Exchange of the Spirit Deck #774558 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.
Deck Exchange of the Spirit TCG
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (56)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- The Great Gallant Bandit x2
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Mask Change x1
- Polymerization x2
- Pot of Sloth x2
- Reinforcement of the Army x1
- Terraforming x1
- Dominus Impulse x3
- Dominus Spark x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x2
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Destiny HERO bosses (Destiny HERO - Destro-Dogma, Dreadnought Master, Destroyer Phoenix Enforcer) through Fusion Destiny and Polymerization-style fusion access; Contrast HERO Chaos and Skyborne Blue Cularsaw as alternate Extra Deck pressure, with Mulcharmy draw pressure as chip
- Turn 1 (going first): Opening starter (Dark City at Midnight, Mulcharmy, Fusion Destiny or Masked HERO Furnace) searches a Fusion Material route, then Fusion Summons a Destiny HERO boss, relying on hand traps to protect the line
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru) to break the opponent's first summon or search, then rebuild through searchers and the Extra Deck
- Recovery: Destiny HERO Denier and Dark Angel return monsters to the Deck or GY for re-summons; Xtra HERO link and Destiny HERO revival effects recover pressure from the GY
- After siding: Not evaluable: the deck has no side deck (0 side cards)
Why it scores here
The deck's Destiny HERO and Fusion core is consistent in the archetype sense: the archetype-core group is present in about 98.6% of opening 5-card hands, and Fusion Destiny, Dark City at Midnight and Ash Blossom each run three copies. Its ceiling comes from Fusion bosses such as Destro-Dogma (3400 ATK) and Dreadnought Master, and its interaction comes from eight hand traps plus Solemn and Dominus-style traps. The score is not an average of card scores, and the popularity of the archetype did not earn points: no tournament or win-rate data exists. The deck is illegal (two cards over their Semi-Limited copy limit, and Limited cards are present), so it is capped at 30 and the result is structural-only, not a normal contextual score. There is no side deck, so post-side adaptability is minimal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in opening 5) = 0.986; starter reliability is driven by searchers (P ~0.80) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 16 singleton main-deck cards and many 0-level spells/traps raise brick risk; hand-trap and starter overlap is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from Fusion bosses and Fusion Destiny; no parseable combo boards, so ceiling is text-based (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output unknown from data; combos_evidence is empty, so floor is estimated low-moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Searchers and two independent hand-trap lines give some redundancy, but a single Fusion route is a choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery via Denier, Dark Angel and GY revival effects, with heavy Fusion spend (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Eight hand traps plus Solemn and Dominus traps give layered interaction, but two copy-limit violations weaken the list (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps are weighted to going-second hands (P(>=1 hand trap in 6) = 0.622); no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Destro-Dogma and Dominance give high ATK and piercing or direct damage; no closing-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 main cards with 32 distinct names and many tech and 0-level slots; compact enough, but not efficient (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards with 11 distinct names; heavy Fusion access but no flex slots (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck at all, so post-side adaptability cannot be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion lines and many hand-trap timing decisions make play error-prone (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (0). Final formula: Illegal cap: pre-cap 0.80*Structural(52) + 0.20*TournamentReliability(40) + banlist modifier (-8) = 41.6, capped at 30 because the deck is illegal (structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core density is high, so the Destiny HERO engine is usually present in the opening hand
- Layered hand-trap and trap interaction (eight hand traps, Solemn and Dominus traps)
- Strong Fusion bosses with high ATK and direct damage routes
Weaknesses
- Two cards exceed Semi-Limited copy limits, so the list is illegal as built
- No side deck, so no post-side plan
- High pilot complexity from multi-step Fusion and hand-trap timing
Critical choke points
- Fusion Destiny and Polymerization-style fusion access as the single Extra Deck route
- Dependence on searchers (15 cards) to find a starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-copy-limited card of the same role (for example a second-tier hand trap) | Brings the Semi-Limited count back to legal; the deck cannot be scored as a normal legal list until fixed |
| 2 | One copy of Dominus Impulse | Any other Trap or hand-trap alternative | Second copy-limit violation; restores legality |
| 3 | Limited cards where possible (Solemn Judgment, Terraforming, Harpie's Feather Duster) | Unlimited alternatives with similar function | Reduces banlist exposure and the Limited-card burden |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Dominus Impulse exceed Semi-Limited copy limit; Main 56 / Extra 15 / Side 0 sizes; 11 distinct Extra Deck names; 12 Fusion and 3 Link monsters; Banlist statuses: five Limited cards and two Semi-Limited cards in-deck
- Inferred: Archetype-core presence about 98.6% in opening 5; Hand-trap presence about 62% going second; Fusion access as the single route to bosses
- Provisional: Matchup and format fit (D13) without a dated meta sample; Meta Power (null)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck present, so D12 cannot be measured from data
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