Gimmick Puppet Deck #774817 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Ash Blossom & Joyous Spring x3. Created Oct 28, 2026 by YGO Mod.

Deck Gimmick Puppet OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz/Link engine that loops Gimmick Puppet monsters from the Deck and GY into Number 88: Gimmick Puppet of Leo or Number C88 Disaster Leo; Number 40 and Number C40 string/removal pressure with Mansion and Dreary Doll recursion
  • Turn 1 (going first): Open a Gimmick Puppet starter, Normal Summon Gimmick Puppet Little Soldiers or Scissor Arms, search or recycle a Puppet, and reach a Machine Xyz or Link by T2
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll and Lock Bird) to protect the first engine turn, then rebuild from the GY with Dreary Doll and Terror Baby
  • Recovery: Recover through GY-to-hand and GY-to-field effects of Puppet monsters (Dreary Doll, Terror Baby, Bisque Doll) and Mansion of the Dreadful Dolls
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The list reliably opens an archetype starter: P(at least one archetype-core card in an opening hand of 5) is about 0.999 (Inferred), and the Puppet searchers and recursion keep the engine going after one hit. Its real conversion comes from Number 88 and the Number C40/C88 boss cards, but no recorded boards exist, so the ceiling and median are text-only inference. Hand traps (10 hand-trap and 13 negation-text cards) give it interruption resilience and going-second value, and the Xyz boss line gives endboard pressure. The score is structural, computed on the deck as a system rather than by averaging cards, and popularity did not earn points: usage stats only confirm the list is a real, accessible build. The deck is over the Ash Blossom copy limit, so the score is capped low and labelled theoretical.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening hand of 5) = 0.9988; core present in list 15 of 23 usage-core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Dead-in-hand risk from GY-dependent Puppets and 11 searcher-text cards partly offset by hand-trap redundancy (Inferred)
D3 Combo Conversion & Ceiling 55 Number 88 and Number C88 win lines are textually present, but no recorded boards exist to confirm conversion (Inferred)
D4 Combo Floor & Median Output 45 No combo boards, so floor and median are not measurable; estimate uses card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps plus 13 negation-text cards give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Heavy GY recursion from Dreary Doll, Terror Baby and Bisque Doll supports grind (Inferred)
D7 End-Board & Interaction Quality 62 Number 40 and Number C40 string/destroy effects with Mansion protection add layered endboard interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability P(at least one hand trap in 6 cards) = 0.8453 (Inferred)
D9 Offensive Pressure & Closing Power 60 Number 88 (3200 ATK), Number C40 (3300) and Disaster Leo (3500) provide closing pressure (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 23 distinct main-deck cards with 14 tech-tagged slots (including Chicken Game, Set Rotation, Terraforming, Foolish Burial) lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 12 distinct Extra cards fill 15 slots with several mandatory Xyz/Link pieces (Verified count)
D12 Side Deck Adaptability 25 No Side Deck registered; adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data supplied; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Xyz and GY-recursion sequencing with hand-trap timing is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_over_copy_limit (-12). Final formula: No reliable metagame: 0.80*Structural(55.7) + 0.20*TournamentReliability(45) = 53.6; modifiers -12 (illegal copy limit) bring it to 41.6; Illegal cap applied, final = 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always accessible in the opening hand
  • Hand-trap and negation density gives resilience on both turn orders
  • Multiple Xyz and Link boss options with a real win condition in Number 88

Weaknesses

  • Over the Ash Blossom copy limit, so the list is illegal as built
  • No Side Deck, so no post-side adaptability
  • Several tech slots (Chicken Game, Set Rotation, Terraforming, Foolish Burial) dilute the engine

Critical choke points

  • Reliance on Puppet monsters in the GY for recursion and on Machine Xyz/Link summons for the boss line
  • Ash Blossom copy count is illegal and must be fixed before the list can be played
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 archetype-core Gimmick Puppet card still under its copy limit Fixes the only violation that makes the list illegal and keeps the hand-trap count while adding engine density
2 Set Rotation A second Gimmick Puppet searcher or recursion card Set Rotation is a Limited, off-engine tech card with no archetype synergy, so it lowers consistency

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2 (Illegal); Main 40 / Extra 15 / Side 0 sizes within OCG rules; Card stats for Number 88, Number C40 and Number C88
  • Inferred: Starter access 0.9988 from hypergeometric draw; Hand-trap coverage 0.8453 on the going-second turn; Interaction and resilience scores from card text; Brick rate from GY-dependent Puppets
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data); Side deck adaptability (no Side Deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered

More OCG Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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