Call of the Haunted Deck #774521 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Changshi the Spiridao x1
- Droll & Lock Bird x1
- Goblin Biker Dugg Charger x1
- Goblin Bikers Gone Wild x1
- Goblin Zombie x1
- Hubrow, Founder of the Ominous Observers x3
- Mezuki x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Skull Meister x3
- Stare of the Snake Hair x2
- The Phantom Knights of Doomed Soleret x3
- Wandering Titan of Tartarus x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Cosmic Cyclone x3
- Ectoplasmic Fortification x2
- Goblin Biker Grand Breakout x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- Vortex of Time x1
- Call of the Haunted x2
- Dominus Impulse x3
- Dominus Spark x3
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x2
- Sky Striker Ace - Azalea x1
- The Phantom Knights of Rusty Bardiche x1
- D/D/D Duo-Dawn King Kali Yuga x1
- Dark Ceruvim Irisfil x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Goblin Biker Big Gabonga x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- The Undying Legion x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 47 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Unclear. No recorded boards exist. Plausible routes are Call of the Haunted recursion into Pumpking and Zombie beatdown, plus Link/Xyz boss pressure from the Extra Deck.; Goblin, PSY-Frame, and Phantom Knights sub-archetype payoffs, all of which are thin in count.
- Turn 1 (going first): Open with a searcher (Ectoplasmic Fortification, Stare of the Snake Hair, Goblin Biker Dugg Charger) and try to reach a single-card Call of the Haunted or Pumpking line. The hand may lack a second starter.
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Skull Meister, Droll & Lock Bird, Dominus Spark) to disrupt the opponent's board, then rebuild through Mezuki and Hubrow. Lock Bird and Dominus Impulse are over the copy limit as built.
- Recovery: Recursion through Mezuki, Changshi the Spiridao, Officiating Reverie and Wandering Titan, plus Call of the Haunted's Graveyard target.
- After siding: Not evaluable. The side deck is empty (0 cards), so no post-side plan is recorded.
Why it scores here
The deck is Illegal as built: three cards exceed their copy limits (Ash Blossom, Dominus Impulse, S:P Little Knight), so this is a theoretical, structural-only read capped low. Structurally it is a Toolbox list with a dense interaction layer of 11 hand traps and 14 negation-text cards, which gives it real going-second disruption and interruption resilience (Inferred). The engine is the weak point: only 12 of 55 main cards are exact Call of the Haunted names (17.1% purity), and the rest spread across Dominus, Mulcharmy, Phantom Knights, Death, Goblin, PSY-Frame and generic cards, so no single line is reliably repeatable. No combo boards, tournament link, or guides exist, so the floor, median and ceiling are text-only estimates, and the score reflects the system (consistency, interaction, and recovery) rather than an average of card scores. Popularity and archetype usage do not earn points here, and the empty side deck and Illegal status hold the final score down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(>=1 Call of the Haunted in opening 5) = 0.175 with 2 copies; the engine needs two or more separate starters from a 17%-pure list (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 11 hand traps and 9 searchers give functional hands, but multiple sub-archetype bricks and 14 singletons add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is a text-only read of Pumpking, Mezuki, Changshi and Wandering Titan lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median is available; the expected output is low because most starters are off-engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 11 hand traps, Mezuki/Changshi/Hubrow recursion and multiple redundant starters give several independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 9 searcher-text cards and graveyard recursion recover resources, but there is no float or drain data (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 14 negation-text and 27 removal-text cards, with Dominus Spark and Ash Blossom layering, give strong end-board interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Dominus Impulse give real going-second board disruption; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck includes 2400-2700 ATK bosses, but the most important ones (Wollow, Undying Legion, Kali Yuga) are not in the list (Verified card data, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards, 29 distinct, and only 17.1% exact-archetype purity dilute consistency; Illegal copy counts further reduce efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots across 13 distinct Xyz/Link cards with several mandatory materials and 6 missing core extras (Verified counts, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards) and no post-side data, so adaptability cannot be credited (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament context or dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many sub-archetype decision points and multi-branch recursion lines raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Midrange secondary (structural weights from Toolbox profile; no separate blend). Structural ≈ 51, Going First ≈ 47, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural(51) + 0.20*TournamentReliability(48) + ContextModifiers(-12) = 38; Meta provisional; Illegal, so structural-only and capped low
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction layer: 11 hand traps, 14 negation-text and 27 removal-text cards
- Multiple recursion routes (Mezuki, Changshi, Hubrow, Officiating Reverie)
- Several overlapping searchers (9 searcher-text cards)
Weaknesses
- Illegal as built: three copy-limit violations
- Low archetype purity (17.1%) and no single coherent engine
- No side deck, so no post-side plan
- Several core Extra Deck bosses are missing from the list
Critical choke points
- Call of the Haunted (2 copies) is the main engine trap and has only a 17.5% chance to appear in a 5-card opening hand
- Pumpking the King of Grave Ghosts (3 copies) depends on Call of the Haunted or other Zombie Level 6 targets to function
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, and S:P Little Knight (or drop Droll & Lock Bird's duplicate slot) | Replacement tech or hand traps that are legal at their copy limits | The list is Illegal as built; fixing copy counts is a prerequisite for any valid score. |
| 2 | Off-archetype cards outside the Call of the Haunted/Pumpking core (for example Goblin, PSY-Frame and Phantom Knights filler that is not in the usage core) | More Call of the Haunted/Pumpking-compatible starters and recursion | Raises archetype purity and engine consistency, which is the main structural weakness. |
| 3 | Empty side deck | A 15-card side deck with anti-hand-trap and floodgate options | Gives a post-side plan and lifts D12 from near zero. |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 counts are within the TCG size rules; Three copy-limit violations (Ash Blossom 3/2, Dominus Impulse 3/2, S:P Little Knight 2/1); Archetype purity 17.1% (12 of 70 archetype-tagged copies); Deck has no tournament link and no guides
- Inferred: Engine accessibility from hypergeometric odds (0.175 for 2 Call of the Haunted); Interaction strength from card text (11 hand traps, 14 negation texts); Recursion and resilience from card text; Going-first and going-second splits from text, not boards
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Side-deck adaptability (D12) since no side is present
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No side deck: post-side adaptability cannot be evaluated
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