The Weather Deck #774794 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Kashtira Fenrir x3, Mulcharmy Fuwalos x3, The Weather Painter Cloud x3. Created Oct 28, 2026 by YGO Mod.

Deck The Weather OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
25± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Weather Painter Link and Synchro pressure from The Weather Painter monsters and The Weather Painter Rainbow/Moonbow link pieces (Inferred from card text; no combos supplied); Galaxy-Eyes Antimatter Dragon style Xyz pressure is not present in this list; the secondary route is Accesscode Talker and Angelechy Bastion board control (Inferred)
  • Turn 1 (going first): Normal Summon a Weather Painter monster to place a Weather Spell/Trap, then build The Weather field and Link Summon through The Weather Painter Moonbow or Rainbow (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Sister and Evenly Matched as hand traps to stop the opponent's first Special Summon or activation, then convert through The Weather field (Inferred)
  • Recovery: Recover through Weather Painter Thunder/Snow recursion from the GY and banish-based summons; the Weather field re-places Spell/Traps (Inferred)
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan

Why it scores here

The deck is Illegal in OCG: it runs 3 copies of Kashtira Fenrir (Forbidden) and 3 copies of Ash Blossom & Joyous Spring (limit 2), so under the rubric it is capped and scored as a theoretical, structural-only read. Its Weather core is very dense (36 archetype-core copies, about 99.6% chance of at least one in an opening 5-card hand, Inferred), which supports engine access. Hand-trap and tech density (11 hand traps, 21 tech, 22 removal-text cards) gives real end-board interaction. Brick risk is moderate: 27 distinct main-deck cards with only 24 exact-name Weather copies, and 47 off-archetype copies dilute the engine. No combos were supplied, so combo ceiling and median are text-only inference and score low. The deck has no side deck, so post-side adaptability is unrated and drags the score. Popularity and archetype usage were not counted as power, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one starter in 5) is about 0.25 per copy for the 3-copy starters; archetype core is 99.6% open in hand5 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick estimate from 47 off-archetype copies and mixed Spell/Trap canvases; many conflicting Normal Summon and placement cards (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling inferred from Weather Painter Link/Synchro text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median cannot be measured, text-only floor estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Ash Blossom, Droll & Lock Bird, Evenly Matched and Weather recursion give some route redundancy, but a single starter is common (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Extravagance and Pot of Prosperity draw and recover resources; Weather field re-places cards (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps, 21 tech, 22 removal-text cards and Solemn/Skill Drain negation give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps are strong, but no going-second data exists and Weather board-breaking is text-only (Inferred)
D9 Offensive Pressure & Closing Power 50 Weather Painter Moonbow/Rainbow give 2400 ATK links with no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 main with 27 distinct cards and 34% exact-name purity (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards with 8 Link, 6 Xyz, 1 Synchro; the Extra Deck uses its slots for the archetype (Verified count)
D12 Side Deck Adaptability 35 Side deck is empty (0 cards); post-side plan cannot be evaluated (Verified)
D13 Matchup Coverage & Format Fit 35 No dated metagame or tournament link; archetype share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Weather field plus hand-trap timing is moderately complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 46.4 before modifiers; modifiers -12 gives 34.4; Illegal deck capped to 25 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core: 36 copies, about 99.6% open in hand5 (Inferred)
  • 11 hand traps and 22 removal-text cards give layered interaction
  • Extra Deck is used fully: 15 cards, 8 Link and 6 Xyz

Weaknesses

  • Illegal copy limits: Kashtira Fenrir (Forbidden) and Ash Blossom over limit
  • No side deck and no post-side plan
  • No combo data, so ceiling and median are unmeasured

Critical choke points

  • The Weather field placement depends on Weather Painter monsters being Normal Summoned, so a single interrupted Normal Summon can stall the whole line (Inferred)
Priority Remove Add Reason
1 Kashtira Fenrir (3) Legal engine or Weather-consistent replacement Forbidden; the deck cannot be legal for OCG play with it
2 One copy of Ash Blossom & Joyous Spring Legal filler Semi-Limited limit is 2
3 Off-archetype filler Side deck of 15 Gives post-side plan and matchup adaptability

Evidence & confidence

  • Verified: Illegal status: Kashtira Fenrir Forbidden x3, Ash Blossom x3 over limit 2; Main 56 / Extra 15 / Side 0 within size rules; Archetype core 36 copies and exact-name purity 33.8%
  • Inferred: Starter access and brick risk from hypergeometric draws; Interaction density from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median, ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second or matchups Meta Power provisional without a dated metagame sample

More OCG Info

The Weather

The Weather Breakdown

 
 

 

 

 

 

 

 
 

 

 
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