Dark Time Wizard Deck #774678 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Dark Time Wizard TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.2
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boss monsters (K9-X Werewolf, K9-X Ripper/M, Number C104 line, Divine Arsenal/Super Starslayer family) that take over the board after a Dark Time Wizard or Mulcharmy opening.; Mulcharmy draw-engine card advantage through Pot of Sloth and Pot of Prosperity, with Graceful & Skull Dice as a board-wide ATK swing.
  • Turn 1 (going first): Open a Dark Time Wizard or Mulcharmy starter (about 98% at least one archetype-core card in a 5-card hand, Inferred), search with Foolish Graverobber or Fisherman of Legend, and reach a K9 or Xyz boss by turn 2-3.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) and Solemn negations to stop the opponent's first summon chain, then extend through the K9 Quick-Play and Xyz line.
  • Recovery: Rebuild the board from Graceful & Skull Dice, Chaotic Elements, and K9-X Forced Release to re-summon from the Extra Deck, with Pot of Prosperity as a card-advantage reset.
  • After siding: Not assessable: the deck has no side deck (0 side cards), so there is no post-side plan.

Why it scores here

The deck is scored as a system: its archetype core is almost always reachable in the opening hand, and it has a real route from starter to Xyz/Link boss through the K9 and Dark Time Wizard lines. Its strongest structural feature is interaction density, with 10 hand traps, 7 negation-text cards, and roughly 20 removal-text cards giving it several layers of answers to a first summon. Resource recovery comes from Pot of Prosperity, Pot of Sloth and the Mulcharmy draw effects, but the number of 0-level spells and tech slots dilutes the main deck. Popularity did not earn points, the individual card scores were not averaged, and the deck has no recorded combos or matchup data, so combo output and matchup fit are scored only as inference. The legality cap dominates the final result: two cards are over their copy limit, so this list cannot be scored as a normal legal deck and the 30 is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of a 3-copy starter in a 5-card hand) ≈ 0.25 per card; archetype-core group at least one in 5 cards ≈ 0.98 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand-trap cards and 19 spells with 24 level-0 cards give some dead-card risk; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling is a text-only read of K9 and Xyz boss lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median or power distribution; floor cannot be measured from this evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent answer lines (Ash, Ghost Ogre, Solemn x3, Droll) and recursion through Foolish Graverobber give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Prosperity, Pot of Sloth and Mulcharmy draw effects support grind, but several Solemn-style costs are LP-based (Inferred)
D7 End-Board & Interaction Quality 66 7 negation-text cards and 20 removal-text cards, with 3 Solemn traps at varying LP costs, give layered endboard interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Solemn negations give going-second board disruption; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz and Link bosses reach 3000+ ATK (K9-X Werewolf 3300, K9-X Ripper/M 3100), with piercing from K9-X Ripper/M (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 45 55 main cards at 2 of 3 over-limit copies; exact-name archetype purity 12.9% and 61 off-archetype copies indicate low coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots filled with 12 Xyz, 2 Link and 1 Fusion; K9 Xyz access depends on 2-3 key Xyz (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No side deck: 0 side cards, so no post-side adaptability is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-layered K9, Mulcharmy and Dark Time Wizard interactions with many optional triggers raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.2, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal legality cap (-16); Banlist exposure (-3); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(54.2) + 0.20*TournamentReliability(48) = 53.0; context modifiers -7 gives 46; Illegal legality cap sets the final score to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always accessible in the opening hand
  • Dense interaction: hand traps, negations and removal-text cards
  • Recursion and draw engines (Pot of Prosperity, Pot of Sloth, Mulcharmy)
  • High-ATK Xyz and Link bosses with several pierce and attack-multiplying effects

Weaknesses

  • Illegal list: two cards over their copy limits
  • Low archetype purity (12.9% exact-name) with multiple sub-engines
  • No side deck, so no best-of-3 adaptability
  • Heavy pilot burden across K9, Mulcharmy and Dark Time Wizard interactions

Critical choke points

  • The Extra Deck K9-X and Number Xyz bosses depend on a few specific materials and summons
  • Solemn Judgment and Pot of Prosperity are single copies, so losing either removes a core answer or draw
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring any 1 non-restricted card, or leave it empty Reduces the copy count from 3 to 2, which is the Semi-Limited limit, and makes the list legal
2 1x K9-17 Izuna any 1 non-restricted card, or leave it empty Reduces the copy count from 3 to 2, which is the Semi-Limited limit, and clears the second violation
3 A side deck of 5 to 15 cards Adds post-side adaptability (currently 0 side cards)

Evidence & confidence

  • Verified: Two over-limit copy violations (Ash Blossom & Joyous Spring and K9-17 Izuna at 3 copies vs 2 allowed); Main 55, Extra 15, Side 0 counts and size rules; Banlist statuses for restricted cards; Card stats and text for listed cards; Archetype-core probabilities from the hypergeometric table
  • Observed: No recorded boards, combos or win rates exist for this deck
  • Inferred: Consistency estimate based on hypergeometric draw odds; Interaction density and resilience read from card text; Going-first and going-second estimates; Combo ceiling read from text, not from boards
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so deck_name is null

More TCG Info

Dark Time Wizard

Dark Time Wizard Breakdown

 
 

 

 

 

 

 

 
 

 

 
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