Power Patron Deck #774563 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Santa Claws x3. Created Oct 27, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
37± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51.2
Going First 48
Going Second 54
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Fusion/Xyz boss monsters (Vidolium 5000 ATK, Jupiter 3500 ATK, Nerva 3300 ATK) reached through the Power Patron and DoomZ search and summon chains; DoomZ Xyz boards with equip-based recursion and Ars Magna follow-up
  • Turn 1 (going first): Open on a Power Patron or DoomZ starter, search a second piece with Jupredo, Junoldo, DoomZ Change or Medius the Pure, then extend into an Extra Deck boss while holding Ash Blossom and Infinite Impermanence for interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Evenly Matched, Infinite Impermanence) answer the opponent's first summon, then Solemn Judgment or Solemn Warning protects the follow-up engine
  • Recovery: Recover through DoomZ Raiders and Theorealize Past Lull recursion, Mulcharmy Fuwalos draw, and the Extra Deck Xyz and Link monsters that reuse banished or GY material
  • After siding: No Side Deck is present, so there is no post-side plan; the best-of-3 answer is to build one before playing a sanctioned event

Why it scores here

The deck reliably opens a Power Patron or DoomZ starter in roughly 86% of opening 5-card hands (archetype-core group, hypergeometric, Inferred), and the search and summon chains give it a plausible route to a Link or Xyz boss. Its interaction suite (10 hand traps, 11 negation-text cards, two Solemn cards, and three Ash Blossoms) gives it real end-board resilience, which earns the D7 and D8 scores. Recorded combo data is absent, so the ceiling and median scores (D3 and D4) are text-only inference and carry wide uncertainty. The deck is an illegal build (Ash Blossom run 3 times against a limit of 2) with no Side Deck and only 11% exact-name Power Patron purity across several sub-archetypes, so its consistency and post-side scores are reduced. Popularity and archetype share were not used to earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) ≈ 0.86 across 17 core copies; starter access is real but spread over several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps and 13 tech cards compete for hand space with 21 searcher-text cards; the tech-heavy mix creates some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling reads from text only (Vidolium, Jupiter, Nerva, Regulus); no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 No combo boards are recorded, so the median is not measurable and is scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Three Ash Blossoms, Infinite Impermanence and multiple searchers give several independent recovery routes; Ash is over limit as built (Inferred)
D6 Resource Economy, Recovery & Grind 55 DoomZ Raiders, Theorealize Past Lull, Mulcharmy draw and Extra Deck reuse give moderate recursion; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 11 negation-text cards, two Solemn cards, Infinite Impermanence and Evenly Matched give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage gives a 72% chance of at least one hand trap in hand 6 (Inferred); no going-second boards are recorded
D9 Offensive Pressure & Closing Power 60 Vidolium (5000 ATK), Jupiter (3500) and Nerva (3300) are strong closers, but conversion is not measured (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 55 main cards on a 40–60 range with 37 distinct cards and only 8 exact-name Power Patron copies; coherence is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 14 distinct entries spread across Xyz, Link, Fusion, Synchro and Power Patron boss options (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is present, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample is available; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype engine with many decision points, hand-trap timing and a Pendulum and Link layer is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51.2, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-8); No Side Deck (-4). Final formula: 0.80*51.2 + 0.20*40 = 48.9, then context modifiers -12 = 37; Illegal status, so the result is structural-only and theoretical

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core access is high (about 86% in opening 5, Inferred)
  • Layered interaction: 10 hand traps, 11 negation-text cards, two Solemn cards
  • Strong closers in the Extra Deck (Vidolium, Jupiter, Nerva)
  • Multiple recursion routes through DoomZ Raiders, Theorealize Past Lull and Mulcharmy draw

Weaknesses

  • Illegal copy-limit violation on Ash Blossom & Joyous Spring (3 copies, limit 2)
  • No Side Deck, so no post-side plan
  • Low exact-name purity (11.4%); the deck spreads across several sub-archetypes
  • No recorded combos, so floor, median and ceiling are inferred from text only

Critical choke points

  • A single Power Patron starter in hand, with no second independent route if it is hand-trapped
  • Heavy reliance on Limited and Semi-Limited single copies (Solemn Judgment, Droll & Lock Bird, Prohibited Power Patron Portal, Bystial Magnamhut, S:P Little Knight)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal non-Ash card, or a Side Deck slot if the list is intended for best-of-3 Fixes the only legality violation so the deck can be scored on its full structure rather than as theoretical
2 Off-archetype tech cards with low payoff A Side Deck of 10 to 15 cards for best-of-3 play Gives the deck a post-side plan, which is currently absent (D12 = 10)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom run 3 copies against a limit of 2; Main 55 and Extra 15 are within the TCG size rules; Side is 0; Banlist statuses for the Limited and Semi-Limited cards match what is run; Exact-name purity 11.4%; 8 exact-name Power Patron copies
  • Inferred: Starter access ≈ 0.86 from the archetype-core hypergeometric estimate; Hand-trap coverage ≈ 0.72 on the going-second side; Interaction quality read from card text; Ceiling reads for Vidolium, Jupiter and Nerva
  • Provisional: Meta Power is null, since no dated metagame sample exists; D13 format fit, since no tournament share is available
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed Deck title is null in the source record

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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