Elfnote Deck #774515 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 31, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 47
Going First 50
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 54
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Elfnote Synchro/Link boards (Elfnote June Pride and Seraphim Strelitzia are absent from this list; the Extra Deck is Link, Synchro, Xyz and Fusion pieces) converting into pressure from Elfnote and Power Patron monsters; Vidolium the Unstable Power Patron of Unity (5000 ATK Pendulum) as a single-card threat
  • Turn 1 (going first): Open with an Elfnote starter (Power Patron, Lucina, Regina or Fortuna) and use its search or Special Summon text to extend toward a Synchro or Link; the 0.986 archetype-core hand probability is an Inferred estimate
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Effect Veiler, Droll and Lock Bird, Skull Meister, Nibiru) to disrupt the opponent's first board, then extend through Elfnote revival
  • Recovery: Rebuild through Elfnote searchers in the Deck and recursion from the GY (Theorealize, Medius the Pure, Elfnote Regina self-summon), supported by Ars Magna and Power Patron pieces
  • After siding: Not evaluable: the side deck is empty, so no post-side plan can be read from this list

Why it scores here

This is an Illegal list, so the score is a theoretical, structural-only read capped low: Lucina is run 3 copies against a limit of 1 and Ash Blossom 3 against a limit of 2. The engine itself is coherent, with 31 archetype-core copies giving a 0.986 chance of at least one core card in a 5-card opening hand (Inferred). Interaction is dense, with 13 hand traps, 8 negation-text cards and 24 removal-text cards (Inferred from text). Brick risk, the 29-card distinct main, the absence of combo recordings and the empty side deck pull the score down. Popularity did not earn points: archetype usage stats confirm the core is real but do not make the list strong, and the score was built from the system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in a 5-card hand) = 0.986 across 31 core copies; single 3-copy starter about 0.249 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 29 distinct main cards with 9 three-copy and 9 two-copy slots; many tech and hand-trap slots compete for the opening hand (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded median or power distribution; floor is unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Redundant Elfnote and Power Patron routes plus 22 searcher-text cards support continuation; no measured recovery data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text exist, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 66 13 hand traps, 8 negation-text cards and 24 removal-text cards give layered interaction (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 56 Going-second hand traps are numerous, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 52 Vidolium at 5000 ATK is a single closer; no end-board ATK or direct-attack data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 42 56 main cards with 29 distinct and many tech slots dilute compactness; 0 side cards (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 8 Synchro, 4 Link, 2 Xyz, 1 Fusion, with Link and Synchro enablers (Verified count)
D12 Side Deck Adaptability 20 Side deck is empty, so no adaptability can be read (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Link chains with many decision points raise pilot load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: banlist exposure (-8); no side deck (-4); Illegal list cap (0). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(47) + ContextModifiers(-12) = 39, then capped at 30 because the deck is Illegal (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps plus negation and removal text
  • Archetype core is highly accessible: 0.986 chance of at least one core card in a 5-card hand
  • Synchro and Link Extra Deck coverage with multiple enablers

Weaknesses

  • Illegal copy counts on Lucina and Ash Blossom
  • Empty side deck, so no post-side plan
  • 29 distinct main cards with many tech slots lowers compactness
  • No recorded combos, so the floor and median are unmeasured

Critical choke points

  • Elfnote Lucina and Ash Blossom copy counts must be reduced before the list is legal
  • The Elfnote summon chain depends on specific Synchro and Link enablers in the Extra Deck
Priority Remove Add Reason
1 1 copy of Elfnote Lucina A legal non-Limited Elfnote or Power Patron extender Lucina is Limited to 1 copy and the list runs 3, making the deck Illegal
2 1 copy of Ash Blossom & Joyous Spring A non-Semi-Limited hand trap or a tech card Ash Blossom is Semi-Limited to 2 copies and the list runs 3
3 Tech slots that duplicate hand-trap roles A 15-card side deck for post-side flexibility An empty side deck removes any post-side plan and lowers D12

Evidence & confidence

  • Verified: Illegal status: Lucina 3 copies vs limit 1, Ash Blossom 3 copies vs limit 2; Main 56 (legal range 40-60), Extra 15 (legal range 0-15), Side 0 (legal range 0-15); Card text and banlist statuses for all listed cards
  • Inferred: Engine consistency (0.986 archetype-core probability); Hand-trap interaction density; Brick risk and compactness; Going-first and going-second plans
  • Provisional: Meta Power and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Side deck is empty: post-side adaptability is unevaluable Meta Power is Provisional until a dated metagame sample is supplied

More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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