Vanquish Soul Deck #774742 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
46± 10/ 100
Power Score
Structural 61
Reliability 45
Going First 58
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 74
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Blind-Second/OTK
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul and K9 Xyz/Link boards (Caesar Valius, K9-X Werewolf, K9-66X Jacks, Arc Rebellion Xyz Dragon) that take over after the opponent's combo is stopped; Number Xyz pressure (N.As.H. Knight line, C101, C104) and Vanquish Soul beatdown
  • Turn 1 (going first): Open on a searcher line (Vanquish Soul Dr. Mad Love, Stake your Soul!, Vanquish Soul Start!) into a Vanquish Soul Special Summon and a Link or Xyz base; hold hand traps for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Nibiru, Skull Meister, Ghost Ogre, D.D. Crow, Droll and Lock Bird) to break the opponent's Summon or search, then rebuild from Vanquish Soul searchers
  • Recovery: Recover monsters from the hand with Vanquish Soul Heavy Borger and Hollie Sue and reuse K9 searchers ('A Case for K9', K9-X Forced Release) to refill the hand
  • After siding: Not evaluable: the export has no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored on its system, not on an average of its cards. The archetype core (28 copies) is almost always reachable (P(at least one in a 5-card opening hand) = 0.98), and searchers reach a starter in about 81% of openings, so the engine starts reliably (Inferred). Its real strength is interaction: 15 hand traps and about 15 negation or removal cards give an estimated 87% chance of at least one hand trap in a going-second 6-card hand, which is why going-second power scores well above going-first. Its weaknesses are a 25.7% exact-archetype purity (K9, Mulcharmy, D.D., Greed, Kaiju and Bystial copies dilute the engine), no side deck, and three copies each of three restricted cards. The deck is Illegal, so the score is a theoretical, structural-only read capped low. Popularity and archetype usage stats were not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening 5) = 0.98; 2-card starter bootstrap via searchers, 0.81 for at least one searcher (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 hand traps and 15 searchers keep most hands functional, but 52 off-archetype copies and 3-copy restricted cards add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling read from Xyz/Link board potential and K9/Vanquish Soul chains from card text only (Inferred)
D4 Combo Floor & Median Output 50 No recorded median output or power distribution; floor is text-only and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps (Ash, Ghost Ogre, Skull Meister, D.D. Crow, Nibiru) and recursion (Heavy Borger, Hollie Sue) give independent continuation routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers and recursion (Mulcharmy draw, Pot of Prosperity, Dimensional Fissure) regenerate resources, but no netCardAdvantage data exists (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density is high: 15 hand traps plus Solemn Judgment, Cosmic Cyclone, Ghost Ogre, C101 and K9-X Forced Release (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 78 Going-second split is strong on text: about 87% chance of a hand trap in a 6-card hand and removal-capable Xyz and Link monsters (Inferred)
D9 Offensive Pressure & Closing Power 72 Closing boards include Caesar Valius (3000 ATK), K9-X Werewolf (3300 ATK, multi-attack with materials) and Arc Rebellion (3000 ATK) (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards over 30 distinct names; only 25.7% exact-archetype purity; 3 over-limit copies (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 12 Xyz, 3 Link, 13 distinct names, with flexible Link and Xyz options; no extra-deck access data (Verified composition, Inferred use)
D12 Side Deck Adaptability 5 No side deck in the export (0 cards); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta sample; archetype usage is context only and meta power is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Many decision points and a multi-archetype hand-trap plan; two engines to navigate; no combo steps to measure complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun traits surfaced in modifiers, not as a separate weight profile. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal copy-limit cap (-12). Final formula: No reliable metagame: 0.80*Structural(61) + 0.20*TournamentReliability(45) = 58; Illegal deck (copy-limit violations) takes an illegal-cap modifier of -12, giving 46. Theoretical/structural-only; not a normal Final Contextual score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (15) with strong going-second coverage
  • Archetype core reaches a live opening with very high probability (0.98)
  • Searcher density (15) gives consistent access to the engine's starters
  • Multiple Xyz and Link closers with high ATK (Werewolf 3300, Caesar Valius 3000, Arc Rebellion 3000)

Weaknesses

  • Illegal: Ash Blossom, Izuna and Razen exceed their copy limits
  • No side deck, so no best-of-3 adaptation
  • Low exact-archetype purity (25.7%) splits the engine across K9, Mulcharmy, D.D. and others
  • Many 1-of and off-archetype cards dilute the Main Deck (30 distinct Main names across 55 cards)

Critical choke points

  • Three copies of restricted cards cannot all be legal at once; the deck must lose copies before it can be evaluated normally
  • Dependence on the Vanquish Soul searchers and Stake your Soul! for the going-first starter
  • Limited single-copy engine pieces (Hollie Sue, Little Knight, Solemn Judgment) each remove a single route if they are dead
Priority Remove Add Reason
1 1 copy of Vanquish Soul Razen Nothing; the Limited count of 1 is the only legal allowance Razen is Limited (1 legal copy) and the deck runs 3, which is the most urgent legality fix.
2 1 copy each of Ash Blossom & Joyous Spring and K9-17 Izuna Off-archetype 1-of tech or a side-deck-quality card Both are Semi-Limited (2 legal copies) and run 3; trimming them restores legality and reduces dead-card risk from off-archetype copies.
3 Low-value off-archetype 1-of filler (e.g., Reinforcement of the Army or Dimensional Fissure) Additional Vanquish Soul or K9 engine cards Raises exact-archetype purity and lowers brick risk without weakening the hand-trap suite.
4 None A 15-card side deck The deck has no side deck; a side deck would give D12 a real post-side plan and is needed for best-of-3.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; size rules legal for OCG; Three copy-limit violations: Ash Blossom 3 vs 2, Razen 3 vs 1, K9-17 Izuna 3 vs 2; Banlist statuses: Limited and Semi-Limited entries as listed; Card stats, text and archetype tags from evidence cards
  • Observed: Usage statistics show the archetype core (28 copies in deck) with high inclusion rates
  • Inferred: Starter access 0.98 and searcher access 0.81 (hypergeometric); Going-second hand-trap access 0.87; Interaction quality and recovery routes from card text; Midrange primary strategy from hand-trap-heavy composition and Xyz or Link closers
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry for going-first/second, matchups, or brick/starter rates Side deck is empty, so post-side adaptability cannot be evaluated Meta power is provisional without a dated metagame sample

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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