Metalmorph Deck #774610 — Yu-Gi-Oh! TCG

40 Main, incl. Desperado Barrel Dragon x3, Metal Illusionist x3, Metalflame Swordsman x3. Created Oct 27, 2026 by YGO Mod.

Deck Metalmorph TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
49± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 58
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.3
Going First 58
Going Second 48
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: tcg

Legality

Main 40 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Max Metalmorph trap chains into 2500-3400 ATK Special Summoned boss monsters (Red-Eyes Black Fullmetal Dragon 3400, Metalzoa X 3000, Zoa 2600, Metalflame Swordsman 2500), each protected by Metalmorph traps.; Desperado Barrel Dragon coin-toss destruction during the Battle Phase, which can clear blockers and open attacks.
  • Turn 1 (going first): Set a Metalmorph trap (Metal Illusionist or Incoming Machine can fetch one), then Tribute into Max Metalmorph and Special Summon a Max Metalmorph boss from hand or Deck.
  • Turn 2 (going second): No hand traps are included, so the plan relies on Max Metalmorph on the Battle Phase or end of turn, plus Desperado coin-toss and Mirror Force to answer the opponent's board.
  • Recovery: Incoming Machine recycles from the GY to fetch Max Metalmorph or a Metalmorph trap, and Metal Illusionist can draw when Max Metalmorph is in the GY.
  • After siding: No Side Deck is registered, so there is no post-side plan (Side = 0).

Why it scores here

The deck opens a Metalmorph plan reliably enough. Searchers are present in 13 copies (P(at least one in a 5-card hand) = 0.88), and the Max Metalmorph gate has 3 copies (P = 0.34 in 5 cards, 0.39 in 6). Conversion depends on Max Metalmorph and the traps that protect the boss monsters. Its ceiling is high because several 2500-3400 ATK bosses are Special Summoned from the Main Deck, but no recorded boards exist, so the median and ceiling are text-based estimates. Resilience is moderate: 11 traps and redundant starters help, but the list runs zero hand traps and zero Side Deck cards, which weakens going-second interaction and post-side adaptation. The score comes from the system: starter redundancy, boss output, and trap protection on one engine, not from averaging card scores or from the archetype's popularity; the archetype share and usage stats only confirm the list is a real build. Meta Power is provisional because no dated metagame sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Max Metalmorph in 5 cards) = 0.34 and P(>=1 searcher-text card) = 0.88; Max Metalmorph is a single gate with redundancy via Incoming Machine and Metal Illusionist (Inferred)
D2 Opening-Hand Quality & Brick Management 58 12 cards at 3 copies and 4 singletons give low redundancy overall; no Extra Deck, so hands with only traps or conflicting Tributes may be dead (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards (combos_evidence.total_combos = 0); ceiling read from card text: 3000-3400 ATK Special Summons from the Main Deck (Inferred, text-only)
D4 Combo Floor & Median Output 50 No combo median or distribution available; neutral estimate with no measured floor (Inferred, text-only)
D5 Interruption Resilience & Route Redundancy 55 Four starting routes (Incoming Machine, Metal Illusionist, Zoa, Heavy Metal Raiders), but zero hand traps leave the engine exposed to an interruption on turn 1 (Inferred)
D6 Resource Economy, Recovery & Grind 60 Max Metalmorph and Metalmorph monsters recycle from the GY through Incoming Machine and Metal Illusionist; Summoner Monk discards Spells (Inferred from card text)
D7 End-Board & Interaction Quality 60 11 traps, 3 negation-text cards (Red-Eyes Black Fullmetal), Mirror Force, Scrap Garage, and Desperado destruction text (Inferred from card text; verified tags)
D8 Going-Second & Board-Breaking Power 48 Going-second 6-card hand P(>=1 Max Metalmorph) = 0.39 with no hand traps; Desperado coin-toss and Mirror Force are the board breakers (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss monsters at ATK 2500-3400 (Red-Eyes Black Fullmetal 3400, Metalzoa X 3000, Zoa 2600), verified from card stats (Verified)
D10 Main Deck Efficiency & Flexibility 65 40 cards, 16 distinct, compact list with no dead Extra slots; 22.5% exact-name archetype purity with 21 generic copies (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 50 Zero Extra Deck cards: no Extra-Deck dependence, but also no Extra-Deck flexibility; neutral score (Verified)
D12 Side Deck Adaptability 5 No Side Deck cards at all, so no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share unavailable, so this dimension is excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Tribute chains, trap set/activate timing, and Metalmorph trap activation rules; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.3, Going First ≈ 58, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No Side Deck plan (-3); Max Metalmorph single-gate dependency (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*55.3 + 0.20*48 = 53.8, then -5 modifiers = 48.8, rounded to 49

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter redundancy: 13 searcher-text copies, with 4 routes into Max Metalmorph.
  • High boss output: 2500-3400 ATK Main Deck summons.
  • Trap-protected engine: 11 traps, including 9 Metalmorph traps (Time Engine, Max Metalmorph, Flame Coating), which protect the bosses.
  • Compact 40-card build with 12 cards at 3 copies.

Weaknesses

  • Zero hand traps, so going-second interaction depends on Max Metalmorph timing.
  • Zero Side Deck cards, so there is no post-side plan.
  • Low archetype purity (22.5% exact-name), with 21 generic copies and off-archetype splash.

Critical choke points

  • Max Metalmorph (3 copies): gates most boss Special Summons; the disruption-resilience plan depends on Incoming Machine and Metal Illusionist to recover it.
Priority Remove Add Reason
1 Terraforming (1) Ash Blossom & Joyous Spring (1-3) No hand traps exist and the archetype core (usage stat) runs them in 2 of 3 sampled decks; Terraforming's value depends on Field Spell targets, which the evidence does not confirm.
2 None (0 Side Deck) Side Deck of up to 15 cards Zero Side cards means no post-side plan for best-of-3; the usage-stat sample is tiny but nothing is registered here.

Evidence & confidence

  • Verified: Legality: Legal; Terraforming Limited 1 copy run 1; all others at 3 copies or fewer; 40 Main, 0 Extra, 0 Side.; Card text and stats for all 16 distinct cards.; Archetype purity: 9 exact-name Metalmorph copies (22.5%).; Core usage stats: 10 of 20 core cards present; archetype stat sample has 3 decks.; Hand traps = 0; Side = 0.
  • Inferred: Hypergeometric starter probabilities (0.3376 / 0.3943 / 0.8773).; Structural dimension scores D1-D12, D14 from card text and composition.; Going-first and going-second estimates.; Interaction density and resilience from text tags.
  • Provisional: Meta Power (null, no dated metagame sample).; D13 matchup/format fit (no tournament link).; Tournament Reliability.
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot records are absent. No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown. Archetype usage statistics are based on only 3 sampled decks, so inclusion percentages are low-sample. Meta Power is provisional without a dated metagame sample. No Side Deck recorded, so post-side adaptability cannot be measured. Terraforming's Field Spell targets are unverified in this list.

More TCG Info

Metalmorph

Metalmorph Breakdown

 
 

 

 

 

 

 

 
 

 

 
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