Toy Deck #774511 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Inspector Boarder x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Chaos Hunter x3
- Droll & Lock Bird x1
- Inspector Boarder x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Nibiru, the Primal Being x2
- Shiina, Twin Tempests of Celestial Thunder x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Angelechy Brilliant Move x1
- Angelechy Endgame Problem x1
- Angelechy Opposition x3
- Angelechy Problem x3
- Angelechy Strategy Score x3
- Foolish Burial Goods x3
- Terraforming x1
- Angelechy Disturbance x1
- Angelechy Opening to e4 x3
- Angelechy Verdict x2
- Dominus Impulse x3
- Dominus Spark x3
- The Black Goat Laughs x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro pressure from Angelechy Extra Deck monsters (Shatranga, Bastion, Destrier, Seneschal, Castellan) assembled through Angelechy Problem and Opening to e4 field-spell lines; Chaos Angel and Kewl Tune B2B as high-ATK Extra Deck closers if the Angelechy board is disrupted
- Turn 1 (going first): Turn 1 Angelechy Problem or Strategy Score for a Continuous Spell, then Synchro Summon from the Extra Deck to build a field; hand traps held for the opponent's turn
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Nibiru as hand traps against the opponent's starter, then rebuild through Angelechy Opposition or Verdict
- Recovery: Angelechy Brilliant Move and the Continuous Spell Extra Deck placement effects re-summon from the Extra Deck; Foolish Burial Goods and Problem recycle spell/trap resources
- After siding: Not applicable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The deck reliably reaches its Angelechy core: the core group is present in the opening hand with near certainty (about 99.75 percent), so the engine is accessible on paper. Its interaction density is high, with 12 hand traps and 15 negation-text cards, which keeps it resilient when the opponent starts a line. Combo conversion and median output are not measured, since no boards were supplied, so those scores rest on text reads only. The list is illegal: three cards are run three copies against a limit of two, which caps the score and means no normal Final Contextual score is given. Popularity of the archetype did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core group P(at least one in opening 5) about 0.9975 across 37 core copies; core-card presence 16 of 24 in usage stats (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 cards run three copies with 27 Spell/Trap and 18 non-engine effect monsters; several starters need Extra Deck monsters on the field, so brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combo data; ceiling is a text-only read of Shatranga, Bastion and Problem chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No median power index or board distribution supplied; floor and median are unmeasured and held near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two independent Extra Deck starter lines plus Brilliant Move and Continuous Spell re-summons give redundant routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Foolish Burial Goods and Problem recycle resources, but no resource signature data exists to check grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: 15 negation-text cards, 12 hand traps, and Verdict/Disturbance removal-negation text (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand trap group P(at least one in hand 6) about 0.79 gives strong board disruption; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck 3000-ATK Synchro monsters (Shatranga, Bastion, Seneschal) provide pressure; piercing and direct text not verified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 23 distinct names and 28 level-0 spells/traps; three cards are over the copy limit, which lowers efficiency (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro monsters across Angelechy and staple Extra Deck options with 2-copy core; no flex Extra Deck slots beyond the core (Verified composition) |
| D12 | Side Deck Adaptability | 40 | Side deck is empty, so no adaptability is possible for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; format fit cannot be scored (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro chains with several Continuous Spell placements and many hand-trap timings raise pilotability demands (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal copy-limit violations (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal cap applied) = 0.80*52 + 0.20*45 - 12 = 38.6, rounded to 39
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always present in the opening hand
- High interaction density: 12 hand traps and 15 negation-text cards
- Redundant Synchro routes (Shatranga, Bastion, Destrier, Seneschal, Castellan) give several lines after disruption
- Extra Deck is well used: 15 Synchro monsters, all with a role in the engine
Weaknesses
- Illegal list: three cards over the copy limit
- No Side Deck, so no post-side adaptation
- No combo or board data, so ceiling and median are unverified
- Heavy reliance on Extra Deck monsters being live before Problem/Opening effects pay off
Critical choke points
- Angelechy Problem or Opening to e4 must resolve to start the Extra Deck engine
- The Synchro summon needs a Tuner and non-Tuner on the field, so a single Tuner removal can stall the turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse | any legal replacement in the same role, or keep the list at two copies each | Fixes the three copy-limit violations so the list can be evaluated normally |
| 2 | one Foolish Burial Goods | a Side Deck of 15 cards (for example Angelechy or hand-trap answers) | A Side Deck is empty; a 15-card side would give a real post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Three copy-limit violations (Ash Blossom, Foolish Burial Goods, Dominus Impulse) at three copies each against Semi-Limited limit of two; Main 55 and Extra 15 counts sit inside the TCG size rules; Extra Deck is 15 Synchro monsters; Side Deck is 0; Core group presence about 0.9975 in the opening hand (hypergeometric, from the probability block)
- Inferred: Engine accessibility is high because the core group is almost always in the opening hand; Going-second hand trap coverage is about 0.79 (hypergeometric); Interaction quality is high from text reads of hand-trap and negation effects; Brick risk is moderate because several starters need Extra Deck monsters live
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates) Meta Power is provisional without a dated metagame sample No guides attached for the archetype No deck title (deck_name empty in export)
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