Call of the Haunted Deck #774521 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 27, 2026 by YGO Mod.

Deck Call of the Haunted TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
38± 8/ 100
Power Score
Structural 51
Reliability 48
Going First 47
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 47
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Unclear. No recorded boards exist. Plausible routes are Call of the Haunted recursion into Pumpking and Zombie beatdown, plus Link/Xyz boss pressure from the Extra Deck.; Goblin, PSY-Frame, and Phantom Knights sub-archetype payoffs, all of which are thin in count.
  • Turn 1 (going first): Open with a searcher (Ectoplasmic Fortification, Stare of the Snake Hair, Goblin Biker Dugg Charger) and try to reach a single-card Call of the Haunted or Pumpking line. The hand may lack a second starter.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Skull Meister, Droll & Lock Bird, Dominus Spark) to disrupt the opponent's board, then rebuild through Mezuki and Hubrow. Lock Bird and Dominus Impulse are over the copy limit as built.
  • Recovery: Recursion through Mezuki, Changshi the Spiridao, Officiating Reverie and Wandering Titan, plus Call of the Haunted's Graveyard target.
  • After siding: Not evaluable. The side deck is empty (0 cards), so no post-side plan is recorded.

Why it scores here

The deck is Illegal as built: three cards exceed their copy limits (Ash Blossom, Dominus Impulse, S:P Little Knight), so this is a theoretical, structural-only read capped low. Structurally it is a Toolbox list with a dense interaction layer of 11 hand traps and 14 negation-text cards, which gives it real going-second disruption and interruption resilience (Inferred). The engine is the weak point: only 12 of 55 main cards are exact Call of the Haunted names (17.1% purity), and the rest spread across Dominus, Mulcharmy, Phantom Knights, Death, Goblin, PSY-Frame and generic cards, so no single line is reliably repeatable. No combo boards, tournament link, or guides exist, so the floor, median and ceiling are text-only estimates, and the score reflects the system (consistency, interaction, and recovery) rather than an average of card scores. Popularity and archetype usage do not earn points here, and the empty side deck and Illegal status hold the final score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(>=1 Call of the Haunted in opening 5) = 0.175 with 2 copies; the engine needs two or more separate starters from a 17%-pure list (Inferred)
D2 Opening-Hand Quality & Brick Management 52 11 hand traps and 9 searchers give functional hands, but multiple sub-archetype bricks and 14 singletons add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is a text-only read of Pumpking, Mezuki, Changshi and Wandering Titan lines (Inferred)
D4 Combo Floor & Median Output 40 No combo median is available; the expected output is low because most starters are off-engine (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps, Mezuki/Changshi/Hubrow recursion and multiple redundant starters give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 9 searcher-text cards and graveyard recursion recover resources, but there is no float or drain data (Inferred)
D7 End-Board & Interaction Quality 66 14 negation-text and 27 removal-text cards, with Dominus Spark and Ash Blossom layering, give strong end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Dominus Impulse give real going-second board disruption; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck includes 2400-2700 ATK bosses, but the most important ones (Wollow, Undying Legion, Kali Yuga) are not in the list (Verified card data, Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards, 29 distinct, and only 17.1% exact-archetype purity dilute consistency; Illegal copy counts further reduce efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots across 13 distinct Xyz/Link cards with several mandatory materials and 6 missing core extras (Verified counts, Inferred)
D12 Side Deck Adaptability 15 No side deck (0 cards) and no post-side data, so adaptability cannot be credited (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament context or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many sub-archetype decision points and multi-branch recursion lines raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (structural weights from Toolbox profile; no separate blend). Structural ≈ 51, Going First ≈ 47, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural(51) + 0.20*TournamentReliability(48) + ContextModifiers(-12) = 38; Meta provisional; Illegal, so structural-only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction layer: 11 hand traps, 14 negation-text and 27 removal-text cards
  • Multiple recursion routes (Mezuki, Changshi, Hubrow, Officiating Reverie)
  • Several overlapping searchers (9 searcher-text cards)

Weaknesses

  • Illegal as built: three copy-limit violations
  • Low archetype purity (17.1%) and no single coherent engine
  • No side deck, so no post-side plan
  • Several core Extra Deck bosses are missing from the list

Critical choke points

  • Call of the Haunted (2 copies) is the main engine trap and has only a 17.5% chance to appear in a 5-card opening hand
  • Pumpking the King of Grave Ghosts (3 copies) depends on Call of the Haunted or other Zombie Level 6 targets to function
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, and S:P Little Knight (or drop Droll & Lock Bird's duplicate slot) Replacement tech or hand traps that are legal at their copy limits The list is Illegal as built; fixing copy counts is a prerequisite for any valid score.
2 Off-archetype cards outside the Call of the Haunted/Pumpking core (for example Goblin, PSY-Frame and Phantom Knights filler that is not in the usage core) More Call of the Haunted/Pumpking-compatible starters and recursion Raises archetype purity and engine consistency, which is the main structural weakness.
3 Empty side deck A 15-card side deck with anti-hand-trap and floodgate options Gives a post-side plan and lifts D12 from near zero.

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts are within the TCG size rules; Three copy-limit violations (Ash Blossom 3/2, Dominus Impulse 3/2, S:P Little Knight 2/1); Archetype purity 17.1% (12 of 70 archetype-tagged copies); Deck has no tournament link and no guides
  • Inferred: Engine accessibility from hypergeometric odds (0.175 for 2 Call of the Haunted); Interaction strength from card text (11 hand traps, 14 negation texts); Recursion and resilience from card text; Going-first and going-second splits from text, not boards
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Side-deck adaptability (D12) since no side is present
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No side deck: post-side adaptability cannot be evaluated

More TCG Info

Call of the Haunted

Call of the Haunted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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