Visas Starfrost Deck #774755 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Gameciel, the Sea Turtle Kaiju x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- King of the Swamp x1
- Kuriphoton x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Santa Claws x1
- Skull Archfiend of Chaos x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Shaddoll Beast x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x1
- Card Destruction x1
- Doll Hammer x1
- Fiendsmith's Tract x1
- Foolish Burial Goods x1
- Heavy Storm x1
- King's Sarcophagus x1
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x2
- Tearlaments Scream x1
- That Grass Looks Greener x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Walls of the Imperial Tomb x1
- Solemn Judgment x1
- Tearlaments Cryme x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Dark Magician of Destruction x1
- El Shaddoll Winda x1
- Fiendsmith's Lacrima x1
- Predaplant Dragostapelia x1
- Red-Eyes Dark Dragoon x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Pilgrim Reaper x1
- The Undying Legion x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Fusion, Link, Xyz) enabled by the Tearlaments and Fiendsmith cores; the evidence contains no recorded combo boards to confirm which boss is the main finisher; Hand-trap and negation-supported board presence that lets the deck survive a single disruption and keep a boss on the field
- Turn 1 (going first): Search or Special Summon a Tearlaments or Fiendsmith starter, use Tearlaments Scheiren or Tearlaments Merrli to send cards and enable a Fusion Summon, and hold Ash Blossom & Joyous Spring or Maxx C for the opponent's first response; the exact line is inferred from card text, not from recorded boards
- Turn 2 (going second): Use the six-card hand to present a hand trap (Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) against the opponent's first activation, then rebuild through the searchers (Fiendsmith Engraver, Imsety, Tearlaments Sulliek)
- Recovery: Recycle from the GY with Tearlaments and Fiendsmith recursion effects (Tearlaments Kashtira, Fiendsmith's Lacrima, Fiendsmith Tract) and Foolish Burial Goods; the evidence does not show how often this succeeds
- After siding: Not evaluable: the side deck is empty (Side Deck size 0), so there is no post-side plan
Why it scores here
This list is Illegal in OCG: Red-Eyes Dark Dragoon and Triple Tactics Talent are Forbidden and run at one copy each, and the deck has no side deck. The structural read is therefore theoretical only. Consistency is moderate: the 13-card archetype core gives about a 0.76 chance of at least one core card in a five-card opening hand, and 22 searcher-text cards add redundancy, but six hand traps and 21 level-0 spell/trap slots create some brick risk. Interaction is the deck's strongest theme, with hand traps and negation text covering the opponent's first response, though this is inferred from card text. No recorded combo boards exist, so floor, median and ceiling are text-only inferences and no average of card scores was used. The deck has no tournament, win-rate or dated meta evidence, so meta power is null and the final score is capped by the illegal list.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) = 0.76 across 13 core copies; 22 searcher-text cards give P(at least one) = 0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Six hand traps and 21 level-0 spell/trap slots create some dead-draw risk; 35 of 43 distinct main-deck cards are singletons (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so the floor and median are unknown and scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and recursion routes (Tearlaments and Fiendsmith GY effects) give independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Recursion and search text from Foolish Burial Goods, Tearlaments Kashtira and Fiendsmith's Lacrima support rebuilds, but no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Negation and removal text from Solemn Judgment, Heavy Storm, Trivikarma and Tearlaments Metanoise gives layered interaction; the deck contains no recorded interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap coverage: P(at least one of six hand traps in opening 6) = 0.52 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power depends on Fusion and Xyz bosses, but the strongest finisher listed in the evidence (Red-Eyes Dark Dragoon) is Forbidden and no end-board statistics exist (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 main-deck cards are within the 40–60 size rule, but 70 off-archetype copies and 21 generic slots lower coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra Deck slots are used across Fusion, Link and Xyz types, with mixed summoning requirements (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines and a 15-card Extra Deck create high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; theoretical only because the list is Illegal (0.80*52 + 0.20*42 = 50, minus 12 banlist exposure = 38)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation coverage (Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Ogre, Nibiru, Solemn Judgment)
- Redundant searchers and recursion routes across the Tearlaments and Fiendsmith cores
- Full 15-card Extra Deck with Fusion, Link and Xyz options
Weaknesses
- Illegal list: two Forbidden cards and no side deck
- Mixed engines (70 off-archetype copies) reduce coherence
- No recorded combo boards, so the power of the deck's main line is unknown
Critical choke points
- Red-Eyes Dark Dragoon is Forbidden and occupies an Extra Deck slot that the list needs for a boss
- Triple Tactics Talent is Forbidden and is a non-engine card that cannot be run
- Lack of a recorded combo board makes the main Fusion line unverified
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon | A legal Extra Deck boss from the same role (Fusion or Link) that the Tearlaments or Fiendsmith engine can summon | Forbidden card; the list cannot be legal as built |
| 2 | Triple Tactics Talent | A legal Main Deck card that fits the Tearlaments or Fiendsmith search role | Forbidden card; over the copy limit at one copy |
| 3 | Side deck (empty) | A 15-card side deck with copies of hand traps or floodgates that answer the opponent's common boss | Post-side plan is missing and the deck cannot adapt in best-of-three |
Evidence & confidence
- Verified: Legality: 2 Forbidden cards (Red-Eyes Dark Dragoon, Triple Tactics Talent) over the copy limit; 55 main, 15 extra, 0 side; Card text and banlist status for all 55 main and 15 extra cards; Usage statistics: 11 of 25 core cards present (44%)
- Inferred: Opening-hand consistency from hypergeometric estimates (archetype core 0.76, searchers 0.93, hand traps 0.52 going second); Interaction density from negation and removal text (8 negation, 16 removal); Going-first and going-second plans from card text, since no combo boards exist
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament or meta data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behaviour cannot be evaluated
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