Primite Deck #774560 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Primite TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon / Neo Blue-Eyes Ultimate Dragon style beatdown built on Blue-Eyes White Dragon and Blue-Eyes Jet Dragon; 2 Blue-Eyes Tyrant and Spirit-line Extra Deck bodies support the finish (Inferred); Primite Dragon Ether Beryl and Nibiru board presence with hand-trap-backed protection (Inferred)
  • Turn 1 (going first): Normal Summon Primite Dragon Ether Beryl or a Tuner (Sage/Maiden/Ghost Ogre), search via Wishes for Eyes of Blue or Primite Lordly Lode, and hold Ash Blossom / Ghost Ogre / Effect Veiler as interaction (Inferred)
  • Turn 2 (going second): Use hand traps (Ash, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to blank the opponent's starter, then rebuild through Tuners and Blue-Eyes Jet Dragon (Inferred)
  • Recovery: Mausoleum of White and Wishes for Eyes of Blue return Blue-Eyes and Tuners from the GY/Deck; Ghost Belle and Hieratic Seal add redundancy (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adjust after game 1 (Verified: Side Deck size 0)

Why it scores here

This list cannot be scored normally because it is illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so the result is a theoretical, structural-only read capped at 35. Its strongest structural feature is interaction density, with 16 hand traps and 17 negation-text cards, which keeps the deck able to answer a starter on the opponent's turn. The archetype core is well represented (about 98% chance of at least one core card in the opening 5), so the deck opens consistently in a loose sense. Its weak points are the absence of any recorded boards, the empty side deck, and a Main Deck spread of 17 Tuners and 25 level-0 spells and traps that dilutes the Blue-Eyes engine. Popularity and archetype usage were not credited as strength, and card-level scores were not averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 Tuner/starter in 5 cards) is about 0.80 and the archetype core is about 98% present in the opening 5; estimate from the Main Deck only (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Hand-trap and Tuner-heavy list with 10 singletons, but many hands will be redundant or lack a Blue-Eyes White Dragon route; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling is text-only inference from Blue-Eyes and Primite card text (Inferred)
D4 Combo Floor & Median Output 40 No combo floor or median data exists; the typical output is unknown and placed low for that reason (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and Tuner routes give several independent restart lines after one disruption, but Blue-Eyes lines depend on a few cards (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mausoleum, Wishes and Lordly Lode provide recovery and searching, but 13 searcher-text cards cost resources too (Inferred)
D7 End-Board & Interaction Quality 68 16 hand traps and 17 negation-text cards give layered interaction, with Solemn Judgment, Infinite Impermanence and Blue-Eyes Spirit / Ultimate Spirit for end-board answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Ash, Ghost Ogre and Effect Veiler can challenge the opponent's board on the second turn; Blue-Eyes Jet Dragon adds board presence (Inferred)
D9 Offensive Pressure & Closing Power 60 Blue-Eyes White Dragon, Jet Dragon and Neo Blue-Eyes Ultimate Dragon give strong attacking bodies, but no closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards inside the 40-60 range, but 27 distinct cards with 17 Tuners and 3 copies of several cards show weak compactness (Verified structure, Inferred judgment)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck holds 15 cards with 8 Synchro, 3 Fusion and 4 Link pieces, and most Extra cards connect to Blue-Eyes; some Extra slots are weak (Inferred)
D12 Side Deck Adaptability 25 No side deck is registered, so no post-side adaptation exists (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Blue-Eyes and Tuner lines with many hand-trap timings make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile (structural); no secondary blend. Modifiers: none.


More TCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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