Infernoble Knight Deck #774526 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Radiant Typhoon Eldam x3. Created Oct 27, 2026 by YGO Mod.

Deck Infernoble Knight TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Radiant Typhoon Quick-Play chain that Special Summons Radiant Typhoon Fonix and the Link/Xyz boss monsters (Varuroon Marine Eidolon, Enterblathnir, Super Starslayer TY-PHON, Divine Arsenal AA-ZEUS) to take the board; Greed draw engine (Mulcharmy, Pot of Sloth, Pot of Extravagance) grinding card advantage in long games
  • Turn 1 (going first): Open Mystical Space Typhoon and Radiant Typhoon starters, chain Quick-Play Spells to hand-summon Radiant Typhoon monsters, and build an end board with Fonix or Varuroon
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Evenly Matched, Dominus Purge) plus Mystical Space Typhoon on the opponent's set backrow, then recover through Radiant Typhoon recursion
  • Recovery: Radiant Typhoon Mandate and the Radiant Typhoon Quick-Play recursion effects return Quick-Play Spells and Radiant Typhoon monsters from GY and Deck (text read, Inferred)
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated

Why it scores here

The list is scored as a connected system: a Radiant Typhoon Quick-Play engine (Mystical Space Typhoon, Quick-Play Spells and hand-summon Radiant Typhoon monsters) is supported by a Greed draw package and roughly ten hand-trap and interaction cards, with Link, Xyz and Synchro finishers in the Extra Deck. It reliably opens a plan through the hand-summon starters and Mystical Space Typhoon, and the interaction suite (Ash Blossom, Droll and Lock Bird, Evenly Matched, Dominus Purge, Totem Bird, Enterblathnir) gives it layered end-board and going-second answers. Its weaknesses are a sparse combo record (no recorded boards, so ceiling and median are text-only Inferred estimates), a 45 percent hand-trap rate that depends on one card-type hand, no side deck, and an Illegal list. The declared archetype (Infernoble Knight) has no matching cards, so the real engine (Radiant Typhoon, 27 copies) is scored; archetype popularity and usage stats confirm the list is real but earn no points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 of a 3-copy starter in 5-card hand) = 0.25 per card; 4 hand-summon Radiant Typhoon starters give multiple routes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 7 singleton cards and 3 copies of Pot of Sloth and Pot of Extravagance-type draw spells add dead-card risk; 5 hand traps (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling from card text of Fonix, Varuroon and the Link/Xyz finishers (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has 0 parseable boards, so median is not measured and is estimated low-mid from text (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple Quick-Play Spell triggers and Radiant Typhoon recursion give independent recovery lines (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Pot of Sloth and Radiant Typhoon Vision/Ascendance regenerate cards (Inferred from text)
D7 End-Board & Interaction Quality 68 Ash Blossom, Droll and Lock Bird, Evenly Matched, Dominus Purge, Totem Bird and Enterblathnir give layered interaction (Inferred semantic read of text)
D8 Going-Second & Board-Breaking Power 60 45.2 percent chance of at least one hand trap in a 6-card going-second hand (Inferred hypergeometric); no going-second combo data
D9 Offensive Pressure & Closing Power 62 Fonix at 3000 ATK, ZEUS at 3000 ATK, TY-PHON at 2900 ATK and Enterblathnir at 2900 ATK as finishers (verified card stats)
D10 Main Deck Efficiency & Flexibility 50 55 main and 15 extra are legal sizes, but 70 off-archetype copies and 24 distinct main cards dilute engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across 11 distinct cards, with Totem Bird and Enterblathnir at 2 copies each (verified composition)
D12 Side Deck Adaptability 25 No side deck registered (side_count 0); post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Quick-Play chains with many optional triggers, high decision load (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6). Final formula: Illegal list: no normal Final Contextual score. Unrounded 0.80*56 + 0.20*45 + (-6 banlist exposure) = 48, capped to 35 as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps plus Mystical Space Typhoon and backrow negation
  • Multiple hand-summon starters with recursion for recovery
  • Several 2900-3000 ATK finishers across Main and Extra Deck

Weaknesses

  • Illegal copy counts for Ash Blossom and Pot of Extravagance
  • Declared archetype does not match the engine actually built
  • No side deck and no recorded combos to validate the ceiling

Critical choke points

  • Mystical Space Typhoon (3 copies) is the key Quick-Play trigger; a single-card dependency for many lines
  • Hand-trap density (5 cards) against a 45 percent going-second hit rate
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-restricted card of the Radiant Typhoon engine or a Main Deck staple Brings the list within the Semi-Limited limit of 2
2 1 copy of Pot of Extravagance 1 non-restricted draw or search card Brings the list within the Semi-Limited limit of 2 and reduces Greed off-archetype dependence
3 A side deck of 3 to 15 cards Post-side plan cannot be evaluated without side cards

Evidence & confidence

  • Verified: Legality: Illegal, 55 main, 15 extra, 0 side; Ash Blossom and Pot of Extravagance over copy limit; Card stats and text for the listed cards; Archetype usage stats: 29 rows, 19 of 25 core cards present
  • Inferred: Hypergeometric starter, hand-trap and brick estimates; Interaction and recursion read from card text; Going-first and going-second scores
  • Provisional: Meta Power (null, no dated sample); Tournament reliability and matchup fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck registered Title is null; archetype label Infernoble Knight does not match the engine (Radiant Typhoon) actually built Meta Power provisional unless a dated metagame sample is supplied

More TCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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