Metalmorph Deck #774610 — Yu-Gi-Oh! TCG
40 Main, incl. Desperado Barrel Dragon x3, Metal Illusionist x3, Metalflame Swordsman x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Desperado Barrel Dragon x3
- Metal Illusionist x3
- Metalflame Swordsman x3
- Metalzoa X x3
- Red-Eyes Black Fullmetal Dragon x3
- Red-Eyes Metal Claws Dragon x3
- Summoner Monk x1
- Zoa the Fiendish Beast x3
- Heavy Metal Raiders x3
- Incoming Machine! x3
- Terraforming x1
- Flame Coating Metalmorph x3
- Max Metalmorph x3
- Mirror Force x1
- Scrap Garage x1
- Time Engine x3
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.3 |
| Going First | 58 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Tempo
- Format: tcg
Legality
Main 40 / Extra 0 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Max Metalmorph trap chains into 2500-3400 ATK Special Summoned boss monsters (Red-Eyes Black Fullmetal Dragon 3400, Metalzoa X 3000, Zoa 2600, Metalflame Swordsman 2500), each protected by Metalmorph traps.; Desperado Barrel Dragon coin-toss destruction during the Battle Phase, which can clear blockers and open attacks.
- Turn 1 (going first): Set a Metalmorph trap (Metal Illusionist or Incoming Machine can fetch one), then Tribute into Max Metalmorph and Special Summon a Max Metalmorph boss from hand or Deck.
- Turn 2 (going second): No hand traps are included, so the plan relies on Max Metalmorph on the Battle Phase or end of turn, plus Desperado coin-toss and Mirror Force to answer the opponent's board.
- Recovery: Incoming Machine recycles from the GY to fetch Max Metalmorph or a Metalmorph trap, and Metal Illusionist can draw when Max Metalmorph is in the GY.
- After siding: No Side Deck is registered, so there is no post-side plan (Side = 0).
Why it scores here
The deck opens a Metalmorph plan reliably enough. Searchers are present in 13 copies (P(at least one in a 5-card hand) = 0.88), and the Max Metalmorph gate has 3 copies (P = 0.34 in 5 cards, 0.39 in 6). Conversion depends on Max Metalmorph and the traps that protect the boss monsters. Its ceiling is high because several 2500-3400 ATK bosses are Special Summoned from the Main Deck, but no recorded boards exist, so the median and ceiling are text-based estimates. Resilience is moderate: 11 traps and redundant starters help, but the list runs zero hand traps and zero Side Deck cards, which weakens going-second interaction and post-side adaptation. The score comes from the system: starter redundancy, boss output, and trap protection on one engine, not from averaging card scores or from the archetype's popularity; the archetype share and usage stats only confirm the list is a real build. Meta Power is provisional because no dated metagame sample exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 Max Metalmorph in 5 cards) = 0.34 and P(>=1 searcher-text card) = 0.88; Max Metalmorph is a single gate with redundancy via Incoming Machine and Metal Illusionist (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 12 cards at 3 copies and 4 singletons give low redundancy overall; no Extra Deck, so hands with only traps or conflicting Tributes may be dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards (combos_evidence.total_combos = 0); ceiling read from card text: 3000-3400 ATK Special Summons from the Main Deck (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 50 | No combo median or distribution available; neutral estimate with no measured floor (Inferred, text-only) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Four starting routes (Incoming Machine, Metal Illusionist, Zoa, Heavy Metal Raiders), but zero hand traps leave the engine exposed to an interruption on turn 1 (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Max Metalmorph and Metalmorph monsters recycle from the GY through Incoming Machine and Metal Illusionist; Summoner Monk discards Spells (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 60 | 11 traps, 3 negation-text cards (Red-Eyes Black Fullmetal), Mirror Force, Scrap Garage, and Desperado destruction text (Inferred from card text; verified tags) |
| D8 | Going-Second & Board-Breaking Power | 48 | Going-second 6-card hand P(>=1 Max Metalmorph) = 0.39 with no hand traps; Desperado coin-toss and Mirror Force are the board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss monsters at ATK 2500-3400 (Red-Eyes Black Fullmetal 3400, Metalzoa X 3000, Zoa 2600), verified from card stats (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40 cards, 16 distinct, compact list with no dead Extra slots; 22.5% exact-name archetype purity with 21 generic copies (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Zero Extra Deck cards: no Extra-Deck dependence, but also no Extra-Deck flexibility; neutral score (Verified) |
| D12 | Side Deck Adaptability | 5 | No Side Deck cards at all, so no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share unavailable, so this dimension is excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Tribute chains, trap set/activate timing, and Metalmorph trap activation rules; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.3, Going First ≈ 58, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No Side Deck plan (-3); Max Metalmorph single-gate dependency (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*55.3 + 0.20*48 = 53.8, then -5 modifiers = 48.8, rounded to 49
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter redundancy: 13 searcher-text copies, with 4 routes into Max Metalmorph.
- High boss output: 2500-3400 ATK Main Deck summons.
- Trap-protected engine: 11 traps, including 9 Metalmorph traps (Time Engine, Max Metalmorph, Flame Coating), which protect the bosses.
- Compact 40-card build with 12 cards at 3 copies.
Weaknesses
- Zero hand traps, so going-second interaction depends on Max Metalmorph timing.
- Zero Side Deck cards, so there is no post-side plan.
- Low archetype purity (22.5% exact-name), with 21 generic copies and off-archetype splash.
Critical choke points
- Max Metalmorph (3 copies): gates most boss Special Summons; the disruption-resilience plan depends on Incoming Machine and Metal Illusionist to recover it.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Terraforming (1) | Ash Blossom & Joyous Spring (1-3) | No hand traps exist and the archetype core (usage stat) runs them in 2 of 3 sampled decks; Terraforming's value depends on Field Spell targets, which the evidence does not confirm. |
| 2 | None (0 Side Deck) | Side Deck of up to 15 cards | Zero Side cards means no post-side plan for best-of-3; the usage-stat sample is tiny but nothing is registered here. |
Evidence & confidence
- Verified: Legality: Legal; Terraforming Limited 1 copy run 1; all others at 3 copies or fewer; 40 Main, 0 Extra, 0 Side.; Card text and stats for all 16 distinct cards.; Archetype purity: 9 exact-name Metalmorph copies (22.5%).; Core usage stats: 10 of 20 core cards present; archetype stat sample has 3 decks.; Hand traps = 0; Side = 0.
- Inferred: Hypergeometric starter probabilities (0.3376 / 0.3943 / 0.8773).; Structural dimension scores D1-D12, D14 from card text and composition.; Going-first and going-second estimates.; Interaction density and resilience from text tags.
- Provisional: Meta Power (null, no dated metagame sample).; D13 matchup/format fit (no tournament link).; Tournament Reliability.
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot records are absent. No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown. Archetype usage statistics are based on only 3 sampled decks, so inclusion percentages are low-sample. Meta Power is provisional without a dated metagame sample. No Side Deck recorded, so post-side adaptability cannot be measured. Terraforming's Field Spell targets are unverified in this list.
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