Toy Deck #774511 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Inspector Boarder x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Toy TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
39± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from Angelechy Extra Deck monsters (Shatranga, Bastion, Destrier, Seneschal, Castellan) assembled through Angelechy Problem and Opening to e4 field-spell lines; Chaos Angel and Kewl Tune B2B as high-ATK Extra Deck closers if the Angelechy board is disrupted
  • Turn 1 (going first): Turn 1 Angelechy Problem or Strategy Score for a Continuous Spell, then Synchro Summon from the Extra Deck to build a field; hand traps held for the opponent's turn
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Nibiru as hand traps against the opponent's starter, then rebuild through Angelechy Opposition or Verdict
  • Recovery: Angelechy Brilliant Move and the Continuous Spell Extra Deck placement effects re-summon from the Extra Deck; Foolish Burial Goods and Problem recycle spell/trap resources
  • After siding: Not applicable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck reliably reaches its Angelechy core: the core group is present in the opening hand with near certainty (about 99.75 percent), so the engine is accessible on paper. Its interaction density is high, with 12 hand traps and 15 negation-text cards, which keeps it resilient when the opponent starts a line. Combo conversion and median output are not measured, since no boards were supplied, so those scores rest on text reads only. The list is illegal: three cards are run three copies against a limit of two, which caps the score and means no normal Final Contextual score is given. Popularity of the archetype did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group P(at least one in opening 5) about 0.9975 across 37 core copies; core-card presence 16 of 24 in usage stats (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 cards run three copies with 27 Spell/Trap and 18 non-engine effect monsters; several starters need Extra Deck monsters on the field, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data; ceiling is a text-only read of Shatranga, Bastion and Problem chains (Inferred)
D4 Combo Floor & Median Output 40 No median power index or board distribution supplied; floor and median are unmeasured and held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two independent Extra Deck starter lines plus Brilliant Move and Continuous Spell re-summons give redundant routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Foolish Burial Goods and Problem recycle resources, but no resource signature data exists to check grind (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 15 negation-text cards, 12 hand traps, and Verdict/Disturbance removal-negation text (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand trap group P(at least one in hand 6) about 0.79 gives strong board disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck 3000-ATK Synchro monsters (Shatranga, Bastion, Seneschal) provide pressure; piercing and direct text not verified (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 23 distinct names and 28 level-0 spells/traps; three cards are over the copy limit, which lowers efficiency (Verified structure)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro monsters across Angelechy and staple Extra Deck options with 2-copy core; no flex Extra Deck slots beyond the core (Verified composition)
D12 Side Deck Adaptability 40 Side deck is empty, so no adaptability is possible for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro chains with several Continuous Spell placements and many hand-trap timings raise pilotability demands (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal copy-limit violations (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal cap applied) = 0.80*52 + 0.20*45 - 12 = 38.6, rounded to 39

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in the opening hand
  • High interaction density: 12 hand traps and 15 negation-text cards
  • Redundant Synchro routes (Shatranga, Bastion, Destrier, Seneschal, Castellan) give several lines after disruption
  • Extra Deck is well used: 15 Synchro monsters, all with a role in the engine

Weaknesses

  • Illegal list: three cards over the copy limit
  • No Side Deck, so no post-side adaptation
  • No combo or board data, so ceiling and median are unverified
  • Heavy reliance on Extra Deck monsters being live before Problem/Opening effects pay off

Critical choke points

  • Angelechy Problem or Opening to e4 must resolve to start the Extra Deck engine
  • The Synchro summon needs a Tuner and non-Tuner on the field, so a single Tuner removal can stall the turn
Priority Remove Add Reason
1 one copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse any legal replacement in the same role, or keep the list at two copies each Fixes the three copy-limit violations so the list can be evaluated normally
2 one Foolish Burial Goods a Side Deck of 15 cards (for example Angelechy or hand-trap answers) A Side Deck is empty; a 15-card side would give a real post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Three copy-limit violations (Ash Blossom, Foolish Burial Goods, Dominus Impulse) at three copies each against Semi-Limited limit of two; Main 55 and Extra 15 counts sit inside the TCG size rules; Extra Deck is 15 Synchro monsters; Side Deck is 0; Core group presence about 0.9975 in the opening hand (hypergeometric, from the probability block)
  • Inferred: Engine accessibility is high because the core group is almost always in the opening hand; Going-second hand trap coverage is about 0.79 (hypergeometric); Interaction quality is high from text reads of hand-trap and negation effects; Brick risk is moderate because several starters need Extra Deck monsters live
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates) Meta Power is provisional without a dated metagame sample No guides attached for the archetype No deck title (deck_name empty in export)

More TCG Info

Toy

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