Radiant Typhoon Deck #774577 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3. Created Oct 27, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
40± 8/ 100
Power Score
Structural 56
Reliability 52
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Radiant Typhoon board pressure: Fonix, Varuroon and Shiina as 2900-3000 ATK / DEF bodies, supported by Quick-Play Spell chains that special summon from hand; Extra Deck Link and Xyz boards (Varuroon the Marine Eidolon, Hraesvelgr, Totem Bird, Number 75) built off the Radiant Typhoon monsters
  • Turn 1 (going first): Open with Mystical Space Typhoon, Radiant Typhoon Vision, Forbidden Droplet or Super Polymerization to clear a backrow or fuel Quick-Play special summons, then extend into the Radiant Typhoon Link/Xyz route
  • Turn 2 (going second): Hold Ash Blossom, Artifact Lancea and Varuroon as hand traps against the opponent's starter, then answer their board with Dark Ruler No More, Forbidden Crown or Varuroon's negation and rebuild through Radiant Typhoon searchers
  • Recovery: Radiant Typhoon Chant, Ascendance and Manifestation send Mystical Space Typhoon back to hand or deck, and Vision and Krosea rebuild the hand; these are Inferred from card text, not observed in recorded boards
  • After siding: None available: the deck has no side deck, so every best-of-3 game after the first is played without adjustment

Why it scores here

Scored as the system, not an average of card scores. The 25-copy Radiant Typhoon core reaches at least one starter in a 5-card opening hand about 96% of the time (Inferred, hypergeometric), and 18 searcher-text cards add redundancy, so the engine is easy to find. Interaction is dense: 6 hand traps, 16 negation-text cards and 16 removal-text cards give strong end-board control. The deck has no recorded boards, no combo ceiling and no median output data, so the floor and ceiling are text-only estimates and carry low weight. Popularity (the archetype core is in 91% of the reference list) and the deck's Limited and Semi-Limited cards did not earn points on their own. The deck is Illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), so the score is capped as theoretical only, and the empty side deck drags down post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 core Radiant Typhoon card in opening 5) ~0.96; 18 searcher-text cards, P>=1 in hand ~0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Brick proxy ~0.04 for no core card in hand; 13 three-copy cards and a heavy Quick-Play skeleton leave some redundant hands (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; best line inferred from text as a Quick-Play chain into Link or Xyz summons (Inferred, text-only)
D4 Combo Floor & Median Output 45 No median power data; floor estimated from starter density and recursion text only (Inferred, weak)
D5 Interruption Resilience & Route Redundancy 60 Mystical Space Typhoon recursion, Chant, Ascendance and Manifestation give several lines after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Draw and search text is present (Vision, Mandate, Eldam); no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 70 6 hand traps, 16 negation-text and 16 removal-text cards give layered interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 60 Hand traps give a going-second answer with P(>=1 in hand of 6) ~0.51; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 62 Fonix 3000 ATK, Varuroon 3000 DEF and Shiina 2900 ATK are real end-board bodies (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 24 distinct Main cards; only 34% are exact-archetype names and 47 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots with 8 Link, 4 Fusion, 2 Xyz, 1 Synchro; mostly flexible, with some mandatory Link access (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Quick-Play chains and many negation timings are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: Illegal cap: theoretical 0.80*Structural(56) + 0.20*TournamentReliability(52) + ContextModifiers(-10) = 45, capped at 40 as theoretical only; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is easy to find: 25 copies of the Radiant Typhoon core, with P(>=1 in opening 5) ~0.96
  • Dense interaction: 6 hand traps plus negation and removal text on the field
  • Strong end-board bodies: Fonix 3000, Varuroon 3000 DEF, Shiina 2900

Weaknesses

  • Illegal list: 2 over-limit cards (Ash Blossom, Super Polymerization)
  • No side deck, so no post-side adjustment
  • Low archetype purity (34%) with many off-archetype copies

Critical choke points

  • Mystical Space Typhoon count drives the Quick-Play special summon routes and the recovery plan
  • Hand-trap coverage at going second depends on 6 cards (P>=1 in hand of 6 ~0.51)
Priority Remove Add Reason
1 1 Super Polymerization and 1 Ash Blossom & Joyous Spring None required; any 2-copy legal build Required to make the list legal; the deck is Illegal as built
2 None A 15-card side deck with 3 to 5 targeted answers Restores best-of-3 adaptability (D12 is at 15)

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 are within the TCG size rules; Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Radiant Typhoon Chant and S:P Little Knight are each at 1 copy against a Limited limit of 1; Card text and stats come from the resolved card list
  • Inferred: Starter access (~0.96 for the core) and brick rate (~0.04) from hypergeometric estimates; Interaction density from text flags; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No recorded combos; combo floor, median and ceiling are text-only No tournament link; archetype meta-share and pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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