Dominus Deck #774510 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Inspector Boarder x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Dominus TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Angelechy Synchro boards (Shatranga, Bastion, Seneschal, Destrier at 2500-3200 ATK) established through Angelechy Problem and Opening to e4, with hand traps protecting the setup; Hyperion, Kewl Tune B2B and Chaos Angel as one-of closers if the Angelechy engine is interrupted
  • Turn 1 (going first): Open Angelechy Strategy Score or Problem, search or place an Angelechy Field Spell, then Synchro the Angelechy monsters; Opening to e4 is a going-second-only line in this list
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Droll or Nibiru for the opponent's first summon or activation, then set up Angelechy Problem and Verdict or Dominus Impulse for control
  • Recovery: Recur Angelechy Verdict and Disturbance from the GY and banishment, reuse Strategy Score and Brilliant Move to rebuild the Spell and Trap Zone engine
  • After siding: Not evaluable: the export has no side deck (Side Deck size 0)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Angelechy core (about 34 copies in the usage core, 99.4% chance of at least one in a 5-card hand) gives a reasonably consistent route to a Synchro board, and the 3,000+ ATK Extra Deck monsters give real closing power once that board is live. Interaction is the strongest area: 12 hand traps, Dominus Impulse, Dominus Spark and Angelechy Verdict cover negation and removal, and about 79% of going-second six-card hands contain at least one hand trap. The main weaknesses are brick and conflict risk (29 Spell/Trap and effect slots compete for a small Angelechy engine, with only 8.6% exact Dominus-name purity), the absence of combo or tournament data, and no side deck. Popularity of the Angelechy archetype and the usage stats confirm the list is real, but they did not earn points by themselves. The deck is Illegal (three cards over the TCG Semi-Limited copy limit), so this score is capped and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Angelechy core present in about 99% of 5-card hands; engine needs Problem or Opening plus Extra Deck Angelechy monsters, and Dominus Purge and Shatranga are missing from the list (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-purpose hand traps and Field or Spell/Trap engine pieces; 1-copy tech cards and Extra-dependent starters raise brick and conflicting-hand risk (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling is a multi-Synchro Angelechy board with 3000+ ATK monsters and column-based removal; no recorded boards to confirm the best line (Inferred)
D4 Combo Floor & Median Output 52 No parseable combos, so the median output cannot be measured and is estimated from starter density and engine complexity (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Twelve hand traps and two Spell/Trap recursion routes (Verdict, Disturbance) give redundant answers to a single interruption; no recorded lines confirm it (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Verdict, Disturbance, Brilliant Move and Strategy Score offsets spend; Foolish Burial Goods and Terraforming add search (Inferred)
D7 End-Board & Interaction Quality 70 Dominus Impulse, Dominus Spark, Ash Blossom, Ghost Ogre, Effect Veiler and Angelechy Verdict give layered negation and removal (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 66 Hand traps are about 79% likely in a going-second six-card hand, and Dominus Impulse and Spark punish a board setup (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000+ ATK Synchros (Shatranga, Bastion, Seneschal, Hyperion, Kewl Tune, Chaos Angel) but most are 2-copy or 1-copy slots (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 55 main cards with 28 Level-0 spells and traps and 23 distinct names; many 3-of tech and engine pieces compete for space (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Synchro slots include 8 Angelechy copies and several one-ofs (Chaos Angel, Hyperion, Maple Maiden); no Extra-slot flexibility is shown (Verified composition)
D12 Side Deck Adaptability 10 No side deck in the export (Side Deck size 0); a best-of-3 side plan cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 No dated meta sample and no tournament link; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro chains, Spell/Trap engine pieces and many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy-limit violations (illegal list) (-10); no side deck (-2). Final formula: Illegal cap applied: uncapped 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers(-12) = ~42, capped to 30 (structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Angelechy core is almost always present in opening hands
  • Layered hand-trap and removal interaction
  • Several 3000+ ATK Synchro closers

Weaknesses

  • Illegal copy counts for three cards
  • Low exact archetype purity with competing sub-archetypes
  • No side deck
  • Missing usage-core cards (Dominus Purge, Shatranga, Enlisted)

Critical choke points

  • Angelechy Problem and Opening to e4 as the Spell and Trap engine starters
  • Extra Deck Angelechy Synchros, which are only reachable through the Spell and Trap engine
Priority Remove Add Reason
1 one copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse Dominus Purge or Angelechy Shatranga, depending on whether the Spell and Trap engine needs more starters Clears the copy-limit violations that make the list Illegal, and the swap restores usage-core coverage
2 one of the 1-copy tech slots a side deck of 15 cards Gives the list a post-side plan, which the export currently cannot assess

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; TCG copy-limit violations for Ash Blossom, Foolish Burial Goods and Dominus Impulse; Usage core: Angelechy Opposition, Strategy Score, Opening to e4 at about 90% inclusion; Dominus Purge at about 92% missing
  • Inferred: Starter access about 99% from the archetype core group; Interaction density from hand-trap count and negation and removal text; Going-second hand-trap probability about 79%
  • Provisional: Meta power and matchup fit, which need a dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no side deck in the export no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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