Tearlaments Deck #774754 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Gameciel, the Sea Turtle Kaiju x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- King of the Swamp x1
- Kuriphoton x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Santa Claws x1
- Skull Archfiend of Chaos x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Shaddoll Beast x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x1
- Card Destruction x1
- Doll Hammer x1
- Fiendsmith's Tract x1
- Foolish Burial Goods x1
- Heavy Storm x1
- King's Sarcophagus x1
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x2
- Tearlaments Scream x1
- That Grass Looks Greener x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Walls of the Imperial Tomb x1
- Solemn Judgment x1
- Tearlaments Cryme x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Dark Magician of Destruction x1
- El Shaddoll Winda x1
- Fiendsmith's Lacrima x1
- Predaplant Dragostapelia x1
- Red-Eyes Dark Dragoon x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Pilgrim Reaper x1
- The Undying Legion x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Tearlaments Fusion/Link boss (Tearlaments Kaleido-Heart, Rulkallos, Kashtira, Fiendsmith Link/Fusion pieces) built from Tearlaments starters; no recorded boards to confirm the conversion; Fiendsmith's Lacrima and Shaddoll/Horus recursion as a backup pressure line (Inferred from card text and usage stats)
- Turn 1 (going first): Open a Tearlaments starter (Reinoheart x3, Scheiren, Merrli/Havnis, Sulliek x2) and search or summon into a Fusion/Link extender; Inferred from text, not from recorded boards
- Turn 2 (going second): Use Ash Blossom x2, Maxx C, Droll & Lock Bird, Ghost Ogre and Solemn Judgment to slow the opponent, then rebuild via Tearlaments recursion; Inferred
- Recovery: Tearlaments Reinoheart and Tearlaments Scream/Sulliek GY recursion plus Fiendsmith's Tract searching; Inferred from card text
- After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan
Why it scores here
The deck is Illegal in OCG as submitted: Triple Tactics Talent and Red-Eyes Dark Dragoon are Forbidden and run one copy each, so under the rubric it is capped and this score is structural-only. Within that cap, the list has a reasonable Tearlaments starter density (Reinoheart x3, Scheiren, Merrli, Havnis, Sulliek x2) and about 93% P(at least one searcher-text card in a 5-card opening hand), which supports D1 at a moderate level (Inferred). Interaction is broad (Ash Blossom x2, Maxx C, Droll & Lock Bird, Solemn Judgment, Ghost Ogre, Tearlaments Metanoise/Cryme), giving D7 a solid read. Floor, median and ceiling output are not measurable because no combos are recorded, so D3 and D4 are text-only estimates; the archetype is only 17% exact-name pure, which lowers D10. Popularity and the guide's claim that Tearlaments is top tier were not used to add points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in a 5-card hand) ≈ 0.78; Reinoheart x3 and Sulliek x2 give redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is mostly singletons (35 of 43 distinct main cards) with a mixed Tearlaments/Fiendsmith/Mulcharmy/Horus spread that can produce dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards in combo data; ceiling read from card text only, e.g. Kaleido-Heart and Rulkallos bosses (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded board sample, so median output is unmeasured and inferred from starter density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent starters (Reinoheart, Scheiren, Havnis, Merrli) and GY recursion give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (22 searcher-text cards) and Tearlaments GY recursion support grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom x2, Maxx C, Droll & Lock Bird, Solemn Judgment, Ghost Ogre and Metanoise/Cryme give layered interaction; 6 hand traps and 8 negation-text cards (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split not observable; Ash, Maxx C, Droll and Solemn help against boards, but no board-breaker suite is listed (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing relies on Fusion/Link bosses (Kaleido-Heart 3000, Rulkallos 3000, Lacrima 2400); no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main cards with 43 distinct and only 17.1% exact-name Tearlaments purity; 58 off-archetype copies, so compactness is weak (Observed from composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck: 7 Fusion, 4 Link, 4 Xyz, all 15 slots used; flex coverage is broad but the Forbidden Red-Eyes Dark Dragoon must be removed (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype meta-share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and Tearlaments recursion lines with many choices make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Balanced (default; no strong strategy signal and no combo data). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); key card limited (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (Meta provisional); Illegal cap applied, computed value ≈ 42 capped to 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Tearlaments starter and searcher package (22 searcher-text cards, Reinoheart x3)
- Broad interaction suite: Ash Blossom x2, Maxx C, Droll & Lock Bird, Solemn Judgment, Ghost Ogre, Metanoise and Cryme
- Full Extra Deck with Fusion, Link and Xyz options for multiple boss lines
Weaknesses
- Illegal as submitted: two Forbidden cards at 1 copy each
- Empty side deck, so no post-side adaptability
- Low archetype purity (17.1% exact-name) and 43 distinct main cards dilute the engine
- No recorded combos, so ceiling and median output cannot be verified
Critical choke points
- Legality: the deck cannot be played in OCG until Triple Tactics Talent and Red-Eyes Dark Dragoon are removed
- Reliance on a small number of Limited Tearlaments/Fiendsmith starters and boss Extra Deck cards
- No side deck means no fallback against hate or a changed meta
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal OCG tech or starter from the Tearlaments/Fiendsmith pool | Forbidden in OCG; the deck is illegal until it is removed |
| 2 | Red-Eyes Dark Dragoon (Extra Deck) | A legal Fusion or Link boss that fits the Tearlaments/Fiendsmith materials | Forbidden in OCG; the deck is illegal until it is removed |
| 3 | none | A 15-card side deck with hate for the format's common interaction | Side deck is empty, so post-side adaptability cannot be credited |
Evidence & confidence
- Verified: Illegal status: Triple Tactics Talent and Red-Eyes Dark Dragoon are Forbidden in OCG and run one copy each; Main 55 and Extra 15 are within the OCG size rules; Side is 0 (allowed); Archetype core copy counts from usage stats (Tearlaments Havnis, Scheiren, Merrli 81%/81%/75% inclusion)
- Observed: Composition: 43 distinct main cards, copy histogram 35/4/4, archetype purity 17.1%
- Inferred: D1 consistency from hypergeometric odds (P≥1 archetype core ≈ 0.78; searcher ≈ 0.93); Interaction density and negation quality from card text (8 negation-text, 6 hand traps); Going-first and going-second plans from card text and archetype guide
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit reads (D13); Guide claim that Tearlaments is top tier (single guide snippet, not a measured sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty (0 cards), so post-side adaptability cannot be measured
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