Medius Deck #774588 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Great Gallant Bandit x3. Created Oct 27, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Artmage / Power Patron Fusion and Link boards (Nerva, Artmage Non-Finito, Mediclius, Gustav Rocket) converting Medius and Ars Magna searches into a large board and 5000-ATK pressure; Ars Magna and Power Patron recursion lines from the GY and banishment, backed by Gustav Rocket and Hope Harbinger Dragon for closing
  • Turn 1 (going first): Open with Medius or Artmage Vandalism and search or summon a Power Patron/Artmage monster, then Fusion or Link into a board while holding Ash Blossom and Ghost Ogre as protection
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Infinite Impermanence, and Kuriboh to break the opponent's first combo, then rebuild through Mulcharmy draws and Ars Magna searches
  • Recovery: Ars Magna and Theorealize recursion from the GY and banishment, plus Medius re-summon when the board is cleared
  • After siding: No side deck is registered; there is no post-side plan to evaluate

Why it scores here

The deck reliably opens an Artmage or Medius starter: the archetype core has about a 92% chance of at least one copy in a 5-card opening hand (Inferred, hypergeometric). Its interaction is layered across hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Kuriboh) and negation text on several monsters, which gives it a credible going-second plan. Closing power comes from 5000-ATK Power Patron and Gustav Rocket threats. The score was not raised by Medius's popularity and was not produced by averaging individual card scores. Because the list is Illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), the score is capped at a theoretical, structural-only 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in 5-card hand) ≈ 0.92; Medius/Artmage engine needs two-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 singleton cards and 9 non-engine spells/traps dilute starter density; many level-0 spells and traps (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling is a text-based read of Fusion/Link/Xyz closers (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; estimated from engine redundancy only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 9 hand traps plus Kuriboh and multiple Medius/Artmage recursion routes give two or more independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Mulcharmy draws, and 23 searcher-text cards support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Typhoon, Spell Shattering Sword, and negation text on Nerva/Hope Harbinger (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 P(>=1 hand trap in 6-card going-second hand) ≈ 0.65 from 9 hand traps (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium and Gustav Rocket reach 5000 ATK; Nerva 3300 and Hope Harbinger 3000 (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 58 main cards with 36 distinct; exact-archetype purity 4.1% and 70 off-archetype copies across Artmage, Power Patron, Ars Magna and others (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across Fusion, Link, Synchro and Xyz, all used by the engine (Verified composition; use is Inferred)
D12 Side Deck Adaptability 20 No side deck is registered (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Link lines across several sub-archetypes, with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12); Unverified combo ceiling (-3). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability, 35) = min(0.80*53 + 0.20*45, 35) = 35; theoretical/structural-only, Meta Power null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible in the opening hand
  • Layered hand-trap and negation coverage for going second
  • Multiple recursion routes from GY and banishment

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Low archetype purity (4.1%) with many off-archetype copies
  • No side deck
  • Many non-engine spells and traps dilute starter density

Critical choke points

  • Medius the Pure and Artmage starters (the Artmage engine needs a live Medius or Artmage monster)
  • Super Polymerization as a non-engine fusion route, which is illegal at 3 copies
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization Legal substitutes, such as a third non-Semi-Limited hand trap or a single Medius/Artmage starter Restores legality so the deck can receive a normal Final Contextual score
2 Some of the 9 off-archetype spell/trap copies Additional Artmage or Power Patron starters or searchers Raises archetype purity and D1/D2 starter density

Evidence & confidence

  • Verified: Illegal copy-limit violations for Ash Blossom and Super Polymerization; 58 main and 15 extra cards; 0 side cards; Limited status for Droll & Lock Bird, Terminus, S:P Little Knight, and Gustav Max, each run at 1 copy; Exact-name archetype purity 4.1%
  • Inferred: Archetype-core P(>=1 in hand 5) ≈ 0.92; Hand-trap P(>=1 in hand 6 going-second) ≈ 0.65; Engine redundancy and interaction scores
  • Provisional: Meta Power and D13 matchup fit, pending a dated metagame sample
  • Data gaps: No recorded combo boards; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups No side deck is registered Meta Power is Provisional until a dated metagame sample is supplied

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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