Radiant Typhoon Deck #774524 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Radiant Typhoon Eldam x3. Created Oct 27, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 58
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 54
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Radiant Typhoon Extra Deck threats (Varuroon, Fonix, Totem Bird and Xyz/Link boards) built off the Quick-Play Spell and Mystical Space Typhoon engine; Link and Xyz boards (Hraesvelgr, Enterblathnir, TY-PHON, Zeus) are listed in the Extra Deck; their recorded boards are absent, so this is text-only inference
  • Turn 1 (going first): Open a Radiant Typhoon starter (Krosea, Vision, Ascendance, Manifestation, Chant) and use Mystical Space Typhoon to keep the engine running; go to the Extra Deck when a Quick-Play Spell or MST is in the GY. Estimated at least one core starter in hand ≈ 0.97 (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Evenly Matched and Varuroon (the Vibrant Vortex) as hand traps and negates to stop the opponent's first board, then rebuild through Radiant Typhoon searchers. Hand-trap presence in a 6-card hand ≈ 0.45 (Inferred)
  • Recovery: Recover through Radiant Typhoon searchers (Eldam, Swen, Vision, Ascendance) and Quick-Play recursion (Mandate, Hey Space Trunade); a Quick-Play Spell or MST in the GY enables several Special Summon routes (Inferred from card text)
  • After siding: None: the Side Deck is empty, so no post-side plan exists in this list

Why it scores here

The deck's engine is reliable on paper: the archetype core (26 copies) gives a hypergeometric P(at least one core card in a 5-card opening hand) of about 0.97, and 19 searcher-text cards add redundancy. Interaction is the strongest part of the system, with 5 hand traps, 10 negation-text cards and 14 removal-text cards. Its weak points are archetype purity (only 38.6% exact-name copies, with Greed, Mulcharmy, Cyclone and Dominus filling the rest) and the lack of any recorded boards, so the combo ceiling and median are text-only inferences. The deck is also Illegal: Ash Blossom and Pot of Extravagance run 3 copies against a Semi-Limited limit of 2, so the score is capped for a theoretical, structural-only read. Popularity did not earn points (usage stats only confirm the archetype core), and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype-core card in 5-card hand) ≈ 0.97 across 26 core copies; searcher-text group P ≈ 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram 14 triple-copies, 7 singletons; 43 off-archetype copies and 5 hand traps raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards (total combos 0); conversion read from card text only (Inferred)
D4 Combo Floor & Median Output 50 No combo evidence, so the median is unmeasured and set by text inference only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Mystical Space Typhoon recursion and multiple Quick-Play Special Summon routes give partial redundancy; no board data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Quick-Play recursion (Mandate, Manifestation) and searchers recover resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 5 hand traps, 10 negation-text and 14 removal-text cards; Ash Blossom is over the copy limit (Verified flags / Inferred semantics)
D8 Going-Second & Board-Breaking Power 62 Hand-trap presence in a 6-card hand ≈ 0.45; board breakers Dominus Purge, Evenly Matched and Hey Space Trunade (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck closers include Fonix (3000 ATK), Divine Arsenal AA-ZEUS (3000 ATK) and TY-PHON (2900 ATK); no board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards, 24 distinct, only 38.6% exact-name archetype purity; 4 tech/hand-trap slots compete with the engine (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards: 8 Xyz, 6 Link, 1 Synchro; several Link/Xyz picks are not supported by recorded boards (Verified composition / Inferred)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards): no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Quick-Play and Special Summon conditions plus Xyz/Link routing need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); empty_side_deck (-2); illegal_cap (-14). Final formula: Illegal cap: normal formula 0.80*Structural(57) + 0.20*TournamentReliability(45) = 54.6, minus 10 total modifiers = 44.6; capped at 30 because the deck is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (26 copies) with a 0.97 chance of at least one core card in a 5-card opening hand
  • Strong interaction suite: 5 hand traps plus negation and removal text across the Main and Extra Deck
  • Multiple Quick-Play and Special Summon routes give some resilience

Weaknesses

  • Illegal copy counts for Ash Blossom and Pot of Extravagance
  • Low archetype purity (38.6%) with Greed, Mulcharmy, Cyclone and Dominus filling the rest
  • No Side Deck
  • No recorded boards, so combo ceiling and median are unmeasured

Critical choke points

  • Quick-Play Spell / Mystical Space Typhoon access drives most Special Summon routes
  • Copy-limit violations must be fixed before the list can be scored normally
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Legal filler (copy limit fix) Brings the copy count to the Semi-Limited limit of 2
2 1 Pot of Extravagance Legal filler (copy limit fix) Brings the copy count to the Semi-Limited limit of 2
3 Off-archetype tech slots Additional Radiant Typhoon cards or a Side Deck Raises exact-name purity and gives a post-side plan (D10/D12)

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 sizes are within the TCG size rules; Ash Blossom & Joyous Spring 3 copies vs legal 2 (Semi-Limited); Pot of Extravagance 3 copies vs legal 2 (Semi-Limited); Exact-name archetype purity 38.6%; Side Deck is empty
  • Observed: Archetype usage stats: 12 of 18 core cards present (66.7%)
  • Inferred: P(≥1 core card in 5-card hand) ≈ 0.97; Hand-trap presence in a 6-card hand ≈ 0.45; Interaction density is high from card text; Combo ceiling and median from card text only
  • Provisional: Meta Power (null); Matchup and format fit (D13 = 50)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side adaptability is unmeasured Deck title is null

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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