Constellar Deck #774766 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Caduceus x3, Constellar Castor x3, Constellar Pollux x3. Created Oct 28, 2026 by YGO Mod.

Deck Constellar OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
25± 8/ 100
Power Score
Structural 59
Reliability 48
Going First 64
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59.3
Going First 64
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Constellar/Stellarknight Xyz monsters (Ptolemy, Diamond, Delteros) off Tellarknight/Constellar engine monsters; Hand-trap and negation-supported board control into Xyz pressure
  • Turn 1 (going first): Normal Summon a Constellar searcher, search an engine monster, then chain Constellar Tellarknights or Castor into Xyz Summon from Extra Deck
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Red Reboot, Droll and Maxx C to disrupt the opponent, then rebuild the Xyz board from the GY and hand
  • Recovery: Constellar Caduceus and Twinkle recover searched engine cards from the GY; Constellar Star Chart draws on Xyz Summon
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal because it runs two copies of Triple Tactics Talent, which is Forbidden in OCG, so the score is capped and labelled theoretical and structural-only. Structurally, the 23-card Constellar core (P(at least one core card in a 5-card opening hand) about 0.94, Inferred) gives the deck a reliable engine start, and 16 hand traps plus 17 negation-text cards give it real interruption and endboard interaction. The weak points are a 22-card tech suite that dilutes the main deck, no Side Deck, and no combo or tournament data, so ceiling and median output are text-only estimates. Archetype popularity (usage stats show the Constellar core is widely run) confirms the list is real and accessible but did not earn points on its own. The Structural score of about 59 was computed from the 14 dimensions by weight, and the cap for illegality then brings the final score to 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 23 core Constellar cards in a 5-card opening hand) about 0.94; 14 searcher-text cards; starter access is strong (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 tech and 16 hand-trap cards compete with the engine in the opening hand; brick risk is moderate with no garnet count (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is text-only: Xyz and searcher chains could reach 2500-2700 ATK boards, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured because no combos are supplied; the floor depends on non-engine cards landing (Inferred)
D5 Interruption Resilience & Route Redundancy 65 16 hand traps and 14 searchers give multiple independent lines after one disruption; no recorded resilience data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Constellar Caduceus and Twinkle recover GY cards and Star Chart draws on Xyz Summon, giving a moderate grind (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text and 17 removal-text cards, including Heavy Storm, Feather Duster and Crossout Designator, give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second relies on 16 hand traps plus Droll and Ash Blossom to challenge an established board; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck holds 2700-ATK Xyz monsters (Ptolemy, Diamond) and 2500-ATK Delteros, so closing power is good when lines connect (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 48 Only 28 distinct main-deck cards and 22 tech cards in 55 slots; compactness is weak for the engine (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 62 14 Xyz monsters and 1 Link across 8 distinct Extra Deck cards; flexible but heavy on Xyz material (Verified)
D12 Side Deck Adaptability 5 No Side Deck was supplied, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Xyz chains, hand-trap timing and Extra Deck choices give a moderate decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59.3, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); No side deck (-2). Final formula: Pre-cap: 0.80*59.3 + 0.20*48 = 57.0, then modifiers -10 = 47; capped at 25 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable Constellar core access (P about 0.94 for at least one core card in 5)
  • Broad interaction: 17 negation-text and 17 removal-text cards
  • Strong Xyz closers at 2500-2700 ATK

Weaknesses

  • Illegal: two Forbidden Triple Tactics Talent
  • 22 tech cards dilute the 55-card main deck
  • No Side Deck, so no post-side plan
  • No combo or tournament data to confirm conversion

Critical choke points

  • Triple Tactics Talent must be removed before the list is legal
  • Constellar Tellarknights and Castor as the first Normal Summon for the engine
Priority Remove Add Reason
1 Triple Tactics Talent x2 Any legal Constellar searcher or Xyz support card Forbidden copies make the list Illegal; removing them is required before any normal score applies
2 Some of the 22 tech cards (e.g. Crossout Designator, Harpie's Feather Duster) A Side Deck of 10-15 cards A Side Deck supplies the post-side plan the deck currently lacks and reduces main-deck dilution

Evidence & confidence

  • Verified: Triple Tactics Talent is Forbidden and run 2 times (Illegal); Main 55 / Extra 15 / Side 0 are within size rules; Constellar core 23 copies; 14 searcher-text and 16 hand-trap cards
  • Inferred: P(at least one core Constellar card in a 5-card opening hand) about 0.94; Interaction density from negation and removal text; Going-first and going-second estimates from text and probability
  • Provisional: Meta and format fit (D13); no dated meta sample
  • Data gaps: No combos supplied; combo ceiling, median and floor are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates unknown No Side Deck; post-side plan not evaluable Meta Power is provisional without a dated metagame sample

More OCG Info

Constellar

Constellar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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