Mermail Deck #774757 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (57)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x1
- First Penguin x3
- Gameciel, the Sea Turtle Kaiju x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x3
- Poseidra, the Storming Atlantean x3
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x1
- Deep Sea Minstrel x3
- Ghost Ogre & Snow Rabbit x2
- Abyss-scale of the Mizuchi x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Daedalus Maelstrom x1
- Dominus Impulse x3
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- Deep Sea Prima Donna x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Control, Tempo
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Poseidra Abyss, Mermail Abyssgaios, Abysstrite) reached through Atlantean/Mermail Special Summon chains, with Atlantis and Daedalus support cards.; Link and Synchro boards (Levia-Dragoon - Daedalus, Mermail King - Neptabyss, Graydle Dragon) that pressure through direct attacks from Atlantean Dragoons.
- Turn 1 (going first): Open a Sea Serpent or Atlantean starter (Neptabyss, Mermail Shadow Squad, Deep Sea Minstrel) to search or summon a second engine piece, then reach a Level 7 or Xyz boss with Poseidra or Abysstrite. Hand traps are held for the opponent's first activation.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird for the opponent's first search or summon. Use Gameciel or Dominus Impulse to disrupt the board, then rebuild with Atlantis-family searches.
- Recovery: Recover through Mulcharmy draw effects, Deep Sea Repetiteur recursion from the GY, and Mermail Abyssteus searches once the hand is spent.
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.
Why it scores here
The deck is Illegal in OCG: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so it receives a capped score of 20 and is treated as structural-only. Its structural read is 57 on the Combo profile, built from consistency and interaction on the system rather than from the cards. The archetype core group has an estimated 94% chance of at least one copy in a five-card opening hand (Inferred), which supports engine access. Interaction is broad, with nine hand traps, thirteen negation-text cards and eighteen removal-text cards, which earns the going-second and end-board scores. No combo boards, tournament link or side deck are supplied, so floor, median and matchup scores are low-confidence. Popularity of the Atlantean and Mermail archetypes was not used to add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of the 3-copy starters in a 5-card hand) ≈ 0.24 each; archetype core group ≈ 0.94 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram has 14 triple-copy slots and nine hand traps compete for hand space; brick risk estimated from text (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling read from card text for Poseidra, Abysstrite and Levia-Dragoon summon chains (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo boards supplied, so the median is unmeasured and set near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps, two Ash-style effects and recursion through Deep Sea Repetiteur give multiple routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and GY recursion support rebuild; resource signature unavailable (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Thirteen negation-text cards, nine hand traps and eighteen removal-text cards, but Ash and Impulse are over the copy limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second split unavailable; hand traps and Gameciel give board-breaking reach from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Poseidra Abyss 3000 ATK, Graydle Dragon 3000 ATK and Atlantean Dragoons direct attacks give closing power (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 57 Main Deck cards with 28 distinct names; only 6.9% exact-name Mermail purity, so about 67 off-archetype copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck uses 15 of 15 slots across Xyz, Synchro and Link with overlapping summon routes; flexibility is moderate (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck in the list (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype meta-share and tournament data are absent, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Atlantean and Daedalus chains with many decision points lower repeatability (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal_copy_limit_cap (-35); no_side_deck (-3). Final formula: Illegal cap applied: normal formula 0.80*Structural(57) + 0.20*TournamentReliability(48) = 55 is NOT used; the score is capped at 20 with theoretical/structural-only status (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine access is high through the archetype core group (about 94% in hand, Inferred)
- Broad interaction from hand traps, negation text and removal text
- Multiple boss options in the Extra Deck, including Poseidra Abyss and Graydle Dragon
Weaknesses
- Illegal: Ash Blossom and Dominus Impulse exceed their copy limits
- Low exact-name archetype purity (6.9%) suggests a loosely connected engine
- No Side Deck, so no post-side adaptability
Critical choke points
- Legality must be fixed before any competitive reading applies; two copies of each over-limit card must be removed
- Hand traps compete for the same hand space as starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse | Non-restricted replacements from the Mermail or Atlantean pool | Makes the list legal under the OCG Semi-Limited limit; this is the precondition for any normal score |
| 2 | Excess off-archetype tech cards | Core Atlantean or Mermail starters and searchers | Raises exact-name purity and starter density, which would improve D1 and D10 |
| 3 | None | A 3-to-8 card Side Deck | Lets the deck adapt after siding; currently D12 is at its floor |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Main 57 and Extra 15 are within OCG size rules; Side 0 is within the 0-15 range; Exact-name Mermail purity is 6.9% (5 of 72 archetype-tagged copies)
- Inferred: Starter access ≈ 0.94 for the archetype core group in a 5-card hand; Interaction breadth from hand-trap, negation and removal text counts; Ceiling and combo conversion read from card text, not recorded boards
- Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit (D13) is unverified without tournament data
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export
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