Dominus Deck #774569 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Inspector Boarder x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Dominus TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
41± 10/ 100
Power Score
Structural 54
Reliability 48
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro boss from the Angelechy / Dominus engine (Angelechy Shatranga, Angelechy Seneschal, Centur-Ion Legatia, Masterflare Hyperion, Black-Winged Assault Dragon); Angelechy Bastion and Angelechy Castellan board presence through banish-based removal
  • Turn 1 (going first): Open a 2-copy Angelechy starter (Strategy Score, Problem, Opening to e4) and Synchro into an Angelechy boss while holding Ash Blossom, Ghost Ogre or Effect Veiler up for the opponent's first activation
  • Turn 2 (going second): Use the 6-card hand's hand traps (14 in the Main Deck) to negate the opponent's first summon or search, then rebuild the Angelechy engine from the Extra Deck
  • Recovery: Foolish Burial Goods and Terraforming recover the Spell/Trap engine; Angelechy Problem and Endgame Problem recur Synchros
  • After siding: No side deck is listed, so there is no post-side plan to evaluate

Why it scores here

The deck's engine is the Angelechy Synchro loop: the archetype core is almost always present in a 5-card opening (P ≥ 1 core card ≈ 0.996, Inferred), so it opens functional hands often. Its strength is interaction density rather than a recorded combo ceiling: 14 hand traps, 20 negation-text cards and 28 removal-text cards let it contest the opponent's first summons and searches, which is why going-second strength (84% chance of at least one hand trap in a 6-card hand, Inferred) and resilience score higher than conversion. No combo boards or win-rate telemetry exist, so the ceiling and median are text-only reads. Popularity (archetype usage of Angelechy and Dominus cards) confirmed the list is real and accessible but earned no points on its own, and card scores were not averaged. The 3-copy Ash Blossom, Foolish Burial Goods and Dominus Impulse are over the Semi-Limited copy limit, which caps the result to a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) ≈ 0.25 per card; archetype core ≥1 in hand ≈ 0.996; two-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many dead-in-hand cards (14 hand traps, 35 level-0 spells/traps in Main); 4 singletons and 6 two-copy cards dilute the starter count (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling read from card text only (Angelechy Shatranga, Seneschal, Legatia boss lines) (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output; floor assumed to be a single Synchro with partial backrow support (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent hand-trap and negate routes (Ash, Ghost Ogre, Effect Veiler, Skull Meister, Droll & Lock Bird) survive one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and recursion (Terraforming, Pot of Desires, Foolish Burial Goods, Problem recursion) support grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 Dense negate and removal text (20 negation, 28 removal) with layered traps (Dominus Purge, Angelechy Verdict, Typhoon) (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 84% chance of at least one hand trap in a going-second 6-card hand (hypergeometric); hand traps plus Ghost Ogre and Effect Veiler contest a board (Inferred)
D9 Offensive Pressure & Closing Power 55 Synchro bosses at 3000 to 3500 ATK (Shatranga, Seneschal, Legatia, Hyperion) with banish-based removal on the way in (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 35 non-monsters and only 20 Main monsters; 23 distinct cards, so compactness is weak for a Synchro engine (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck cards across 10 distinct Synchros, covering the engine's boss and starter needs; Angelechy coverage is broad (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side plan can be scored (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro chains with several decision points, moderate pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: copy-limit violations (-8); no side deck (-4). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*54 + 0.20*48 - 12 = 41; theoretical/structural-only because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in an opening hand (0.996, Inferred)
  • Heavy hand-trap and negate density gives strong going-second interaction (Inferred)
  • Compact Extra Deck coverage of Angelechy bosses (Verified composition)

Weaknesses

  • Illegal as built: three cards over the copy limit
  • No side deck
  • Main Deck has only 20 monsters for a Synchro engine, with 35 non-monsters
  • Hand traps are dead when no board exists (Inferred)

Critical choke points

  • Angelechy Problem and Strategy Score are the only 2-plus-copy starters outside the core engine
  • Terraforming (Limited, 1 copy) is the only Field Spell searcher
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse Cut to the Semi-Limited limit of 2 copies each (or replace the third copy with a legal tech card) Restores legality so the list can receive a normal Final Contextual score
2 One non-monster Spell/Trap A Synchro-enabling monster (Level 1 or 2 tuner/non-tuner) or a side deck of 15 Improves the monster-to-spell ratio for a Synchro engine and provides a post-side plan

Evidence & confidence

  • Verified: Legality status Illegal with three Semi-Limited copy violations; Main 55 and Extra 15 counts within size rules; Archetype core probability 0.9955 from hypergeometric draw table; Usage stat: Angelechy and Dominus core cards present
  • Inferred: Opening-hand consistency and brick rates from draw odds and composition; Interaction density read from card text; Going-second hand-trap coverage 0.845
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title, and the side deck is empty

More TCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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