DoomZ Deck #774532 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.

Deck DoomZ TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
38± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.5
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: DoomZ Xyz pressure: DoomZ Break - Diactorus, DoomZ XIII Over - Graflareio and DoomZ XII End - Drastrius, backed by Power Patron Link/Xyz support. Jupiter the Power Patron of Destruction (the archetype's usual finisher) is not run.; Mediclius-free Link pressure through Purification Power Patron is absent; the secondary route is Medius/Theorealize reanimation into the Xyz plan, plus Ars Magna recursion.
  • Turn 1 (going first): Open a DoomZ or Power Patron starter (Jupredo, DoomZ VII Seven - Elara, Mulcharmy Fuwalos/Purulia for draw), search or Special Summon a second DoomZ piece, and Xyz into DoomZ Break or XIII Over while holding Ash Blossom and Droll & Lock Bird for the opponent's first answer.
  • Turn 2 (going second): Use the six-card hand to hand-trap the opponent's first play (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird, Solemn Judgment), then rebuild through Mulcharmy draws and DoomZ searches.
  • Recovery: Mulcharmy draw engines, Pot of Sloth and Pot of Prosperity for card flow, and DoomZ Change or DoomZ Raiders to recover a DoomZ monster from the GY.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan. Any sideboarding would need the deck to be rebuilt first.

Why it scores here

The deck is scored as a system and not as an average of its card scores. Its strength is interaction density: 13 hand traps, 6 negation-text cards and 32 removal-text cards give it layered answers to the opponent's first plays, which earns the D7 and D5 scores. Its engine is noticeably loose. Only 18 of 57 main-deck copies carry the exact DoomZ name (25% purity), and the deck mixes DoomZ, Power Patron, Ars Magna, Medius/Theorealize, Mulcharmy and Greed/Change pieces. The probability model puts the archetype core at roughly 94% to appear in the opening five, but that is a proxy for starter access, not a measured combo rate, so the consistency scores stay moderate. No recorded boards, tournament link or side deck were supplied, so the ceiling and floor scores (D3, D4) are text-only inference and the side-deck score is low. The deck is Illegal because Ash Blossom & Joyous Spring is run three times against a Semi-Limited cap of two. That caps the result at a theoretical, structural-only score, and popularity did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 of a 3-copy card in opening 5) = 0.2447; archetype core group P(>=1 in hand5) = 0.9433 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and 20 searcher-text cards with 19 generic/non-archetype copies; brick risk is estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No median power index or starter-diversity data; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent lines via Mulcharmy draws, DoomZ searchers and Power Patron/Ars Magna recursion, but no route evidence (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw engine, Pot of Sloth and Pot of Prosperity offer card flow; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 62 13 hand traps, 6 negation-text and 32 removal-text cards across Ash, Ghost Ogre, Nibiru, Solemn Judgment, Droll and Ars Magna answers (Verified text plus Inferred strength)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage: P(>=1 hand trap in hand6) = 0.8055; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 48 Closing power rests on DoomZ Xyz ATK 2400-2700; the Jupiter finisher is not run (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 58 57 main with 33 distinct cards and 19 generic copies; the size is legal, but archetype purity is 25% (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots with 11 Xyz and 4 Link cards, and several Extra Deck cards are one-of flex picks (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Xyz and hand-trap sequencing with many decision points; moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary used for interaction emphasis only as a disclosed reading. Structural ≈ 48.5, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-6); Limited-card burden (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal-deck cap applied, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 13 hand traps and 32 removal-text cards
  • Strong going-second hand-trap coverage (P(>=1 hand trap in hand6) = 0.81)
  • Redundant draw and card-flow engine (Mulcharmy, Pot of Sloth, Pot of Prosperity)
  • Large Extra Deck of DoomZ and Power Patron Xyz/Link options

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring over the copy limit
  • Loose engine: only 25% exact-archetype purity with many off-archetype copies
  • No side deck and no post-side plan
  • No recorded combo boards, so ceiling and floor are unmeasured
  • Key archetype finisher (Jupiter) not run

Critical choke points

  • Three Ash Blossom copies must be cut to two before the list is legal
  • Starter access depends on DoomZ and Power Patron cards that the proxy estimates at about 94% core presence, but that rate has not been measured
  • Any single Xyz-material failure removes the main pressure route
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-restricted DoomZ or Power Patron card Restores legality (Semi-Limited limit is 2) without losing the hand-trap package
2 Generic non-archetype tech copies A DoomZ-named monster or spell Raises exact-name purity and starter consistency, which is the main structural weakness
3 None (no side deck present) A 5 to 10 card side deck of targeted answers Gives the list a post-side plan, which the D12 score currently lacks

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2; Main 57 and Extra 15 are within the TCG size rules; Side 0 is legal; Six Limited cards each run at 1 copy, which is within limit; Exact-name purity 25% (18 of 57 main copies); 13 hand traps, 32 removal-text cards; Archetype core presence: 24 copies, inclusion 100% in the usage stats for the core
  • Inferred: Opening-hand starter access (P(>=1 starter in 5) ~ 0.94 proxy); Brick and hand-trap coverage estimates; Interaction strength from card text (negation and removal hints); Going-second hand-trap coverage (P = 0.81)
  • Provisional: Meta Power (null) and matchup fit (D13): no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional without a dated metagame sample No side deck, so post-side performance cannot be assessed

More TCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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