Code Talker Deck #774760 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Firewall Defenser x3, Mathmech Circular x3, Backup @Ignister x3. Created Oct 28, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
38± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Cyberse and Code Talker boss monsters (Firewall Dragon Darkfluid, Allied Code Talker @Ignister, Transcode Talker) from a Main Deck engine of Tuners and searchers; Mathmech and Firewall Synchro/Xyz follow-up with Primathmech boss monsters
  • Turn 1 (going first): Search and summon a Tuner or Cyberse starter through Cynet Mining, Backup @Ignister, or Cynet Conflict, then Link Summon into a boss monster; hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler) for the opponent's turn
  • Turn 2 (going second): Use the hand-trap suite (14 hand traps) to negate or destroy the opponent's first-turn starter, then rebuild through Link Summons with the searchers in the Main Deck
  • Recovery: Recycle Link Monsters from the GY (Cyberse Wicckid, Allied Code Talker) and use searchers to replace hand traps spent on interaction
  • After siding: Not evaluable: the export contains no Side Deck (0 cards), so no post-side plan can be scored

Why it scores here

This list is Illegal in OCG: Triple Tactics Talent (3 copies, Forbidden), Link Decoder (1 copy, Forbidden) and Mathmech Circular (3 copies, Limited to 1) are all over their legal limits, so the score is a theoretical, structural-only read and is capped low. Within that scope the 56-card Main Deck and 15-card Extra Deck fit the size rules, and the deck reliably opens its Tuner and searcher starters (about 0.39 for the archetype core group in a five-card hand, and about 0.75 for at least one searcher, both Inferred). Its strongest structural feature is interaction: 14 hand traps plus negation and removal text give dense defence, especially going second (about 0.84 for at least one hand trap in a six-card hand, Inferred). Conversion and consistency are weaker: 36 distinct Main Deck cards with only 4.2 percent exact-name Code Talker purity, a 3-copy Mathmech and Firewall mix, and no recorded boards mean the combo ceiling and median are text-only inferences. The score comes from consistency, interaction and the Extra Deck on the system, not from averaging card scores or from Code Talker's popularity, and no meta or tournament evidence was used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of 3-copy starter in 5-card hand) ~0.25; archetype core group ~0.39; searcher group ~0.75 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many single-copy and off-archetype cards; 14 hand traps may be dead in hand without a board (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; Link and Synchro line ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so the median is unmeasured and kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and searchers give some route redundancy after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 13 searcher-text cards and Link Monster recursion from the GY support recovery (Inferred)
D7 End-Board & Interaction Quality 68 14 hand traps and negation text, including Ash Blossom, Ghost Belle, Effect Veiler and Gatchiri; flags verified, quality Inferred
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage ~0.84 (Inferred); board breakers Raigeki and Harpie's Feather Duster are present but Limited
D9 Offensive Pressure & Closing Power 55 Boss ATK up to 3500 (Firewall Dragon Singularity), with Link piercing and direct attack text (verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards over 36 distinct names, 22 singletons, and 4.2 percent exact-name purity (verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots filled: 12 Link, 2 Xyz, 1 Synchro with fallback Link access (verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 No Side Deck in the export, so post-side adaptability is unscored and set low (verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage only, so provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many Link and hand-trap decision points with 3-copy Mathmech decisions; error tolerance moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary (no tournament or meta data); blend not applied. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied: theoretical structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (14) with strong going-second coverage
  • Searcher density (13) supports starter access
  • Full Extra Deck (15) with Link boss monsters

Weaknesses

  • Illegal copy counts on Forbidden and Limited cards
  • Low exact-name archetype purity (4.2 percent) and 36 distinct Main Deck cards
  • No Side Deck, so no post-side plan

Critical choke points

  • Starter access through the 3-copy Tuner and searcher set
  • Hand-trap dependence without a board
  • Forbidden Link Decoder and Triple Tactics Talent must be removed before the deck is legal
Priority Remove Add Reason
1 3rd copy of Triple Tactics Talent, Link Decoder, and 2 of 3 Mathmech Circular Legal substitutes such as one of Mathmech Equation or an extra searcher Fixes the Illegal status so the deck can receive a normal Final Contextual score
2 Off-archetype singletons with weak board impact Core Code Talker and Cyberse engine pieces Raises exact-name purity and starter consistency
3 None (no Side Deck present) A 10 to 15 card Side Deck with Ash Blossom and matchup answers Gives a post-side plan and lifts the D12 score

Evidence & confidence

  • Verified: Legality: three copy-limit violations (Forbidden and Limited cards) and deck size 56/15/0 within OCG rules; Card text and banlist status for all listed cards; Archetype usage: Code Talker core cards and inclusion percentages
  • Inferred: Starter and searcher hypergeometric probabilities from the resolved list; Hand-trap and interaction density from card text; Going-second hand-trap coverage estimate
  • Provisional: Meta Power and Matchup Coverage (no dated meta sample); Tournament Reliability (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown no Side Deck in the export; post-side plan unscored deck title missing (null) Meta Power provisional unless a dated metagame sample is supplied

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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