Mermail Deck #774757 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 28, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
20± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Control, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Poseidra Abyss, Mermail Abyssgaios, Abysstrite) reached through Atlantean/Mermail Special Summon chains, with Atlantis and Daedalus support cards.; Link and Synchro boards (Levia-Dragoon - Daedalus, Mermail King - Neptabyss, Graydle Dragon) that pressure through direct attacks from Atlantean Dragoons.
  • Turn 1 (going first): Open a Sea Serpent or Atlantean starter (Neptabyss, Mermail Shadow Squad, Deep Sea Minstrel) to search or summon a second engine piece, then reach a Level 7 or Xyz boss with Poseidra or Abysstrite. Hand traps are held for the opponent's first activation.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird for the opponent's first search or summon. Use Gameciel or Dominus Impulse to disrupt the board, then rebuild with Atlantis-family searches.
  • Recovery: Recover through Mulcharmy draw effects, Deep Sea Repetiteur recursion from the GY, and Mermail Abyssteus searches once the hand is spent.
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is Illegal in OCG: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so it receives a capped score of 20 and is treated as structural-only. Its structural read is 57 on the Combo profile, built from consistency and interaction on the system rather than from the cards. The archetype core group has an estimated 94% chance of at least one copy in a five-card opening hand (Inferred), which supports engine access. Interaction is broad, with nine hand traps, thirteen negation-text cards and eighteen removal-text cards, which earns the going-second and end-board scores. No combo boards, tournament link or side deck are supplied, so floor, median and matchup scores are low-confidence. Popularity of the Atlantean and Mermail archetypes was not used to add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 3-copy starters in a 5-card hand) ≈ 0.24 each; archetype core group ≈ 0.94 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram has 14 triple-copy slots and nine hand traps compete for hand space; brick risk estimated from text (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from card text for Poseidra, Abysstrite and Levia-Dragoon summon chains (Inferred)
D4 Combo Floor & Median Output 50 No combo boards supplied, so the median is unmeasured and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps, two Ash-style effects and recursion through Deep Sea Repetiteur give multiple routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and GY recursion support rebuild; resource signature unavailable (Inferred)
D7 End-Board & Interaction Quality 66 Thirteen negation-text cards, nine hand traps and eighteen removal-text cards, but Ash and Impulse are over the copy limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second split unavailable; hand traps and Gameciel give board-breaking reach from text (Inferred)
D9 Offensive Pressure & Closing Power 62 Poseidra Abyss 3000 ATK, Graydle Dragon 3000 ATK and Atlantean Dragoons direct attacks give closing power (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 52 57 Main Deck cards with 28 distinct names; only 6.9% exact-name Mermail purity, so about 67 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck uses 15 of 15 slots across Xyz, Synchro and Link with overlapping summon routes; flexibility is moderate (Inferred)
D12 Side Deck Adaptability 15 No Side Deck in the list (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype meta-share and tournament data are absent, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Atlantean and Daedalus chains with many decision points lower repeatability (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal_copy_limit_cap (-35); no_side_deck (-3). Final formula: Illegal cap applied: normal formula 0.80*Structural(57) + 0.20*TournamentReliability(48) = 55 is NOT used; the score is capped at 20 with theoretical/structural-only status (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine access is high through the archetype core group (about 94% in hand, Inferred)
  • Broad interaction from hand traps, negation text and removal text
  • Multiple boss options in the Extra Deck, including Poseidra Abyss and Graydle Dragon

Weaknesses

  • Illegal: Ash Blossom and Dominus Impulse exceed their copy limits
  • Low exact-name archetype purity (6.9%) suggests a loosely connected engine
  • No Side Deck, so no post-side adaptability

Critical choke points

  • Legality must be fixed before any competitive reading applies; two copies of each over-limit card must be removed
  • Hand traps compete for the same hand space as starters
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Non-restricted replacements from the Mermail or Atlantean pool Makes the list legal under the OCG Semi-Limited limit; this is the precondition for any normal score
2 Excess off-archetype tech cards Core Atlantean or Mermail starters and searchers Raises exact-name purity and starter density, which would improve D1 and D10
3 None A 3-to-8 card Side Deck Lets the deck adapt after siding; currently D12 is at its floor

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Main 57 and Extra 15 are within OCG size rules; Side 0 is within the 0-15 range; Exact-name Mermail purity is 6.9% (5 of 72 archetype-tagged copies)
  • Inferred: Starter access ≈ 0.94 for the archetype core group in a 5-card hand; Interaction breadth from hand-trap, negation and removal text counts; Ceiling and combo conversion read from card text, not recorded boards
  • Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit (D13) is unverified without tournament data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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