Goblin Deck #774523 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 27, 2026 by YGO Mod.

Deck Goblin TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
25± 8/ 100
Power Score
Structural 47
Reliability 38
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Kali Yuga, AA-ZEUS, Undying Legion, Pumpking the Great Ghost King) reached through Call of the Haunted and Mulcharmy/Phantom Knights card flow; Link and Xyz pressure from Goblin Biker, Sky Striker and Phantom Knights Extra Deck monsters
  • Turn 1 (going first): Set up with Mulcharmy Meowls / Fuwalos draw-and-recycle effects and Call of the Haunted, then protect the line with hand traps (Ash Blossom, Ghost Ogre, Skull Meister) held up on the opponent's turn
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Droll & Lock Bird, Dominus Impulse) to answer the opponent's first summon or search, then rebuild through Mulcharmy and Hubrow draws
  • Recovery: Mulcharmy draw effects, Ectoplasmic Fortification draws, and GY-recursion through Call of the Haunted and Mezuki to rebuild after interaction
  • After siding: Not supported: the list has no Side Deck, so there is no post-side plan

Why it scores here

The deck's engine is split across several sub-archetypes (Call of the Haunted, Mulcharmy, Phantom Knights, PSY-Frame, Death and Dominus), with exact-name archetype purity of only 5.7%, so the starters do not reliably chain into one line. Its strongest feature is interaction density: 11 hand traps, 14 negation-text cards and 27 removal-text cards give it several ways to answer the opponent's first play, which earns the Interaction and Resilience scores. Conversion and median output could not be measured because no recorded boards exist, so those scores are text-based inferences and carry low weight. The deck has no Side Deck and is illegal as submitted (three copy-limit violations), so its Final score is capped low and the result is structural-only. Popularity of the Goblin name and archetype-standard cards earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.25; archetype-core group reaches ≥1 in hand ≈ 0.94 but spans unrelated engines (Inferred)
D2 Opening-Hand Quality & Brick Management 42 11 hand traps and 11 tech cards provide playable hands, but 66 off-archetype copies and several 3-of hand-trap copies raise the dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from text only, via Call of the Haunted plus Pumpking and Mulcharmy recursion into Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown; scored low for the lack of a single shared starter (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple summon routes (Mulcharmy, Skull Meister, Hubrow, Mezuki) and 11 hand traps keep independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy and Ectoplasmic Fortification draw cards and Call of the Haunted recurs monsters, but no net card-advantage data exists (Inferred)
D7 End-Board & Interaction Quality 62 14 negation-text and 27 removal-text cards, plus Dominus Spark and Vortex of Time, give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Dominus Impulse, Ash Blossom, Ghost Ogre and Skull Meister answer a going-second board; Wandering Titan and Kali Yuga add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 58 Kali Yuga (3500 ATK), AA-ZEUS (3000 ATK), Pumpking (2400 ATK) and Goblin Bikers Gone Wild (2400 ATK) give closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 29 distinct cards and 14 singletons; 66 off-archetype copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots across 13 distinct cards from unrelated families (Dark Ceruvim, Kali Yuga, Undying Legion, AA-ZEUS, Phantom Knights), with 3 single-copy link/Xyz cards needing specific summons (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; the archetype is not a format benchmark (Provisional)
D14 Pilotability & Error Tolerance 40 Many separate lines with multiple sub-archetype engines and timing-sensitive hand traps demand high decision-making (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, not separately weighted. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-4); no side deck (-2); illegal list cap (-20). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(38) = 45, then the illegal-list cap applies (Final capped at 25). Result is structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps plus 14 negation-text cards answer most early plays
  • High-impact Extra Deck closers (Kali Yuga 3500 ATK, AA-ZEUS 3000 ATK)
  • Draw engines (Mulcharmy, Ectoplasmic Fortification) help the deck recover card advantage

Weaknesses

  • Three copy-limit violations make the list illegal as submitted
  • Five sub-archetypes compete for the same slots, weakening engine coherence
  • No Side Deck, so there is no post-side plan
  • No recorded boards, so combo conversion and median output are unmeasured

Critical choke points

  • Call of the Haunted is needed to convert Pumpking and Mulcharmy lines into board
  • Hand-trap availability on the opponent's turn: a hand without Ash Blossom, Ghost Ogre or Skull Meister has little answer to a first play
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-restricted hand trap or staple Brings the copy count to the Semi-Limited limit of 2 and makes the list legal
2 1 Dominus Impulse 1 non-restricted trap or staple Brings the copy count to the Semi-Limited limit of 2
3 1 S:P Little Knight 1 Link monster from the Charmer or Sky Striker line Brings the copy count to the Limited limit of 1 and reduces dependence on a restricted card
4 Off-archetype Extra Deck picks (Dark Ceruvim Irisfil, Divine Arsenal AA-ZEUS) Cards from the Call of the Haunted or Mulcharmy line Reduces engine conflicts so Call of the Haunted and Mulcharmy lines connect more often
5 A 15-card Side Deck Gives a post-side plan and answers known matchups in best-of-3 play

Evidence & confidence

  • Verified: Illegal status: 3 copy-limit violations (Ash Blossom, Dominus Impulse, S:P Little Knight); Main 55 / Extra 15 / Side 0 counts; Card text and stats for all 55 Main and 15 Extra cards
  • Inferred: Starter probability ≈ 0.25 for 3-copy starters in a 5-card opening hand; Hand-trap density and brick rate from composition; Interaction quality from negation and removal text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits are Inferred No Side Deck: post-side adaptability cannot be measured Meta Power is provisional without a dated metagame sample

More TCG Info

Goblin

Goblin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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