Dark Time Wizard Deck #774678 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Alligator's Dragon Knight x3
- Droll & Lock Bird x1
- Fisherman of Legend x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Swiftwind Panther Warrior x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- "A Case for K9" x1
- Chaotic Elements x1
- Dark Time Wizard x3
- Fire Formation - Tenki x2
- Graceful & Skull Dice x2
- Hey, Space Trunade! x2
- K9-X Forced Release x1
- Lightning Storm x2
- Pot of Prosperity x1
- Pot of Sloth x3
- Sleepy Scapegoats x1
- Foolish Graverobber x1
- Reversal Box x1
- Solemn Judgment x1
- Solemn Strike x1
- Solemn Warning x1
Extra Deck (15)
- Red-Eyes Black Dragon Exceed x1
- I:P Masquerena x1
- S:P Little Knight x1
- Artifact Durendal x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- K9-X "Ripper/M" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.2 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz and Link boss monsters (K9-X Werewolf, K9-X Ripper/M, Number C104 line, Divine Arsenal/Super Starslayer family) that take over the board after a Dark Time Wizard or Mulcharmy opening.; Mulcharmy draw-engine card advantage through Pot of Sloth and Pot of Prosperity, with Graceful & Skull Dice as a board-wide ATK swing.
- Turn 1 (going first): Open a Dark Time Wizard or Mulcharmy starter (about 98% at least one archetype-core card in a 5-card hand, Inferred), search with Foolish Graverobber or Fisherman of Legend, and reach a K9 or Xyz boss by turn 2-3.
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) and Solemn negations to stop the opponent's first summon chain, then extend through the K9 Quick-Play and Xyz line.
- Recovery: Rebuild the board from Graceful & Skull Dice, Chaotic Elements, and K9-X Forced Release to re-summon from the Extra Deck, with Pot of Prosperity as a card-advantage reset.
- After siding: Not assessable: the deck has no side deck (0 side cards), so there is no post-side plan.
Why it scores here
The deck is scored as a system: its archetype core is almost always reachable in the opening hand, and it has a real route from starter to Xyz/Link boss through the K9 and Dark Time Wizard lines. Its strongest structural feature is interaction density, with 10 hand traps, 7 negation-text cards, and roughly 20 removal-text cards giving it several layers of answers to a first summon. Resource recovery comes from Pot of Prosperity, Pot of Sloth and the Mulcharmy draw effects, but the number of 0-level spells and tech slots dilutes the main deck. Popularity did not earn points, the individual card scores were not averaged, and the deck has no recorded combos or matchup data, so combo output and matchup fit are scored only as inference. The legality cap dominates the final result: two cards are over their copy limit, so this list cannot be scored as a normal legal deck and the 30 is theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of a 3-copy starter in a 5-card hand) ≈ 0.25 per card; archetype-core group at least one in 5 cards ≈ 0.98 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 10 hand-trap cards and 19 spells with 24 level-0 cards give some dead-card risk; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling is a text-only read of K9 and Xyz boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combo median or power distribution; floor cannot be measured from this evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent answer lines (Ash, Ghost Ogre, Solemn x3, Droll) and recursion through Foolish Graverobber give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Pot of Prosperity, Pot of Sloth and Mulcharmy draw effects support grind, but several Solemn-style costs are LP-based (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 7 negation-text cards and 20 removal-text cards, with 3 Solemn traps at varying LP costs, give layered endboard interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Solemn negations give going-second board disruption; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Xyz and Link bosses reach 3000+ ATK (K9-X Werewolf 3300, K9-X Ripper/M 3100), with piercing from K9-X Ripper/M (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards at 2 of 3 over-limit copies; exact-name archetype purity 12.9% and 61 off-archetype copies indicate low coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots filled with 12 Xyz, 2 Link and 1 Fusion; K9 Xyz access depends on 2-3 key Xyz (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck: 0 side cards, so no post-side adaptability is possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-layered K9, Mulcharmy and Dark Time Wizard interactions with many optional triggers raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.2, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal legality cap (-16); Banlist exposure (-3); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(54.2) + 0.20*TournamentReliability(48) = 53.0; context modifiers -7 gives 46; Illegal legality cap sets the final score to 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always accessible in the opening hand
- Dense interaction: hand traps, negations and removal-text cards
- Recursion and draw engines (Pot of Prosperity, Pot of Sloth, Mulcharmy)
- High-ATK Xyz and Link bosses with several pierce and attack-multiplying effects
Weaknesses
- Illegal list: two cards over their copy limits
- Low archetype purity (12.9% exact-name) with multiple sub-engines
- No side deck, so no best-of-3 adaptability
- Heavy pilot burden across K9, Mulcharmy and Dark Time Wizard interactions
Critical choke points
- The Extra Deck K9-X and Number Xyz bosses depend on a few specific materials and summons
- Solemn Judgment and Pot of Prosperity are single copies, so losing either removes a core answer or draw
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | any 1 non-restricted card, or leave it empty | Reduces the copy count from 3 to 2, which is the Semi-Limited limit, and makes the list legal |
| 2 | 1x K9-17 Izuna | any 1 non-restricted card, or leave it empty | Reduces the copy count from 3 to 2, which is the Semi-Limited limit, and clears the second violation |
| 3 | A side deck of 5 to 15 cards | Adds post-side adaptability (currently 0 side cards) |
Evidence & confidence
- Verified: Two over-limit copy violations (Ash Blossom & Joyous Spring and K9-17 Izuna at 3 copies vs 2 allowed); Main 55, Extra 15, Side 0 counts and size rules; Banlist statuses for restricted cards; Card stats and text for listed cards; Archetype-core probabilities from the hypergeometric table
- Observed: No recorded boards, combos or win rates exist for this deck
- Inferred: Consistency estimate based on hypergeometric draw odds; Interaction density and resilience read from card text; Going-first and going-second estimates; Combo ceiling read from text, not from boards
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so deck_name is null
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