Bamboo Sword Deck #774686 — Yu-Gi-Oh! Master Duel

41 Main, 9 Extra, incl. Royal Magical Library x3, Summoner Monk x3, Cursed Bamboo Sword x3. Created Oct 27, 2026 by YGO Mod.

Deck Bamboo Sword Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
36± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 43.5
Going First 42
Going Second 33
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion, Xyz, Link, Pendulum
  • Format: master-duel

Legality

Main 41 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck pressure from Endymion (2800 ATK), Dark Magician of Destruction (2800 ATK), and Aiwass / Possessed Destiny - Wynn, usually after a Spell-counter or Fusion Gate line puts them on the field.; Equip-based damage: Cursed / Golden / Original Bamboo Sword plus Wonder Wand on a live monster, with Original Bamboo Sword able to destroy the opponent's monsters after a direct attack.
  • Turn 1 (going first): Open on Summoner Monk or Royal Magical Library, draw or search with Upstart Goblin, Wonder Wand, or Golden Bamboo Sword, then bridge into Endymion or Verre through the Spell-counter engine (Magical Citadel of Endymion, Spell Power Mastery).
  • Turn 2 (going second): Rely on one of the two Negation-text cards (Endymion, Spell Power Attainment) and conditional removal (Magia Magic - Thunder of Judgment, Summer Schoolwork Successful!) to break the first board, then convert with a Fusion or Xyz summon. No hand traps are present.
  • Recovery: Recursion is thin: Pot of Benevolence, Spellbook of Knowledge, and Royal Magical Library's Spell-counter draw. Rebuild relies on Upstart Goblin and Wonder Wand draw effects.
  • After siding: No Side Deck is registered, so there is no post-side adaptation in this list.

Why it scores here

The deck reliably opens on a 3-copy starter at only about 33% per opening hand (Summoner Monk or Royal Magical Library), so its engine is live on turn 1 in roughly one game in three, and only 9 of 41 Main Deck cards are monsters. Structurally it runs four partly overlapping engines (Bamboo Sword equips, Magistus, Endymion Spell counters, and a Fusion Gate / Dark Magician of Destruction line), which dilutes consistency and lowers the score. Its ceiling comes from Extra Deck closers and Original Bamboo Sword's board-breaking effect, and its draw density (Upstart Goblin, Royal Magical Library, Wonder Wand, Spellbook of Knowledge) keeps it moving. Interaction is thin: no hand traps and only two Negation-text cards, so going-second power is weak and the deck is strained against an established board. The score comes from consistency, median output, and interaction measured on the whole system, not from averaging card scores, and the deck's Bamboo Sword archetype label does not earn points on its own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 3-copy starter in opening 5) = 0.33; only 9 monsters in 41 Main Deck cards; 2 starter pools (Summoner Monk, Royal Magical Library) (Inferred)
D2 Opening-Hand Quality & Brick Management 30 P(no Main Deck monster in opening 5) ~ 0.27 from hypergeometric count; 7 Equip Spells and 30 Spells with no monster to equip or activate (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable combos supplied; ceiling read from Extra Deck closers and the Fusion Gate / Chain Material route in card text (Inferred)
D4 Combo Floor & Median Output 42 Median output is limited by low monster count and by separate engines that compete for the same hand (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Starter redundancy from 3-copy Summoner Monk and Upstart Goblin, but no hand traps and few Negation effects (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw and recovery from Upstart Goblin, Royal Magical Library, Wonder Wand, Spellbook of Knowledge, and Pot of Benevolence in card text (Verified card text, Inferred weight)
D7 End-Board & Interaction Quality 42 Two Negation-text cards and conditional removal (Endymion, Magia Magic, Summer Schoolwork, Original Bamboo Sword), zero hand traps (Inferred from card text)
D8 Going-Second & Board-Breaking Power 35 Going-second break relies on Original Bamboo Sword after a direct attack and Dark Magician of Destruction; no going-second data supplied (Inferred)
D9 Offensive Pressure & Closing Power 58 Endymion 2800 ATK and Dark Magician of Destruction 2800 ATK, with Aiwass and Wynn as additional closers and Wonder Wand as an ATK boost (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 38 41 Main with 27 distinct; exact archetype purity 14% across Bamboo Sword, Magistus, Endymion, Familiar-Possessed, and others (Verified composition)
D11 Extra Deck Efficiency & Coverage 52 9 Extra cards (Aiwass x3, Wynn x2, Nyarla, Artemis, Dark Magician of Destruction, Dugares) spread across Fusion, Xyz, and Link (Verified composition / Inferred use)
D12 Side Deck Adaptability 5 No Side Deck registered; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine sequencing (Spell-counter timing, Fusion Gate, Dark Magician summoning conditions) demands many decision points (Inferred)

How the score was computed

Strategy profile: 70% Combo / 30% Toolbox. Structural ≈ 43.5, Going First ≈ 42, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: engine conflicts (-4); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 43.5, TR 35, modifiers -6 => 35.8, rounded to 36)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy draw and search engine (Upstart Goblin, Royal Magical Library, Golden Bamboo Sword, Into the Void) keeps hands moving
  • Extra Deck closers at 2800 ATK (Endymion, Dark Magician of Destruction) plus Aiwass as an equip threat
  • Original Bamboo Sword gives a board-breaking route after a direct attack
  • Legal construction with no copy-limit issues

Weaknesses

  • Only 9 monsters in 41 Main Deck cards, so many hands cannot start the engine
  • Four overlapping engines reduce consistency and slow down the turn-1 plan
  • No hand traps and only two Negation-text cards, so going-second interaction is weak
  • No Side Deck registered, so there is no post-side plan
  • Into the Void (x3) discards the entire hand if you have 3 or more cards in hand, a self-harm card in a low-monster deck

Critical choke points

  • Summoner Monk and Royal Magical Library are the only 3-copy monster starters, so drawing neither leaves most hands without an engine
  • Endymion is a single copy and carries both the Spell-counter removal engine and Negation text
  • Fusion Gate and Chain Material are single copies on the Dark Magician / Fusion route
Priority Remove Add Reason
1 Into the Void (x3) A Level 4 or lower monster that continues the Summoner Monk / Royal Magical Library starter line The card's text discards your whole hand after a draw in a deck already short on monsters, which raises the brick and self-harm risk.
2 One engine's worth of Equip Spells (Golden Bamboo Sword or Cursed Bamboo Sword) Monsters from the same engine (Summoner Monk or another Spellcaster starter) Seven Equip Spells with only 9 monsters are dead cards in many hands; more monsters raise starter access (D1, D2).
3 Foolish Burial Goods (x1) A hand trap or Negation effect The deck has no hand traps and only two Negation-text cards, so interaction on the going-second turn is thin. Foolish Burial Goods only sends a Spell/Trap to the GY, so it adds little interaction.
4 None (no Side Deck slots exist) A 5-15 card Side Deck for best-of-3 play Side Deck adaptability is the lowest-scoring dimension (D12) because no post-side plan exists.

Evidence & confidence

  • Verified: Legal status: 41 Main (40-60), 9 Extra (0-15), 0 Side, Foolish Burial Goods Limited at 1 copy; Card text for all 27 distinct Main Deck cards and 6 distinct Extra Deck cards from the evidence pack; Usage statistics: 20 of 24 core cards present (83.3%); Bamboo Sword core cards all present; Exact archetype name purity 14% (7 of 50 copies)
  • Inferred: Going-first starter probability (P >= 1 3-copy starter in 5 = 0.33); Brick estimate (P no monster in 5 = 0.27); Engine conflicts and interaction thinness read from card text; Combo ceiling and median from card text alone (no combos supplied)
  • Provisional: Matchup and format fit (D13), because no tournament data or dated meta sample was supplied; Meta Power (null)
  • Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered; post-side performance unknown

More Master Duel Info

Bamboo Sword

Bamboo Sword Breakdown

 
 

 

 

 

 

 

 
 

 

 
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