Goblin Deck #774523 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Changshi the Spiridao x1
- Droll & Lock Bird x1
- Goblin Biker Dugg Charger x1
- Goblin Bikers Gone Wild x1
- Goblin Zombie x1
- Hubrow, Founder of the Ominous Observers x3
- Mezuki x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Skull Meister x3
- Stare of the Snake Hair x2
- The Phantom Knights of Doomed Soleret x3
- Wandering Titan of Tartarus x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Cosmic Cyclone x3
- Ectoplasmic Fortification x2
- Goblin Biker Grand Breakout x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- Vortex of Time x1
- Call of the Haunted x2
- Dominus Impulse x3
- Dominus Spark x3
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x2
- Sky Striker Ace - Azalea x1
- The Phantom Knights of Rusty Bardiche x1
- D/D/D Duo-Dawn King Kali Yuga x1
- Dark Ceruvim Irisfil x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Goblin Biker Big Gabonga x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- The Undying Legion x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 44 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Kali Yuga, AA-ZEUS, Undying Legion, Pumpking the Great Ghost King) reached through Call of the Haunted and Mulcharmy/Phantom Knights card flow; Link and Xyz pressure from Goblin Biker, Sky Striker and Phantom Knights Extra Deck monsters
- Turn 1 (going first): Set up with Mulcharmy Meowls / Fuwalos draw-and-recycle effects and Call of the Haunted, then protect the line with hand traps (Ash Blossom, Ghost Ogre, Skull Meister) held up on the opponent's turn
- Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Droll & Lock Bird, Dominus Impulse) to answer the opponent's first summon or search, then rebuild through Mulcharmy and Hubrow draws
- Recovery: Mulcharmy draw effects, Ectoplasmic Fortification draws, and GY-recursion through Call of the Haunted and Mezuki to rebuild after interaction
- After siding: Not supported: the list has no Side Deck, so there is no post-side plan
Why it scores here
The deck's engine is split across several sub-archetypes (Call of the Haunted, Mulcharmy, Phantom Knights, PSY-Frame, Death and Dominus), with exact-name archetype purity of only 5.7%, so the starters do not reliably chain into one line. Its strongest feature is interaction density: 11 hand traps, 14 negation-text cards and 27 removal-text cards give it several ways to answer the opponent's first play, which earns the Interaction and Resilience scores. Conversion and median output could not be measured because no recorded boards exist, so those scores are text-based inferences and carry low weight. The deck has no Side Deck and is illegal as submitted (three copy-limit violations), so its Final score is capped low and the result is structural-only. Popularity of the Goblin name and archetype-standard cards earned no points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.25; archetype-core group reaches ≥1 in hand ≈ 0.94 but spans unrelated engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 11 hand traps and 11 tech cards provide playable hands, but 66 off-archetype copies and several 3-of hand-trap copies raise the dead-card rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read from text only, via Call of the Haunted plus Pumpking and Mulcharmy recursion into Extra Deck bosses (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown; scored low for the lack of a single shared starter (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple summon routes (Mulcharmy, Skull Meister, Hubrow, Mezuki) and 11 hand traps keep independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy and Ectoplasmic Fortification draw cards and Call of the Haunted recurs monsters, but no net card-advantage data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 14 negation-text and 27 removal-text cards, plus Dominus Spark and Vortex of Time, give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Dominus Impulse, Ash Blossom, Ghost Ogre and Skull Meister answer a going-second board; Wandering Titan and Kali Yuga add board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Kali Yuga (3500 ATK), AA-ZEUS (3000 ATK), Pumpking (2400 ATK) and Goblin Bikers Gone Wild (2400 ATK) give closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards with 29 distinct cards and 14 singletons; 66 off-archetype copies lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots across 13 distinct cards from unrelated families (Dark Ceruvim, Kali Yuga, Undying Legion, AA-ZEUS, Phantom Knights), with 3 single-copy link/Xyz cards needing specific summons (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; the archetype is not a format benchmark (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many separate lines with multiple sub-archetype engines and timing-sensitive hand traps demand high decision-making (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, not separately weighted. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-4); no side deck (-2); illegal list cap (-20). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(38) = 45, then the illegal-list cap applies (Final capped at 25). Result is structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 11 hand traps plus 14 negation-text cards answer most early plays
- High-impact Extra Deck closers (Kali Yuga 3500 ATK, AA-ZEUS 3000 ATK)
- Draw engines (Mulcharmy, Ectoplasmic Fortification) help the deck recover card advantage
Weaknesses
- Three copy-limit violations make the list illegal as submitted
- Five sub-archetypes compete for the same slots, weakening engine coherence
- No Side Deck, so there is no post-side plan
- No recorded boards, so combo conversion and median output are unmeasured
Critical choke points
- Call of the Haunted is needed to convert Pumpking and Mulcharmy lines into board
- Hand-trap availability on the opponent's turn: a hand without Ash Blossom, Ghost Ogre or Skull Meister has little answer to a first play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-restricted hand trap or staple | Brings the copy count to the Semi-Limited limit of 2 and makes the list legal |
| 2 | 1 Dominus Impulse | 1 non-restricted trap or staple | Brings the copy count to the Semi-Limited limit of 2 |
| 3 | 1 S:P Little Knight | 1 Link monster from the Charmer or Sky Striker line | Brings the copy count to the Limited limit of 1 and reduces dependence on a restricted card |
| 4 | Off-archetype Extra Deck picks (Dark Ceruvim Irisfil, Divine Arsenal AA-ZEUS) | Cards from the Call of the Haunted or Mulcharmy line | Reduces engine conflicts so Call of the Haunted and Mulcharmy lines connect more often |
| 5 | A 15-card Side Deck | Gives a post-side plan and answers known matchups in best-of-3 play |
Evidence & confidence
- Verified: Illegal status: 3 copy-limit violations (Ash Blossom, Dominus Impulse, S:P Little Knight); Main 55 / Extra 15 / Side 0 counts; Card text and stats for all 55 Main and 15 Extra cards
- Inferred: Starter probability ≈ 0.25 for 3-copy starters in a 5-card opening hand; Hand-trap density and brick rate from composition; Interaction quality from negation and removal text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits are Inferred No Side Deck: post-side adaptability cannot be measured Meta Power is provisional without a dated metagame sample
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