Phantom Knights Deck #774522 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 27, 2026 by YGO Mod.

Deck Phantom Knights TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
25± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Phantom Knights and Call of the Haunted boards converted into Link/Xyz pressure (Pumpking, Rusty Bardiche, Wollow, Undying Legion); Wandering Titan of Tartarus and PSY-Frame Driver as high-ATK finishers after a disruption-supported turn
  • Turn 1 (going first): Open on Call of the Haunted or Hubrow/Mulcharmy searchers, establish a Zombie or Phantom Knights Level-stack, and Xyz or Link into Pumpking or Rusty Bardiche, holding hand traps for the opponent's first answer
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Skull Meister, Droll & Lock Bird, PSY-Framegear Gamma, Dominus Impulse) to slow the opponent's first board, then rebuild through Mulcharmy draws and Call of the Haunted recursion
  • Recovery: Recover through Mulcharmy draw effects, Ectoplasmic Fortification and Stare of the Snake Hair searches, and Call of the Haunted returning a monster from the GY
  • After siding: No side deck is registered; a legal post-side plan cannot be evaluated

Why it scores here

The deck has a real Phantom Knights and Call of the Haunted core: Mulcharmy, Call of the Haunted and the Phantom Knights Spell/Trap package give a recognisable starter set and several routes to a board. Its interaction is the strongest part, with 11 hand traps and 14 negation-text cards that give it resilience against the opponent's first answer, especially when going second. The main weakness is consistency: archetype purity is only 8.6% exact-name, the list runs 64 off-archetype copies across several sub-engines, and 14 singleton slots make the opening hand less reliable. The score is capped because the list is illegal: three cards exceed their copy limits (Ash Blossom and Dominus Impulse at 3 copies, S:P Little Knight at 2). Popularity and meta share earned no points, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.86, but the engine needs two or more pieces to go live (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eleven singleton-heavy slots and several conflicting Normal Summon or Spell/Trap requirements raise the brick rate; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards are present, so ceiling is text-only from Call of the Haunted and Pumpking/Rusty Bardiche lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is an inference from starter diversity and the 64 off-archetype copies (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and Mulcharmy draws offer independent routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws, Stare of the Snake Hair and Ectoplasmic Fortification give recovery, but the GY-recursion chain is untested (Inferred)
D7 End-Board & Interaction Quality 65 Eleven hand traps and 14 negation-text cards, though most are single-copy or limited (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Dominus Spark/Impulse help after a board is set, but there is no dedicated board-breaker (Inferred)
D9 Offensive Pressure & Closing Power 50 Pumpking, Rusty Bardiche and Wandering Titan give high ATK, but closing depends on keeping the engine running (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Compact in intent, but 29 distinct main-deck cards with a low-purity mix of sub-archetypes lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Nine Xyz and six Link monsters, with several strong Extra Deck options but limited redundancy (Verified structure, Inferred use)
D12 Side Deck Adaptability 35 No side deck is registered, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 50 Requires precise sequencing of hand traps, Xyz/Link summons and archetype-specific resolution, so pilot skill is high (Inferred)

How the score was computed

Strategy profile: Midrange (meta-neutral: D13 dropped and weights renormalised over 93). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Meta provisional: 0.80*Structural(53) + 0.20*TournamentReliability(45) ≈ 52, then -12 banlist-exposure modifier ≈ 40; capped at 25 because the list is Illegal (theoretical, structural-only score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and 14 negation-text cards give strong early interaction
  • Archetype core (Phantom Knights, Call of the Haunted, Mulcharmy) is consistently present
  • Nine Xyz and six Link monsters give broad Extra Deck coverage

Weaknesses

  • Illegal copy-limit violations on three cards
  • Low archetype purity (8.6%) across many sub-engines
  • No side deck, so no post-side plan
  • No combo data, so floor and ceiling are unverified

Critical choke points

  • Call of the Haunted and Pumpking-based lines depend on a small number of specific Zombie and Level-6 monsters
  • Losing the Mulcharmy draw engine removes most of the recovery plan
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Dominus Impulse Legal-copy replacements (or remove the excess copies) Fixes the copy-limit violations so the list can receive a normal evaluation
2 One copy of S:P Little Knight A Limited-compliant Extra Deck Link alternative Brings the Limited card to its legal single copy
3 Off-archetype singletons Additional Call of the Haunted or Phantom Knights support Raises archetype purity and reduces brick risk

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0; copy-limit violations for Ash Blossom, Dominus Impulse and S:P Little Knight; Card text for the listed hand traps and engines
  • Inferred: Starter probability ≈ 0.86 (hypergeometric on the core group); Interaction density and resilience ratings from card text; Going-first and going-second plans from text and probabilities
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link); Post-side adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered no guides attached

More TCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top