Magistus Deck #774505 — Yu-Gi-Oh! TCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Sorcerer of the Swamp x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Heat Wave x3
- Invocation x2
- Invocation - "Grail" x2
- Invocation - "Sword" x3
- Magical Meltdown x3
- Pot of Sloth x1
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Gamma Summon x1
- Solemn Judgment x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Purgatrio x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Zoroa, the Magistus Verethragna x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 47 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon 3800 ATK, Invoked Oceanus 3000, Zoroa 2900) from the Extra Deck using Aleister-based Fusion material, then close with Fusion pressure; Link and Fusion follow-ups (Endymion, Artemis, Aleister the Invoker of Madness) and Mulcharmy draw-based card advantage
- Turn 1 (going first): Open with an Aleister or Invocation starter, search and fuse toward a boss, and hold Ash Blossom and Droll & Lock Bird as interaction. Roughly 25% of 3-copy starters appear in a 5-card opening hand, so the plan depends on the core being drawn.
- Turn 2 (going second): Six-card hand with a hand trap (about 84% chance of at least one of 14) to answer the opponent's first Fusion or Special Summon, then rebuild through Aleister and Invocation-type searches.
- Recovery: Searchers (14 searcher-text cards) and Mulcharmy draw effects refill the hand after a disruption; Invocation and Magical Meltdown recover Aleister from the GY or banishment.
- After siding: No side deck is registered, so there is no post-side plan. The deck would need a side to adapt across best-of-3 games.
Why it scores here
This list is not legal as built: Ash Blossom and Super Polymerization are each run three times where Semi-Limited allows two, so the score is a theoretical, structural-only read and is capped at 35. Its strongest signal is the Fusion and interaction package (Hyperinvoked Aeon, Invoked Oceanus and Zoroa as closers; 14 hand traps and 13 negation-text cards), which gives the deck real end-board pressure when the Aleister engine lands. The engine is not coherent: the exact archetype name covers only 3 of 70 non-generic copies, the list splits across Invoked, Mulcharmy, Aleister, Swamp and Magistus, and only 7 of 25 community core cards are present, so the score comes from the system rather than from any popularity signal. Each dimension was scored on the whole list, not by averaging card scores, and the absence of recorded combos and any tournament or matchup data keeps the consistency and format claims Inferred or Provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 of a 3-copy starter in 5-card opening hand) = 0.25; P(>=1 of the 16-copy archetype core group) = 0.83; only 7 of 25 community core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 hand traps and 18 tech cards compete for slots; 3 copies of many Invoked spells need Aleister on board, so dead-card risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling read from text only: Fusion bosses with Aleister or Invoked material plus negation (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; the list depends on an Aleister starter landing, which is roughly 25% per starter in hand (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps (Ash, Ghost Ogre, Effect Veiler, Skull Meister) and searchers give independent recovery routes, but the Aleister engine is a single choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 14 searcher-text cards, Mulcharmy draw effects and Pot of Sloth give card flow; Invocation and Magical Meltdown recover from GY (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 13 negation-text cards plus Solemn Judgment, Ash Blossom and Droll & Lock Bird give layered interaction across the turn (Inferred, semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand-trap access on going second is about 84% for at least one of 14 hand traps; Fusion bosses can challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Hyperinvoked Aeon (3800 ATK), Invoked Oceanus (3000) and Zoroa (2900) provide closing ATK; direct and piercing text is limited (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with 67 off-archetype copies and only 3 exact-archetype copies; compactness is low for one engine (Verified counts, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra cards: 11 Fusion and 4 Link; several Invoked Fusions are flex options rather than mandatory slots (Verified counts, Inferred use) |
| D12 | Side Deck Adaptability | 20 | No side deck registered; no post-side plan can be scored (Verified, 0 side cards) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; the archetype core is present but meta share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many conditional lines (Aleister precondition for Invoked summons, multi-step Fusion and GY recovery) raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo secondary used only for D3/D5 tie-break. Structural ≈ 51, Going First ≈ 47, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Engine conflicts (-4); Illegal-deck cap (0). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; context modifiers -12 gives 37.8; illegal-deck cap applied at 35 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Fusion boss ceiling: Hyperinvoked Aeon, Invoked Oceanus and Zoroa provide ATK and removal-style effects
- Dense interaction: 14 hand traps and 13 negation-text cards plus Solemn Judgment
- Card flow: 14 searcher-text cards and Mulcharmy draw effects
Weaknesses
- Illegal as built: Ash Blossom and Super Polymerization exceed Semi-Limited copy limits
- Engine coherence is low: 4.3% exact-archetype purity across several sub-archetypes
- No side deck, so there is no post-side plan
- Low probability of opening a starter (about 25% per 3-copy card going first)
Critical choke points
- The Aleister precondition gates most Invoked Fusion summons; without it, the Fusion Extra Deck is mostly dead
- Going first, a single hand trap or starter is about 25% likely per copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Super Polymerization | Any legal non-limited card | Brings the deck within copy limits; this is required before any normal score can be given |
| 2 | Off-archetype filler (Heat Wave, Magical Meltdown copies, Sacred Spirit Sword Aiwass) | Core Aleister or Invoked starters | Raises the exact-archetype share and makes the Aleister starter more reliable |
| 3 | None (no side deck registered) | A 15-card side deck with hand traps and anti-Fusion answers | Gives a best-of-3 plan; the current list has no adaptation |
Evidence & confidence
- Verified: Copy-limit violations: Ash Blossom x3 (limit 2), Super Polymerization x3 (limit 2); Main 55 / Extra 15 / Side 0 within TCG size rules; Exact-archetype purity 4.3% (3 of 70 non-generic copies); 7 of 25 community core cards present
- Inferred: Opening-hand starter odds from hypergeometric draw table; Interaction density from card-text negation flags; Going-second hand-trap access of about 84%
- Provisional: Meta fit (D13) and Meta Power; no dated metagame sample supplied
- Data gaps: No recorded combos; floor, median and ceiling are text-only inference No tournament link; archetype meta share and pilot match record absent One passcode (86120751) unresolved and counted as main No win-rate telemetry for going-first/second, matchups, or brick rates Meta Power provisional without a dated metagame sample
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