Polymerization Deck #774713 — Yu-Gi-Oh! Master Duel

50 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon, the Luminous Mech Dragon x3, Cyberdark Claw x3. Created Oct 27, 2026 by YGO Mod.

Deck Polymerization Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
54± 6/ 100
Power Score
Structural 59
Reliability 52
Going First 61
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 61
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 51 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion or Link Summon Cyber End Dragon / Cyberdark End Dragon / Cyber Twin Dragon, usually enabled by the Cyber Dragon engine (Cyber Dragon, Nachster, Core, Jormungardr) or Future Fusion Nova, then attacking through a 4000–5000 ATK body; Cyber Dragon Sieger (Link 2, 2100 ATK) and Cyber Dragon Nova (XYZ) as board-presence and repeated-attack finishers
  • Turn 1 (going first): Open with a Cyber Dragon-family monster (Nachster, Core, Jormungardr, or Cyber Dragon Luminous when the board is empty), search or summon the next Cyber/Cyberdark piece, and hold Ash Blossom or Infinite Impermanence for the first disruption
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Infinite Impermanence, Maxx "C") to blank the opponent's first starter, then rebuild through Cyber Dragon summons that need an opponent monster
  • Recovery: Recover through GY-based effects (Cyber Dragon Core banish, Cyberdark Claw GY-to-hand, Cyber Dragon Nachster and Cyber Jormungardr revival) and Future Fusion Nova / Cyberdark Realm for the next starter
  • After siding: No side deck is registered, so no post-side plan can be scored; the deck has zero side slots to adapt

Why it scores here

The deck is scored as a connected Cyber Dragon / Cyberdark fusion-and-link system, not as an average of its 65 card scores. Its engine is 12 Cyber Dragon-family monsters (Cyber Dragon x3, Luminous x3, Nachster x2, Core x2, Jormungardr x2) that give about a 76% chance of at least one live starter in a 5-card going-first hand and about 82% in a 6-card going-second hand (hypergeometric, Inferred), so the deck usually gets a playable T1. Seven hand traps (Ash Blossom x3, Infinite Impermanence x3, Maxx "C") and 15 negation-text cards give it a real answer to a first starter. Its ceiling is high: Cyber End Dragon (4000 ATK), Cyberdark End Dragon (5000 ATK), Cyber Twin Dragon (two attacks) and Cyber Eternity Dragon are reachable from the Extra Deck, which earns the closing and ceiling dimensions. The deck does not earn points for the Polymerization label: only 1 of 25 usage-stat core cards is present and the exact-name purity is 9.2%, so it is a non-standard Cyber Dragon build under that label. No combos, guides, tournament link or side deck were supplied, so floor, median and matchup scores are Provisional or Inferred and pull confidence to Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of 12 Cyber Dragon-family starters in 5 cards) ≈ 0.76 going-first and ≈ 0.82 in 6 cards going-second; starter redundancy is good but 3-copy singletons are only ~27% each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 51 Main Deck cards with several conditional starters (Cyber Dragon needs an opponent monster), an unresolved passcode counted as Main, and 14 single-copy tech and payoff slots that can brick (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; text read shows 4000–5000 ATK Fusion/Link finishers reachable from a 2–3 card starter set (Inferred)
D4 Combo Floor & Median Output 52 No combo median or power distribution supplied; floor is estimated from starter redundancy and the Polymerization-to-Cyber Dragon mismatch (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Three independent entry points (Cyber Dragon summons, Future Fusion Nova, Clockwork Knight Link route) and GY recovery (Core, Claw, Nachster) survive one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion through Cyber Dragon Core, Cyberdark Claw and Nachster offsets costs, but Super Duper Polymerization pays 2000 LP and Cyber End Dragon Final Strike pays 4000 LP (Inferred from text)
D7 End-Board & Interaction Quality 66 Seven hand traps and 15 negation-text cards give layered interaction; Infinite Impermanence and Ash Blossom are both Unlimited, with Maxx "C" Limited to 1 copy (Inferred from text plus role tags)
D8 Going-Second & Board-Breaking Power 60 P(≥1 hand trap in 6 cards going-second) ≈ 0.61 for 7 copies; Super Polymerization and Super Duper Polymerization negate on resolution, but no board-breaker is in the list (Inferred)
D9 Offensive Pressure & Closing Power 72 Cyber End Dragon 4000 ATK, Cyberdark End Dragon 5000 ATK, Cyber Twin Dragon (second attack), Cyber Eternity Dragon 2800 ATK (verified stats; closing role Inferred)
D10 Main Deck Efficiency & Flexibility 52 51 Main with 29 distinct cards, 14 single-copy slots, 22 Level 0 Spell/Trap cards and 9 tech cards; compact copy histogram but no clear archetype core (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards (10 Fusion, 3 Link, 1 XYZ); most fusions require Cyber Dragon materials, so Extra access is good but narrow (Inferred)
D12 Side Deck Adaptability 25 Side deck is empty (0 cards), so no post-side adaptation can be credited (Verified from legality)
D13 Matchup Coverage & Format Fit 48 No tournament link and no dated metagame sample; archetype-level meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple summon conditions, a Fusion-material chain and Super Polymerization negation ordering create many decision points (Inferred)

How the score was computed

Strategy profile: Primary Combo, secondary Midrange (disclosed; Midrange weights not blended numerically). Structural ≈ 59, Going First ≈ 61, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: no_side_deck (-2); banlist_exposure (-1); unresolved_passcode (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*59.4 + 0.20*52 - 4 ≈ 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Cyber Dragon-family starters (12 monsters) with at least one live in about three of four opening hands
  • Seven hand traps plus negation text give layered first-starter interaction
  • Extra Deck high-ATK finishers (4000–5000 ATK) and a second-attack Fusion
  • Multiple GY recovery routes (Cyber Dragon Core, Cyberdark Claw, Nachster)

Weaknesses

  • No side deck, so no post-side plan
  • Archetype label mismatch: only 1 of 25 usage-stat core cards is present (4%) and exact-name purity is 9.2%
  • Several single-copy conditional cards (Limiter Removal, Power Bond, Machine Duplication, Clockwork Night) add brick and pilot risk
  • One passcode is unresolved; list verification is incomplete

Critical choke points

  • Cyber Dragon summon condition: Cyber Dragon needs an opponent monster on the field, so an empty-board start relies on Luminous, Nachster or Core
  • Super Duper Polymerization and Super Polymerization both use Fusion Extra Deck monsters; a single negated starter stops the Fusion route
  • Limited (Maxx "C") and Semi-Limited (Super Polymerization) status restricts copy flexibility if the list is retuned
Priority Remove Add Reason
1 Limiter Removal (1 copy) A second copy of a core Cyber Dragon starter or a Fusion-enabling card from the Extra-Deck route Limiter Removal only helps a Machine board and destroys its own monsters at End Phase, which is a dead card on an empty board (Inferred from card text)
2 Unresolved passcode 10443957 Confirm the card's identity in the deck builder and replace it with a verified passcode An unresolved card is counted as Main Deck, so the legality check and card-level analysis are incomplete (Verified from evidence)
3 none A 1–3 card side deck Side deck is empty; post-side adaptability is 25 and cannot be credited until a side plan exists (Verified from legality)

Evidence & confidence

  • Verified: Legal with warning: 51 Main / 14 Extra / 0 Side; sizes within BanMasterDuel size rules; Maxx "C" Limited at 1 copy and Super Polymerization Semi-Limited at 2 copies, both legal; Only 1 of 25 usage-stat core cards present (4%); Passcode 10443957 unresolved
  • Inferred: P(≥1 of 12 Cyber Dragon-family starters in 5 cards) ≈ 0.76, going-second 6-card ≈ 0.82; Seven hand traps give layered first-starter interaction; Extra-Deck finishers (4000–5000 ATK) define the closing ceiling; Recursion via Core, Claw and Nachster offsets costs
  • Provisional: Meta power (no dated metagame sample); Floor and median output (no combos); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no side deck registered — post-side adaptability cannot be measured usage-stat core list (25 cards) is dominated by cards not in this deck; archetype-standard comparison is weak no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Polymerization

Polymerization Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top