Maliss Deck #774728 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Maliss March Hare x3, Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3. Created Oct 27, 2026 by YGO Mod.

Deck Maliss Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
56± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Maliss Link Monsters (White Binder, Hearts Crypter, Accesscode-style Link beats at 2300-2500 ATK) recurred from the banished zone after Maliss Set-turn traps and Maliss Main Deck monsters build the board; secondary pressure from Phantom Knights Xyz (Dark Rebellion, Malevolent Scythe) and Ignister Links.; Chessy Cat / White Rabbit draw and banish-based recovery grinding the opponent down over several turns.
  • Turn 1 (going first): Open with a Maliss or Phantom Knights hand-starter (March Hare, Doomed Soleret, Decayed Cloak), spend a Maliss card from hand or GY to Special Summon it, and link out into a Maliss Link Monster while holding Ash Blossom or Infinite Impermanence for the opponent's first answer.
  • Turn 2 (going second): Use the 9 hand-trap cards (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx "C") to break the opponent's first Special Summon or search, then rebuild with the same Maliss starter chain.
  • Recovery: Maliss monsters and traps in the GY are re-summoned through Maliss Traps (GWC-06, TB-11, MTP-07) and Chessy Cat / White Rabbit; Mulcharmy Fuwalos and Maxx "C" supply cards when the hand is empty.
  • After siding: Not applicable: Master Duel has no side deck (side_count 0 in the export). Recovery is in-game only.

Why it scores here

The deck reliably opens a Maliss or Phantom Knights hand-starter in roughly three of four opening hands (three-copy starters give P(>=1 in 5) = 0.34 each, and the nine core starter copies together give about 0.74 in five cards; Inferred), and its nine hand traps keep it functional against a first interruption, with about 0.81 odds of at least one hand trap in a going-second six-card hand. The conversion ceiling is real because the Maliss Link Monsters recur from the banished zone, but no recorded boards exist, so floor and median are estimated from text only and scored low confidence. The score is driven by consistency, interaction density and resilience measured on the whole 40+15 system; it is not an average of card scores. Being a recognised Maliss list earns no points by itself: the usage statistics show the archetype core is present, but there is no meta-share or win-rate evidence, so Meta Power stays provisional. The main drag is the Extra Deck, which spreads 15 slots across four engine families, leaving several off-archetype Link and Xyz cards without support.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of the 3-copy March Hare / Doomed Soleret / Decayed Cloak in opening 5) = 0.34 each; about 0.74 for the nine core starter copies together (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is spread (15 singles, 2 doubles, 7 triples); hand traps are rarely dead, but Extra-Link dependence and Maliss-in-hand requirements create some bricks (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards (combos_evidence total 0); ceiling read from card text: Link recursion from banished Maliss cards and 2300-2500 ATK Link endboards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output cannot be measured and is estimated only from the single guide snippet's OTK and hand-trap claims (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Nine hand traps across two engines plus Phantom Knights and Ignister alternates give several independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw and recovery from Chessy Cat, Mulcharmy Fuwalos, Maxx "C" and Maliss GY re-summons; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Hand traps, Dominus Impulse, Phantom Knights' Fog Blade and Umbrage Veil plus Link negation text give a layered interaction suite (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability 0.81 (Inferred) and Dominus Impulse / Crossout Designator answer boards; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 62 Endboard ATK reaches 2300-2550 on Link and Xyz monsters (Evilswarm Ophion 2550, Dark Rebellion 2500); closing relies on Link pressure (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 40 main slots with 24 distinct cards: 9 hand traps and about 10 tech cards, many situational; moderate compactness (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots over four families; Evilswarm Ophion (Lswarm), Linguriboh (Kuriboh), Cherubini (Burning Abyss) and Accesscode Talker (Code Talker) have no main-deck support (Verified structure, Inferred)
D12 Side Deck Adaptability 40 Master Duel has no side deck (side_count 0); score reflects the lack of an in-game sideboard plan (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 52 Set-turn Maliss traps, Link-material timing and hand-trap decisions raise the decision load; a repeatable line is achievable but not simple (Inferred)

How the score was computed

Strategy profile: Midrange primary with Control secondary (weights from Midrange profile only; Control not blended because Midrange already covers hand-trap interaction). Structural ≈ 59, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3); banlist exposure (-1); compact hand-trap suite (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 59.15, TR 55, modifiers -2 => 56.3, rounded 56)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx "C") give reliable answers to the first interruption
  • Maliss Link Monsters recur from the banished zone, giving repeatable pressure rather than a single lucky board
  • Dominus Impulse, Fog Blade and Umbrage Veil add layered endboard interaction

Weaknesses

  • Extra Deck spreads 15 slots across four engine families; four Link/Xyz cards (Evilswarm Ophion, Linguriboh, Cherubini, Accesscode Talker) have no main-deck support
  • Exact Maliss purity is 21.8%, so consistency depends on Phantom Knights and Ignister cards as much as the Maliss core
  • No recorded boards and no win-rate data, so the conversion ceiling and median are unverified

Critical choke points

  • Maliss-in-hand requirement for March Hare: the starter needs a second Maliss card in hand or GY, so a hand with only one Maliss card is effectively a brick
  • Link Summon material timing: a Link line that misses its material on turn 1 leaves no board
Priority Remove Add Reason
1 Evilswarm Ophion (Lswarm; the deck runs no other Lswarm monster) A Maliss or Maliss-compatible Link Monster, or a second Maliss Trap Ophion's only support is itself, so the Extra slot is dead unless Lswarm material exists; a Maliss card keeps the extra slot on-engine
2 One Linguriboh or Cherubini (Extra-Deck orphans) A Maliss Link Monster that Link-summons from the existing Maliss starters Reduces off-archetype Extra slots and raises the chance of a repeatable Maliss Link line

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side; all restricted cards at or under their limit; Hand-trap count 9 (Ash Blossom 3, Infinite Impermanence 3, Droll & Lock Bird 2, Maxx "C" 1); Extra Deck contains 11 Links and 4 Xyz; archetype spread Maliss 12, Phantom Knights 11, @Ignister 4; Usage statistics show the Maliss archetype core cards are all present in the Main or Extra Deck
  • Inferred: Opening-hand starter probability 0.34 per 3-copy card; 0.74 for the nine core starter copies together; Going-second hand-trap probability 0.81; Interaction density and resilience read from card text and hand-trap count; Four Extra-Deck orphan cards lack main-deck support
  • Provisional: Meta Power and matchup fit (no dated meta sample); Side-deck adaptability (no side deck in Master Duel); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates usage_statistics.missing_core is wrong for this deck: all nine listed cards (S:P Little Knight, Linguriboh, Link Decoder, Cyberse Wicckid, Splash Mage, Maliss White Binder, Maliss Hearts Crypter, Accesscode Talker, Allied Code Talker) are present in the Extra Deck, so the core is fully present (25 of 25), not 16 of 25 Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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