Vision HERO Deck #774557 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Destiny HERO Fusion boards built from the Extra Deck (Destiny HERO - Dreadnought Master, Destiny HERO - Destro-Dogma, Contrast HERO Chaos, Destroyer Phoenix Enforcer); the Extra Deck holds 12 Fusion and 3 Link monsters, and the archetype core is present but no recorded boards confirm the lines (Inferred from card text).; Destiny HERO - Destro-Dogma (3400 ATK) and Destiny HERO - Dreadnought Master (2800 DEF/ATK unknown from evidence, 2800 DEF) as board-breaking closers, plus Mulcharmy draw pressure (Inferred).
  • Turn 1 (going first): Open on Destiny HERO starters and searchers (Dark City at Midnight, Fusion Destiny, Destiny HERO - Doom Overlord, Masked HERO Dusk Crow) and convert into Fusion Summons; the archetype core is present in about 99% of 5-card openings (Inferred from hypergeometric estimate).
  • Turn 2 (going second): Use the six-card hand for hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru) and Dominus Impulse or Solemn Judgment to interrupt the opponent's board, then rebuild through the Destiny HERO graveyard (Inferred from card text).
  • Recovery: Recover through Dark City at Midnight, Destiny HERO - Denier and Destiny HERO - Dreadnought Servant searches and graveyard Special Summons (Inferred from card text).
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan; best-of-3 play is unsupported by the list.

Why it scores here

The deck's Destiny HERO and Elemental HERO core is present in roughly 99% of 5-card openings by the archetype-core proxy, and three copies each of Dark City at Midnight, Fusion Destiny and Destiny HERO - Doom Overlord give it redundant starters and searchers (Inferred from hypergeometric estimates). Its interaction suite is broad, with 8 hand traps, 13 negation-text cards and 25 removal-text cards, so it can challenge boards on both turns (Inferred from card text). Its ceiling comes from the Extra Deck boards (Destiny HERO - Destro-Dogma at 3400 ATK, Dreadnought Master) but no recorded boards exist, so median output and floor are unverified (Inferred). The score is capped by the legality failure: Ash Blossom and Dominus Impulse are each over their Semi-Limited limit of 2 copies, so the list is Illegal and only a structural read applies. The 71 off-archetype copies, the 'Vision HERO' label with zero Vision HERO cards, and the empty side deck pull the score further down, and popularity or meta-share did not earn any points; no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 archetype-core card in 5-card opening) ≈ 0.99; three-copy starters Dark City, Fusion Destiny and Doom Overlord give redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searcher-text group P(≥1 in 5) ≈ 0.80, but 16 singletons and 8 hand traps can create dead or conflicting openings (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling from Destiny HERO Fusion boards (Destro-Dogma 3400 ATK, Dreadnought Master) read from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence contains no parseable boards, so median and floor are unmeasured; scored low-to-mid on text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (8), graveyard recursion via Denier and Dark City, and a second Destiny HERO line give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Pot of Sloth/Terraforming support rebuild, but Fusion-heavy spend and no resource data limit grind (Inferred)
D7 End-Board & Interaction Quality 60 Removal-text 25, negation-text 13 and 8 hand traps on the list; Dominus Impulse and Solemn Judgment add layered answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Eight hand traps and removal/negation text support going second, but two Semi-Limited cards are over-limit (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing ATK from Destro-Dogma 3400 and Dreadnought Master 2800 is high; Dusktopia and Dystopia are in the usage core but not run (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 56 main deck cards with 32 distinct, 71 off-archetype copies by the export's count and an 'Vision HERO' label with zero matching cards (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 12 Fusion and 3 Link monsters, with core Fusion Extra cards at high copy counts; some mandatory-slot dependence (Verified composition, Inferred)
D12 Side Deck Adaptability 5 side_count is 0, so no side plan can be assessed and the score is near the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, meta-share or per-pilot record; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and graveyard lines with many decision points; no recorded combos to measure repeatability (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (not blended numerically; the Combo profile sets the weights). Structural ≈ 53, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-4); illegal legality cap (-17); hard-garnet / hybrid burden (0). Final formula: No reliable metagame: 0.80*53 + 0.20*42 = 51, then -4 banlist exposure = 47; capped at 30 because the deck is Illegal (theoretical/structural only, no normal Final Contextual score). Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant three-copy starters (Dark City at Midnight, Fusion Destiny, Destiny HERO - Doom Overlord, Winged Kuriboh Sabatiel LV10)
  • Broad interaction: 8 hand traps, 13 negation-text cards, 25 removal-text cards
  • High-ceiling Extra Deck closers in Destiny HERO - Destro-Dogma and Destiny HERO - Dreadnought Master

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2
  • Off-archetype splash (71 copies) and a 'Vision HERO' label with zero Vision HERO cards weaken engine coherence
  • No side deck and no recorded boards, so consistency, median output and matchup read are unmeasured

Critical choke points

  • Destiny HERO Fusion summons depend on the Extra Deck materials and Dreadnought Master's Dreadmaster requirement (Verified text)
  • Hand-trap-heavy openings can leave the hand without a starter (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (none required) Brings the Semi-Limited card to its legal limit of 2 copies, which is required for a legal list.
2 1 copy of Dominus Impulse (none required) Brings the Semi-Limited card to its legal limit of 2 copies, which is required for a legal list.
3 Off-archetype support (e.g. Mulcharmy / Greed / Cyclone lines) where it does not feed the Destiny HERO core Additional Destiny HERO support or an intentional side deck Improves engine coherence and gives a post-side plan; no side cards are currently registered.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse each at 3 copies vs a legal limit of 2; Main 56 / Extra 15 / Side 0 within TCG size rules; Limited cards run at 1 copy each
  • Inferred: Archetype-core P(≥1 in 5) ≈ 0.99 (hypergeometric proxy); Hand-trap and removal density implies interaction layering; Destiny HERO Fusion board ceiling from card text
  • Provisional: Meta Power (null) and matchup fit (D13) with no dated metagame sample or tournament link
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied archetype label 'Vision HERO' has zero matching cards in the list; the deck reads as Destiny HERO / Elemental HERO and the label should be reconciled no side deck (side_count 0), so post-side plan cannot be assessed

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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