Atlantean Deck #774756 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 28, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Board pressure from Atlantean/Mermail WATER summons into large Synchro, Xyz and Link boards (Poseidra, Levia-Dragon, Moulinglacia, Mermail Abyssgaios).; Direct attacks from Atlantean Dragoons and Level 3 or lower Sea Serpents, and Atlantis-field Umi Link boards.
  • Turn 1 (going first): Open a searcher such as Neptabyss, Mermail Abyssteus or First Penguin, convert into a Level 7 or 8 WATER boss, and keep Ash Blossom or Ghost Ogre up for the response.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Nibiru or Droll & Lock Bird to answer the opponent's first summons, then rebuild through GY-triggered WATER effects.
  • Recovery: Recover from the GY through Mermail Abyssteus, Atlantean Heavy Infantry, Deep Sea Minstrel and Warchief of Atlantis; search with Neptabyss and Call of Atlantis.
  • After siding: Not evaluable: no Side Deck was supplied (side_count 0).

Why it scores here

The deck reliably opens a searcher on the first hand: P(at least one searcher-text card in a 5-card opening hand) is about 0.88 and the archetype core is about 0.97 (Inferred, hypergeometric). Its engine converts into WATER Level 7 and 8 bosses and a wide set of Synchro, Xyz and Link extra-deck options. Hand traps (9 cards, about 0.66 chance of at least one in a going-second 6-card hand) and roughly 13 negation-text cards give it layered interaction. Score is capped low because the list is illegal: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2. No combos, tournament results or side deck were supplied, so the combo floor, median and side-deck scores are text-only inferences. The score comes from the system's consistency, interaction and recovery, not from averaging card scores and not from the archetype's popularity; 9 of 24 usage-core cards are absent, including Abysstrite and Marincess Coral Anemone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card hand) about 0.88 across 19 searcher-text cards; archetype core present about 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 hand traps and 19 searchers give a functional hand most of the time, but Atlantean monsters stack in duplicate and some hands are redundant (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards exist; the ceiling is a text-only read of Poseidra, Levia-Dragon and Moulinglacia summon routes (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and set low on text evidence alone (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps, Mermail GY recursion and multiple WATER searchers give alternative lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Heavy GY-dependence and multiple GY-triggered effects; recovery is viable but costly, and there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 About 13 negation and 18 removal text cards across traps, monsters and spells; durability is unverified (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps have a 0.66 chance of at least one in a going-second hand; board-breaking relies on Ash, Ghost Ogre and Nibiru (Inferred)
D9 Offensive Pressure & Closing Power 58 Several 2600 to 3000 ATK WATER bosses and Atlantean Dragoons direct-attack text; end-board ATK is verified from card stats (Verified)
D10 Main Deck Efficiency & Flexibility 50 57 main cards across 28 distinct names, with 13 singletons and heavy 3-copy stacking; compact enough but overlapping (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 50 15 extra-deck cards spread across 6 Synchro, 5 Xyz and 4 Link, with 9 usage-core extra cards absent (Verified)
D12 Side Deck Adaptability 15 No side deck supplied (side_count 0), so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample; the deck is illegal in its format, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step GY-triggered chains and many Tribute and Summon conditions raise the error burden (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied: theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent searcher access (about 0.88 at hand 5) across several WATER searchers
  • Nine hand traps and about 13 negation-text cards give layered interaction
  • Strong WATER boss options at 2600 to 3000 ATK across Synchro, Xyz and Link

Weaknesses

  • Illegal in OCG: two cards exceed their Semi-Limited limit
  • Heavy duplication of Atlantean and Mermail monsters
  • No side deck, no combo data, and nine usage-core cards missing

Critical choke points

  • Atlantis, City of the Sea Dragon and Umi-field conditions gate several Daedalus and Atlantis effects
  • Multiple GY-triggered WATER effects depend on a populated graveyard
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 0 (or a legal non-Semi-Limited tech) Restores the Semi-Limited limit of 2 so the list becomes legal in OCG
2 1 copy of Dominus Impulse 0 (or a legal non-Semi-Limited tech) Restores the Semi-Limited limit of 2 so the list becomes legal in OCG
3 Duplicate Atlantean Dragoons or Mulcharmy Purulia Abysstrite, the Atlantean Spirit or Marincess Coral Anemone (usage-core cards missing here) Adds core engine cards the usage statistics show as commonly run, improving coherence

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse each over their Semi-Limited limit of 2; Main 57 and Extra 15, within OCG size rules; Card stats and text for every listed card; Usage core: 15 of 24 cards present (62.5%)
  • Inferred: Searcher access about 0.88 at hand 5; Hand-trap presence about 0.66 at hand 6 going second; Going-first and going-second scores from text and probability only; Interaction and recovery quality from text roles
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck adaptability (no side deck supplied)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck supplied: post-side plan unscored No win-rate telemetry exists in YGOVN Meta Power provisional without a dated metagame sample

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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