Tearlaments Deck #774754 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.

Deck Tearlaments OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Tearlaments Fusion/Link boss (Tearlaments Kaleido-Heart, Rulkallos, Kashtira, Fiendsmith Link/Fusion pieces) built from Tearlaments starters; no recorded boards to confirm the conversion; Fiendsmith's Lacrima and Shaddoll/Horus recursion as a backup pressure line (Inferred from card text and usage stats)
  • Turn 1 (going first): Open a Tearlaments starter (Reinoheart x3, Scheiren, Merrli/Havnis, Sulliek x2) and search or summon into a Fusion/Link extender; Inferred from text, not from recorded boards
  • Turn 2 (going second): Use Ash Blossom x2, Maxx C, Droll & Lock Bird, Ghost Ogre and Solemn Judgment to slow the opponent, then rebuild via Tearlaments recursion; Inferred
  • Recovery: Tearlaments Reinoheart and Tearlaments Scream/Sulliek GY recursion plus Fiendsmith's Tract searching; Inferred from card text
  • After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck is Illegal in OCG as submitted: Triple Tactics Talent and Red-Eyes Dark Dragoon are Forbidden and run one copy each, so under the rubric it is capped and this score is structural-only. Within that cap, the list has a reasonable Tearlaments starter density (Reinoheart x3, Scheiren, Merrli, Havnis, Sulliek x2) and about 93% P(at least one searcher-text card in a 5-card opening hand), which supports D1 at a moderate level (Inferred). Interaction is broad (Ash Blossom x2, Maxx C, Droll & Lock Bird, Solemn Judgment, Ghost Ogre, Tearlaments Metanoise/Cryme), giving D7 a solid read. Floor, median and ceiling output are not measurable because no combos are recorded, so D3 and D4 are text-only estimates; the archetype is only 17% exact-name pure, which lowers D10. Popularity and the guide's claim that Tearlaments is top tier were not used to add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card hand) ≈ 0.78; Reinoheart x3 and Sulliek x2 give redundant starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is mostly singletons (35 of 43 distinct main cards) with a mixed Tearlaments/Fiendsmith/Mulcharmy/Horus spread that can produce dead hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combo data; ceiling read from card text only, e.g. Kaleido-Heart and Rulkallos bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded board sample, so median output is unmeasured and inferred from starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Reinoheart, Scheiren, Havnis, Merrli) and GY recursion give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (22 searcher-text cards) and Tearlaments GY recursion support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom x2, Maxx C, Droll & Lock Bird, Solemn Judgment, Ghost Ogre and Metanoise/Cryme give layered interaction; 6 hand traps and 8 negation-text cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second split not observable; Ash, Maxx C, Droll and Solemn help against boards, but no board-breaker suite is listed (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing relies on Fusion/Link bosses (Kaleido-Heart 3000, Rulkallos 3000, Lacrima 2400); no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards with 43 distinct and only 17.1% exact-name Tearlaments purity; 58 off-archetype copies, so compactness is weak (Observed from composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck: 7 Fusion, 4 Link, 4 Xyz, all 15 slots used; flex coverage is broad but the Forbidden Red-Eyes Dark Dragoon must be removed (Verified legality)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Tearlaments recursion lines with many choices make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Balanced (default; no strong strategy signal and no combo data). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); key card limited (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (Meta provisional); Illegal cap applied, computed value ≈ 42 capped to 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Tearlaments starter and searcher package (22 searcher-text cards, Reinoheart x3)
  • Broad interaction suite: Ash Blossom x2, Maxx C, Droll & Lock Bird, Solemn Judgment, Ghost Ogre, Metanoise and Cryme
  • Full Extra Deck with Fusion, Link and Xyz options for multiple boss lines

Weaknesses

  • Illegal as submitted: two Forbidden cards at 1 copy each
  • Empty side deck, so no post-side adaptability
  • Low archetype purity (17.1% exact-name) and 43 distinct main cards dilute the engine
  • No recorded combos, so ceiling and median output cannot be verified

Critical choke points

  • Legality: the deck cannot be played in OCG until Triple Tactics Talent and Red-Eyes Dark Dragoon are removed
  • Reliance on a small number of Limited Tearlaments/Fiendsmith starters and boss Extra Deck cards
  • No side deck means no fallback against hate or a changed meta
Priority Remove Add Reason
1 Triple Tactics Talent A legal OCG tech or starter from the Tearlaments/Fiendsmith pool Forbidden in OCG; the deck is illegal until it is removed
2 Red-Eyes Dark Dragoon (Extra Deck) A legal Fusion or Link boss that fits the Tearlaments/Fiendsmith materials Forbidden in OCG; the deck is illegal until it is removed
3 none A 15-card side deck with hate for the format's common interaction Side deck is empty, so post-side adaptability cannot be credited

Evidence & confidence

  • Verified: Illegal status: Triple Tactics Talent and Red-Eyes Dark Dragoon are Forbidden in OCG and run one copy each; Main 55 and Extra 15 are within the OCG size rules; Side is 0 (allowed); Archetype core copy counts from usage stats (Tearlaments Havnis, Scheiren, Merrli 81%/81%/75% inclusion)
  • Observed: Composition: 43 distinct main cards, copy histogram 35/4/4, archetype purity 17.1%
  • Inferred: D1 consistency from hypergeometric odds (P≥1 archetype core ≈ 0.78; searcher ≈ 0.93); Interaction density and negation quality from card text (8 negation-text, 6 hand traps); Going-first and going-second plans from card text and archetype guide
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit reads (D13); Guide claim that Tearlaments is top tier (single guide snippet, not a measured sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty (0 cards), so post-side adaptability cannot be measured

More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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