Constellar Deck #774766 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Constellar Caduceus x3, Constellar Castor x3, Constellar Pollux x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Artifact Lancea x2
- Constellar Caduceus x3
- Constellar Castor x3
- Constellar Pollux x3
- Constellar Sheratan x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Tellarknight Altairan x1
- Tellarknight Cygnian x3
- Tellarknight Lyran x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Constellar Star Chart x1
- Constellar Tellarknights x3
- Constellar Twinkle x1
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Heavy Storm x1
- Reinforcement of the Army x1
- Satellarknight Skybridge x1
- Stellarnova Bonds x3
- Triple Tactics Talent x2
- Infinite Impermanence x3
- Red Reboot x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.3 |
| Going First | 64 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz Summon high-ATK Constellar/Stellarknight Xyz monsters (Ptolemy, Diamond, Delteros) off Tellarknight/Constellar engine monsters; Hand-trap and negation-supported board control into Xyz pressure
- Turn 1 (going first): Normal Summon a Constellar searcher, search an engine monster, then chain Constellar Tellarknights or Castor into Xyz Summon from Extra Deck
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Red Reboot, Droll and Maxx C to disrupt the opponent, then rebuild the Xyz board from the GY and hand
- Recovery: Constellar Caduceus and Twinkle recover searched engine cards from the GY; Constellar Star Chart draws on Xyz Summon
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
This list is Illegal because it runs two copies of Triple Tactics Talent, which is Forbidden in OCG, so the score is capped and labelled theoretical and structural-only. Structurally, the 23-card Constellar core (P(at least one core card in a 5-card opening hand) about 0.94, Inferred) gives the deck a reliable engine start, and 16 hand traps plus 17 negation-text cards give it real interruption and endboard interaction. The weak points are a 22-card tech suite that dilutes the main deck, no Side Deck, and no combo or tournament data, so ceiling and median output are text-only estimates. Archetype popularity (usage stats show the Constellar core is widely run) confirms the list is real and accessible but did not earn points on its own. The Structural score of about 59 was computed from the 14 dimensions by weight, and the cap for illegality then brings the final score to 25.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of 23 core Constellar cards in a 5-card opening hand) about 0.94; 14 searcher-text cards; starter access is strong (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 22 tech and 16 hand-trap cards compete with the engine in the opening hand; brick risk is moderate with no garnet count (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is text-only: Xyz and searcher chains could reach 2500-2700 ATK boards, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unmeasured because no combos are supplied; the floor depends on non-engine cards landing (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 16 hand traps and 14 searchers give multiple independent lines after one disruption; no recorded resilience data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Constellar Caduceus and Twinkle recover GY cards and Star Chart draws on Xyz Summon, giving a moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 17 negation-text and 17 removal-text cards, including Heavy Storm, Feather Duster and Crossout Designator, give broad interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second relies on 16 hand traps plus Droll and Ash Blossom to challenge an established board; no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck holds 2700-ATK Xyz monsters (Ptolemy, Diamond) and 2500-ATK Delteros, so closing power is good when lines connect (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 48 | Only 28 distinct main-deck cards and 22 tech cards in 55 slots; compactness is weak for the engine (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Xyz monsters and 1 Link across 8 distinct Extra Deck cards; flexible but heavy on Xyz material (Verified) |
| D12 | Side Deck Adaptability | 5 | No Side Deck was supplied, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple Xyz chains, hand-trap timing and Extra Deck choices give a moderate decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59.3, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); No side deck (-2). Final formula: Pre-cap: 0.80*59.3 + 0.20*48 = 57.0, then modifiers -10 = 47; capped at 25 because the list is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable Constellar core access (P about 0.94 for at least one core card in 5)
- Broad interaction: 17 negation-text and 17 removal-text cards
- Strong Xyz closers at 2500-2700 ATK
Weaknesses
- Illegal: two Forbidden Triple Tactics Talent
- 22 tech cards dilute the 55-card main deck
- No Side Deck, so no post-side plan
- No combo or tournament data to confirm conversion
Critical choke points
- Triple Tactics Talent must be removed before the list is legal
- Constellar Tellarknights and Castor as the first Normal Summon for the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent x2 | Any legal Constellar searcher or Xyz support card | Forbidden copies make the list Illegal; removing them is required before any normal score applies |
| 2 | Some of the 22 tech cards (e.g. Crossout Designator, Harpie's Feather Duster) | A Side Deck of 10-15 cards | A Side Deck supplies the post-side plan the deck currently lacks and reduces main-deck dilution |
Evidence & confidence
- Verified: Triple Tactics Talent is Forbidden and run 2 times (Illegal); Main 55 / Extra 15 / Side 0 are within size rules; Constellar core 23 copies; 14 searcher-text and 16 hand-trap cards
- Inferred: P(at least one core Constellar card in a 5-card opening hand) about 0.94; Interaction density from negation and removal text; Going-first and going-second estimates from text and probability
- Provisional: Meta and format fit (D13); no dated meta sample
- Data gaps: No combos supplied; combo ceiling, median and floor are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates unknown No Side Deck; post-side plan not evaluable Meta Power is provisional without a dated metagame sample
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