DoomZ Deck #774544 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.

Deck DoomZ TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: DoomZ and Power Patron Xyz boards (DoomZ XII End - Drastrius, DoomZ Break - Diactorus, DoomZ XIII Over - Graflareio) built from Level 4 DoomZ and Medius/Theorealize access, with Vidolium as a 5000 ATK Pendulum finisher; Link and Xyz beatdown via Power Patron Link monsters; Purification and Mediclius are not in the list, so this is a weaker secondary route
  • Turn 1 (going first): Open DoomZ Change, Jupredo, Elara or Mulcharmy cards, search a DoomZ or Power Patron monster, and reach a Level 4 pair for a DoomZ Xyz while holding Ash, Ghost Ogre or Droll for the opponent's first activation (Inferred from text, no boards)
  • Turn 2 (going second): Use the 80% chance of at least one hand trap in six cards (Ash, Ghost Ogre, Droll, Nibiru, Evenly Matched) to stop the opponent's starter, then rebuild the Xyz line from the GY or Deck (Inferred)
  • Recovery: Medius and Theorealize Past Lull re-summon from Deck or GY, Fuwalos and Purulia draw when the board is empty, and Pot of Sloth refills the hand (Inferred from card text)
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adjust to a matchup

Why it scores here

The deck's core DoomZ and Power Patron package is present in 94% of hands by the archetype-core proxy (Inferred), so the engine is usually reachable, but no starter can be named with a reliable probability. Interaction is the deck's strongest system: 13 hand-trap-tagged cards, Solemn Judgment, Harpie's Feather Duster, Typhoon and Terminus cover both the going-first and going-second turns, which earned the interaction and going-second dimensions. Conversion and median output could only be read from card text because the export has no recorded boards, so the combo dimensions are Inferred and carry wide bands. Popularity and archetype usage did not earn points, and card scores were not averaged. The list is over its copy limit on Ash Blossom and has 54 off-archetype copies with only 25% exact-name purity, which lowers efficiency, and it has no side deck, so the final score is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype core card in 5) ≈ 0.94; no specific starter probability, so engine access is only partly measured (Inferred)
D2 Opening-Hand Quality & Brick Management 48 57 cards with 19 singletons and 3-copy hand traps; 14 of 33 distinct main-deck cards are conflicting or conditional (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text of Drastrius, Diactorus, Graflareio and Vidolium (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 13 hand-trap-tagged cards plus Medius/Theorealize re-summons give several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Sloth, Fuwalos, Purulia and Medius give draw and recovery; Pot of Prosperity needs 3 or 6 Extra Deck cards banished (Inferred from text)
D7 End-Board & Interaction Quality 72 Typhoon, Feather Duster, Solemn Judgment, Terminus, Evenly Matched and Regulus give layered interaction, with a copy-limit breach on Ash (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 P(at least one hand trap in 6 going second) ≈ 0.81; several removal and negate effects target the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium 5000 ATK and several 2400-2700 ATK Xyz monsters give a finishing threat, but Jupiter and Sargas are absent (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 33 distinct names; exact DoomZ name purity 25% and 16 tech cards, so the main deck is diffuse (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards: 11 Xyz and 4 Link, but core Extra cards such as Jupiter, Sargas and Mediclius are missing (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Requires remembering several conditional once-per-turn effects and a hand-trap timing plan with no side deck (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no Side Deck (-4); illegal_cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 53.8 before cap; capped to 30 because the deck is Illegal (copy limit breach on Ash Blossom), so this is a theoretical, structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand traps and free-chain negates cover both turns
  • Searchers and draw cards keep the hand moving
  • Strong Xyz finishing bodies in the Extra Deck

Weaknesses

  • Illegal copy count on Ash Blossom
  • Diffuse main deck with 25% exact archetype purity
  • No side deck
  • Missing several core Extra Deck cards from the usual build

Critical choke points

  • Reaching a Level 4 pair for a DoomZ Xyz depends on a few 3-copy starters
  • A single opponent interruption on the first Xyz Summon can stall the turn if no hand trap is held
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal single-copy card or a second archetype card Brings the deck inside the copy limit so it can receive a normal score
2 One or two tech cards (for example Pot of Prosperity or Harpie's Feather Duster) Core DoomZ or Power Patron cards Raises archetype purity and starter consistency
3 None A 5 to 10 card side deck Gives a post-side plan and lifts the side-deck score

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 against the TCG size rules; Ash Blossom & Joyous Spring run 3 copies against Semi-Limited limit 2; Five Limited cards each run at the limit of 1; Archetype purity 25% exact, 54 off-archetype copies
  • Inferred: Starter access probability from the archetype-core proxy; Hand-trap coverage from text tags; Going-first and going-second plans from card text
  • Provisional: Meta power and matchup fit (no dated meta sample); Median output without recorded boards
  • Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No side deck, so post-side performance cannot be assessed No win-rate telemetry exists for this deck

More TCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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