Radiant Typhoon Deck #774577 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (56)
- Artifact Lancea x3
- Mulcharmy Fuwalos x3
- Noble Knight's Shield-Bearer x2
- Radiant Typhoon Eldam x3
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Krosea x3
- Radiant Typhoon Meghala x2
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Shiina, Twin Tempests of Celestial Thunder x3
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x3
- Dark Ruler No More x3
- Forbidden Crown x2
- Forbidden Droplet x3
- Mystical Space Typhoon x3
- Pot of Extravagance x2
- Radiant Typhoon Ascendance x2
- Radiant Typhoon Chant x1
- Radiant Typhoon Manifestation x1
- Radiant Typhoon Vision x3
- Super Polymerization x3
- Radiant Typhoon Mandate x1
- Typhoon x2
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Greatfly x1
- Hraesvelgr, the Desperate Doom Eagle x1
- Radiant Typhoon Varuroon, the Marine Eidolon x3
- Ritual Beast Ulti-Reirautari x1
- S:P Little Knight x1
- Wynn the Wind Charmer, Verdant x1
- Maple Maiden x1
- Number 75: Bamboozling Gossip Shadow x1
- Totem Bird x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Radiant Typhoon board pressure: Fonix, Varuroon and Shiina as 2900-3000 ATK / DEF bodies, supported by Quick-Play Spell chains that special summon from hand; Extra Deck Link and Xyz boards (Varuroon the Marine Eidolon, Hraesvelgr, Totem Bird, Number 75) built off the Radiant Typhoon monsters
- Turn 1 (going first): Open with Mystical Space Typhoon, Radiant Typhoon Vision, Forbidden Droplet or Super Polymerization to clear a backrow or fuel Quick-Play special summons, then extend into the Radiant Typhoon Link/Xyz route
- Turn 2 (going second): Hold Ash Blossom, Artifact Lancea and Varuroon as hand traps against the opponent's starter, then answer their board with Dark Ruler No More, Forbidden Crown or Varuroon's negation and rebuild through Radiant Typhoon searchers
- Recovery: Radiant Typhoon Chant, Ascendance and Manifestation send Mystical Space Typhoon back to hand or deck, and Vision and Krosea rebuild the hand; these are Inferred from card text, not observed in recorded boards
- After siding: None available: the deck has no side deck, so every best-of-3 game after the first is played without adjustment
Why it scores here
Scored as the system, not an average of card scores. The 25-copy Radiant Typhoon core reaches at least one starter in a 5-card opening hand about 96% of the time (Inferred, hypergeometric), and 18 searcher-text cards add redundancy, so the engine is easy to find. Interaction is dense: 6 hand traps, 16 negation-text cards and 16 removal-text cards give strong end-board control. The deck has no recorded boards, no combo ceiling and no median output data, so the floor and ceiling are text-only estimates and carry low weight. Popularity (the archetype core is in 91% of the reference list) and the deck's Limited and Semi-Limited cards did not earn points on their own. The deck is Illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), so the score is capped as theoretical only, and the empty side deck drags down post-side adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 core Radiant Typhoon card in opening 5) ~0.96; 18 searcher-text cards, P>=1 in hand ~0.87 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Brick proxy ~0.04 for no core card in hand; 13 three-copy cards and a heavy Quick-Play skeleton leave some redundant hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; best line inferred from text as a Quick-Play chain into Link or Xyz summons (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No median power data; floor estimated from starter density and recursion text only (Inferred, weak) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Mystical Space Typhoon recursion, Chant, Ascendance and Manifestation give several lines after disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw and search text is present (Vision, Mandate, Eldam); no measured resource signature (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 6 hand traps, 16 negation-text and 16 removal-text cards give layered interaction (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps give a going-second answer with P(>=1 in hand of 6) ~0.51; no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Fonix 3000 ATK, Varuroon 3000 DEF and Shiina 2900 ATK are real end-board bodies (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 24 distinct Main cards; only 34% are exact-archetype names and 47 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots with 8 Link, 4 Fusion, 2 Xyz, 1 Synchro; mostly flexible, with some mandatory Link access (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side plan (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Quick-Play chains and many negation timings are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: Illegal cap: theoretical 0.80*Structural(56) + 0.20*TournamentReliability(52) + ContextModifiers(-10) = 45, capped at 40 as theoretical only; Meta Power provisional (null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is easy to find: 25 copies of the Radiant Typhoon core, with P(>=1 in opening 5) ~0.96
- Dense interaction: 6 hand traps plus negation and removal text on the field
- Strong end-board bodies: Fonix 3000, Varuroon 3000 DEF, Shiina 2900
Weaknesses
- Illegal list: 2 over-limit cards (Ash Blossom, Super Polymerization)
- No side deck, so no post-side adjustment
- Low archetype purity (34%) with many off-archetype copies
Critical choke points
- Mystical Space Typhoon count drives the Quick-Play special summon routes and the recovery plan
- Hand-trap coverage at going second depends on 6 cards (P>=1 in hand of 6 ~0.51)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Super Polymerization and 1 Ash Blossom & Joyous Spring | None required; any 2-copy legal build | Required to make the list legal; the deck is Illegal as built |
| 2 | None | A 15-card side deck with 3 to 5 targeted answers | Restores best-of-3 adaptability (D12 is at 15) |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0 are within the TCG size rules; Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Radiant Typhoon Chant and S:P Little Knight are each at 1 copy against a Limited limit of 1; Card text and stats come from the resolved card list
- Inferred: Starter access (~0.96 for the core) and brick rate (~0.04) from hypergeometric estimates; Interaction density from text flags; Going-first and going-second plans from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No recorded combos; combo floor, median and ceiling are text-only No tournament link; archetype meta-share and pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample
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