet of Dark Strings Legal Gimmick Puppet Xyz or a Main Deck staple Limited copy cap is 1; the second copy is over the limit
3 No change to side (none run) A 15-card side deck with hand traps and anti-Xyz answers Post-side plan is absent, which costs D12 and going-second adaptability

Evidence & confidence

  • Verified: Legality: 3 over-limit or Forbidden entries; Main 41 and Extra 15 within size rules; side_count 0; Card text and stats for the listed cards; Banlist status of each restricted card
  • Observed: Archetype usage: core cards appear in 50 to 86 percent of stat rows
  • Inferred: Starter access 0.998 from hypergeometric draw odds; Consistency, brick rate, and going-second estimates; Semantic read of negation and removal roles
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no pilot records)
  • Data gaps: no combos supplied; floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck; post-side performance cannot be assessed

More OCG Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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