Destiny HERO Deck #774556 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.

Deck Destiny HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.5
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Destiny HERO boss (Destro-Dogma, Dominance, Dusktopia, Dystopia, Dreadnought Master) using the Destiny HERO engine, Masked HERO, and Dreadmaster-to-Dreadnought Master lines; Link and Elemental HERO pressure (Xtra HERO Dread Decimator, Contrast HERO Chaos, Cross Crusader) when the Fusion line is blocked
  • Turn 1 (going first): Open with a Destiny HERO starter (Dark City, Doom Overlord, Denier, Dark Angel, Dreadnought Servant) to search or Special Summon, then go to a Fusion or Destiny HERO boss; Ash Blossom and Dominus Impulse protect the line on the opponent's turn
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru, and Solemn cards as hand traps to break the opponent's first summon and engine, then transition into a Destiny HERO boss
  • Recovery: Recover from interruption with recursion and extra-search effects (Denier, Dark Angel, Doom Overlord, Destro-Dogma, Xtra HERO Cross Crusader), then rebuild the Fusion line from the GY and Deck
  • After siding: No side deck is registered (side count 0), so there is no evidenced post-side plan

Why it scores here

The deck is built around a Destiny HERO engine whose core cards appear in most opening hands (P(at least one core card in a 5-card hand) ≈ 0.99 from the usage-aligned group, Inferred), so it reliably opens a plan. Its conversion ceiling rests on Fusion bosses such as Destro-Dogma and Dusktopia, but no recorded boards exist, so the ceiling and median are text-only inferences (Inferred). Interaction comes from three Ash Blossom, Dominus Impulse, Solemn, and several hand traps, which give it layered resilience against summons and effects. Popularity and archetype usage stats confirm the list is a real, accessible build, but they did not earn points, and the score was not an average of card scores. The Illegal copy-limit violations cap the final score at 30 and make this a structural-only read, and the lack of any side deck and any tournament or meta data keeps the confidence Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in 5-card hand) ≈ 0.80; archetype core group ≈ 0.99 in hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 56 main cards with 27 effect monsters, several conditional cards (Mulcharmy, Dreadmaster) and 16 singletons; brick risk estimated from text (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Destro-Dogma (3400 ATK) and Fusion boss text (Inferred)
D4 Combo Floor & Median Output 45 combo data has 0 scored combos; median cannot be measured, floor reasoned from starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion through Denier, Dark Angel, Doom Overlord and Cross Crusader plus 8 hand-trap-tagged cards (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (15 text hits) and Dark City / Polymerization recycle the GY; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 interaction density not supplied; 3 Ash Blossom, Dominus Impulse, 3 Solemn-family cards and Destiny HERO - Plasma negation text (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density (Ghost Ogre, Droll, Nibiru, Ash) and removal text; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Destro-Dogma 3400 ATK, Dusktopia 3000 ATK, Dreadmaster Master 2800 DEF, Destroyer Phoenix Enforcer 2500 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 35 Exact archetype purity 29.6% (21 of 71 copies); 50 off-archetype copies and 16 singletons in a 56-card Main (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 12 Fusion and 3 Link with 11 distinct cards; flexible Fusion access (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 15 Side deck count is 0; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage ~85-100% core inclusion only (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple multi-step Fusion, Tribute and banish lines with many decision points (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary, not disclosed as a numeric ratio. Structural ≈ 54.5, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure and copy-limit violations (-8); no side deck plan (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 52.6 before modifiers; modifiers total -12 (within the -12 floor); then capped at 30 because the list is Illegal (copy-limit violations)


More TCG Info

Destiny HERO

Destiny HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top