Primite Deck #774560 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Blue-Eyes Jet Dragon x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Maiden of White x3
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Cosmic Cyclone x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x2
- Roar of the Blue-Eyed Dragons x1
- Sales Ban x3
- Wishes for Eyes of Blue x3
- Champion's Vigilance x2
- Dominus Purge x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Ultimate Spirit Dragon / Neo Blue-Eyes Ultimate Dragon style beatdown built on Blue-Eyes White Dragon and Blue-Eyes Jet Dragon; 2 Blue-Eyes Tyrant and Spirit-line Extra Deck bodies support the finish (Inferred); Primite Dragon Ether Beryl and Nibiru board presence with hand-trap-backed protection (Inferred)
- Turn 1 (going first): Normal Summon Primite Dragon Ether Beryl or a Tuner (Sage/Maiden/Ghost Ogre), search via Wishes for Eyes of Blue or Primite Lordly Lode, and hold Ash Blossom / Ghost Ogre / Effect Veiler as interaction (Inferred)
- Turn 2 (going second): Use hand traps (Ash, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to blank the opponent's starter, then rebuild through Tuners and Blue-Eyes Jet Dragon (Inferred)
- Recovery: Mausoleum of White and Wishes for Eyes of Blue return Blue-Eyes and Tuners from the GY/Deck; Ghost Belle and Hieratic Seal add redundancy (Inferred)
- After siding: No side deck is registered, so there is no post-side plan; the list cannot adjust after game 1 (Verified: Side Deck size 0)
Why it scores here
This list cannot be scored normally because it is illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so the result is a theoretical, structural-only read capped at 35. Its strongest structural feature is interaction density, with 16 hand traps and 17 negation-text cards, which keeps the deck able to answer a starter on the opponent's turn. The archetype core is well represented (about 98% chance of at least one core card in the opening 5), so the deck opens consistently in a loose sense. Its weak points are the absence of any recorded boards, the empty side deck, and a Main Deck spread of 17 Tuners and 25 level-0 spells and traps that dilutes the Blue-Eyes engine. Popularity and archetype usage were not credited as strength, and card-level scores were not averaged into this result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 Tuner/starter in 5 cards) is about 0.80 and the archetype core is about 98% present in the opening 5; estimate from the Main Deck only (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Hand-trap and Tuner-heavy list with 10 singletons, but many hands will be redundant or lack a Blue-Eyes White Dragon route; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so the ceiling is text-only inference from Blue-Eyes and Primite card text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo floor or median data exists; the typical output is unknown and placed low for that reason (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple hand traps and Tuner routes give several independent restart lines after one disruption, but Blue-Eyes lines depend on a few cards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mausoleum, Wishes and Lordly Lode provide recovery and searching, but 13 searcher-text cards cost resources too (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 16 hand traps and 17 negation-text cards give layered interaction, with Solemn Judgment, Infinite Impermanence and Blue-Eyes Spirit / Ultimate Spirit for end-board answers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ash, Ghost Ogre and Effect Veiler can challenge the opponent's board on the second turn; Blue-Eyes Jet Dragon adds board presence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Blue-Eyes White Dragon, Jet Dragon and Neo Blue-Eyes Ultimate Dragon give strong attacking bodies, but no closing data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main Deck cards inside the 40-60 range, but 27 distinct cards with 17 Tuners and 3 copies of several cards show weak compactness (Verified structure, Inferred judgment) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck holds 15 cards with 8 Synchro, 3 Fusion and 4 Link pieces, and most Extra cards connect to Blue-Eyes; some Extra slots are weak (Inferred) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered, so no post-side adaptation exists (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Blue-Eyes and Tuner lines with many hand-trap timings make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange profile (structural); no secondary blend. Modifiers: none.
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