Radiant Typhoon Deck #774628 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3. Created Oct 27, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
40± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Radiant Typhoon Quick-Play chain into Radiant Typhoon Fonix / Varuroon / Krosea board pressure, with Mystical Space Typhoon as the central removal and engine enabler; Link and Xyz boards (Accesscode-free list: Hraesvelgr and Maple Maiden not run; Totem Bird and Phantom Fortress Enterblathnir not run; Shiina and Varuroon Marine Eidolon are the Extra-Deck pressure that is present)
  • Turn 1 (going first): Open on Radiant Typhoon starters (Krosea, Eldam, Swen, Fuwalos) with Mystical Space Typhoon and Radiant Typhoon Vision to build a Quick-Play chain that Special Summons the Radiant Typhoon bodies from hand
  • Turn 2 (going second): Hold Ash Blossom, Evenly Matched, Solemn Judgment, Solemn Warning and Ghost Ogre & Snow Rabbit as hand traps and negation to break the opponent's first board, then rebuild through Radiant Typhoon searchers
  • Recovery: Recover from interruption through Radiant Typhoon Chant and Ascendance searches and Mystical Space Typhoon recursion from the GY; Mulcharmy Fuwalos and Purulia refill hand when the board is empty
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan to score

Why it scores here

The score is built on the deck as a system: 28 of 55 Main Deck cards are Radiant Typhoon or Mulcharmy-line cards, so the archetype core is reliably present (P of at least one core card in a 5-card opening is about 0.98, Inferred), which earns the engine-access and consistency scores. Interaction is dense (Ash Blossom, Evenly Matched, Solemn Judgment, Solemn Warning, Ghost Ogre, Skull Meister, Droll and Dominus Purge), which earns the end-board and going-second scores, and Mystical Space Typhoon recursion gives a real recovery route. No combo boards are recorded, so the conversion and floor scores are text-only inference, not measured output. The deck has no Side Deck, so the side-deck score is low, and popularity (archetype usage stats) did not earn points. Because the list is Illegal (Ash Blossom run 3 times against a limit of 2), the structural score is reported but the final score is capped at 40 and the evaluation is structural-only; card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening 5) about 0.98 across 28 copies; Radiant Typhoon starters run 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Hand quality is supported by Quick-Play starters and dual-role searchers, but 3 Ash Blossom copies and 12 hand traps raise the dead-card risk on the draw (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is inferred from the Radiant Typhoon Quick-Play chain and Varuroon/Fonix/Krosea summon routes (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unmeasured; interaction-heavy hands imply a moderate floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent Quick-Play and MST recursion lines survive a single disruption, with Ascendance, Chant and Vision as alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mystical Space Typhoon recursion from the GY and Mulcharmy hand refill support resource regrowth (Inferred)
D7 End-Board & Interaction Quality 70 Hand traps and negation are dense (12 hand-trap and 15 negation-text cards) with Solemn and Ash layering; durability is untested (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second interaction is strong on paper (Ash, Ghost Ogre, Droll, Solemn set), but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing relies on Fonix 3000 ATK and Varuroon 3000 DEF with Extra-Deck pressure, but no damage or pressure telemetry exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 28 distinct, 27 Level-0 spell/trap slots and a 3-copy over-limit Ash; compactness is moderate (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 15 (9 Link, 5 Xyz, 1 Synchro) is full, with Varuroon and Shiina as the main summons; flexibility is limited (Verified count, Inferred read)
D12 Side Deck Adaptability 25 No Side Deck is present, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 55 Multi-step Quick-Play chains and hand-trap timing are demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun traits treated as descriptive only, not reweighted. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-3); no side deck (-2). Final formula: No metagame: 0.80*Structural(57.25) + 0.20*TournamentReliability(50) + modifiers(-5) = 50.8; Illegal copy-limit violation caps the final score at 40 (structural-only evaluation)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in nearly every opening hand (Inferred)
  • Dense hand-trap and negation layering (Inferred)
  • Mystical Space Typhoon recursion gives a recovery route (Inferred)

Weaknesses

  • Illegal copy-limit violation: Ash Blossom run 3 of 2 (Verified)
  • No Side Deck (Verified)
  • No recorded combos, so ceiling and median are inference only (Verified)
  • Extra Deck is full with 9 Link and 5 Xyz (Verified)

Critical choke points

  • Mystical Space Typhoon count (3 copies) is the single removal and engine enabler; if it is not in hand, the Radiant Typhoon chain stalls (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Limited card, such as an in-archetype Radiant Typhoon card or a legal hand trap Brings the deck inside the copy limit so it can receive a normal legal score
2 a low-impact Level 0 spell or trap a Side Deck of 15 cards Gives the deck any post-side plan; without it, the side-deck score cannot rise above a low value

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2; Main Deck size 55 and Extra Deck size 15 are within size rules; No Side Deck is present (side_count 0); Archetype core is 28 Main Deck copies (Radiant Typhoon 21 exact-name copies)
  • Inferred: Opening-hand access to the core engine is about 0.98 (hypergeometric); Interaction density supports a strong going-second and end-board read; Recovery through Mystical Space Typhoon recursion
  • Provisional: Meta Power (no dated metagame sample); Format fit (archetype meta-share absent)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck present, so post-side performance is unevaluable deck title is null

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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