Greed Deck #774540 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3. Created Oct 27, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 46
Going Second 53

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 46
Going Second 53
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Stun
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Board pressure from Radiant Typhoon WIND monsters and high-ATK Extra Deck threats (Phantom Fortress Enterblathnir, Super Starslayer TY-PHON, Radiant Typhoon Fonix), backed by Quick-Play Spell recursion through Mystical Space Typhoon; Draw-engine card advantage from Mulcharmy Fuwalos, Pot of Sloth and Pot of Extravagance, converting into a longer game
  • Turn 1 (going first): Open on a searcher (Radiant Typhoon Krosea, Vision, Eldam, Swen) and hold hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird) to protect the first Quick-Play or Special Summon; no combo boards were supplied, so this is structural only
  • Turn 2 (going second): Use the six-card hand to present hand-trap interaction (7 hand traps, 15 negation-text cards) against the opponent's first extension, then summon the Extra Deck threat on the following turn
  • Recovery: Mystical Space Typhoon, Radiant Typhoon Chant, Ascendance and Manifestation recover from the GY when destroyed by MST; Radiant Typhoon Mandate can shuffle Quick-Play Spells back and draw
  • After siding: Not applicable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

This list is Illegal: three copies of Ash Blossom & Joyous Spring exceed the TCG Semi-Limited limit of two, so the structural score is capped and this is a theoretical read only. Structurally, the deck has real interaction density: seven hand traps, fifteen negation-text cards, and nineteen removal-text cards give it a strong end-board interaction profile, and Extra Deck threats of 2400 to 3400 ATK give it closing power. Consistency is moderate rather than strong: a single 3-copy starter is live in a 5-card opener only about 25% of the time, while the searcher-text group (19 cards) is live about 89% of the time, so the engine can usually start but often through a single line. The score does not come from averaging card strength or from the Greed archetype's popularity; no combos, guides, tournament data or Side Deck were supplied, so floor, median and ceiling output stay Inferred and Meta Power remains Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in 5 cards) ≈ 0.25 and searcher-text group P(≥1 in 5) ≈ 0.89; engine starts through many redundant searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 distinct Main Deck cards with 9 singletons; 7 hand traps and several Quick-Play Spells that need Mystical Space Typhoon out, so some hands are conditional or dead (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data; ceiling inferred from card text only, such as Radiant Typhoon recursion and Dark Time Wizard into Red-Eyes Exceed (Inferred)
D4 Combo Floor & Median Output 40 No recorded board distribution, so median output is unknown and set to a conservative inferred value (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent interaction routes (hand traps, MST recursion, Quick-Play Spell recursion via Chant, Manifestation and Ascendance) support continuation after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw engine from Mulcharmy Fuwalos, Pot of Sloth and Pot of Extravagance, with GY recursion of Radiant Typhoon Spells; no resource profile supplied (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high across hand traps, Forbidden Droplet and Crown, Number 75, Totem Bird, Varuroon negation text and Solemn Accusation (Inferred from text; flags verified)
D8 Going-Second & Board-Breaking Power 60 Going-second value depends on six-card hand quality and hand-trap coverage (P(≥1 hand trap in 6) ≈ 0.58); no going-second combo split is available (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck closers reach 2900 to 3400 ATK (Exceed, TY-PHON, Enterblathnir, Fonix), but no end-board or damage data is available (Verified stat / Inferred use)
D10 Main Deck Efficiency & Flexibility 55 55 Main Deck cards with 26 distinct cards and heavy 3-copy density; compact by design but the Illegal copy count weakens the slot count (Verified ratios / Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 11 distinct names with Link, Synchro, Xyz and Fusion mixed, so coverage is broad but needs several specific summon routes (Verified composition / Inferred)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share and matchup record are absent (Provisional)
D14 Pilotability & Error Tolerance 35 Many conditional Quick-Play lines, hand-trap timing and chain decisions raise decision load (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 51, Going First ≈ 46, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50.7 + 0.20*40 - 12 ≈ 36.5, then capped at 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 7 hand traps, 15 negation-text cards and 19 removal-text cards
  • Redundant searchers (19 searcher-text cards; ≈89% chance of at least one in an opening 5)
  • Strong closing Extra Deck threats at 2900 to 3400 ATK
  • Draw engine from Mulcharmy and the Pots for card advantage

Weaknesses

  • Illegal list: Ash Blossom is over the copy limit
  • No Side Deck, so no post-side adaptability
  • Many Quick-Play Spells depend on Mystical Space Typhoon being live, which raises brick risk
  • No combo or tournament data, so the power of the engine cannot be verified

Critical choke points

  • Mystical Space Typhoon: a single-copy-line dependency for Radiant Typhoon recursion
  • Ash Blossom over limit: the current list cannot be played in a sanctioned TCG event
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring One legal card of the same function (a second copy is already present, so a different hand trap or a Quick-Play interaction card is an option) Restores legality; the deck is Illegal as built and cannot receive a normal score until the copy count is fixed
2 One Pot of Sloth A Side Deck of 15 cards (currently absent) Side Deck is empty, so post-side adaptability is 10; adding a Side Deck would address D12 directly

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2, which makes the list Illegal; Main Deck 55 (legal range 40–60), Extra Deck 15 (legal range 0–15), Side Deck 0; Restricted-card status: Droll & Lock Bird and Radiant Typhoon Chant are Limited (1 copy each), Pot of Extravagance is Semi-Limited (2 copies); Usage stats: Ash Blossom 87%, Mulcharmy Fuwalos 85%, Droll & Lock Bird 53%, Pot of Sloth 51%
  • Inferred: Consistency estimates from hypergeometric draw odds; Interaction density scored from card text and role-hint tags; Strategy classification as Stun with Toolbox and Control secondary; Going-first and going-second power estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or matchup record)
  • Data gaps: No combos supplied: floor, median and ceiling output are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates No guides attached for the Greed archetype No Side Deck, so post-side behaviour cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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