Invoked Deck #774503 — Yu-Gi-Oh! TCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Sorcerer of the Swamp x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Heat Wave x3
- Invocation x2
- Invocation - "Grail" x2
- Invocation - "Sword" x3
- Magical Meltdown x3
- Pot of Sloth x1
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Gamma Summon x1
- Solemn Judgment x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Purgatrio x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Zoroa, the Magistus Verethragna x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon 3800 ATK, Invoked De Anima 2900 ATK, Zoroa 2900 ATK) using Aleister-enabled Fusion plays, then protect the board with hand traps and Solemn Judgment.; Link and Fusion recursion through Aleister the Reminiscent / Aiwass / Invocation GY and banish effects, feeding repeated Fusion Summons.
- Turn 1 (going first): Open Aleister the Reminiscent or Sacred Spirit Sword Aiwass plus Invocation or Super Polymerization (both copy-limited) to Fusion Summon a boss; hold Ash Blossom and Nibiru as the response layer. Starter odds are inferred from hypergeometric draws.
- Turn 2 (going second): Use Skull Meister, Ghost Ogre & Snow Rabbit, Effect Veiler and Ash Blossom on the opponent's first plays to clear a path, then Fusion Summon a boss through the opened board. Hand-trap density is the main going-second strength (Inferred).
- Recovery: Aleister and Invocation recursion from the GY and banish (Gamma Summon, Invoked Augoeides, Aleister the Invoker of Madness), plus Mulcharmy draw on summons.
- After siding: Not evaluable: side_count is 0, so there is no recorded or constructed post-side plan.
Why it scores here
The score comes from the system, not from averaging card scores. The Aleister and Invocation engine reliably gives a Fusion starter in most openings (about 0.99 that at least one archetype-core card is in a 5-card hand, Inferred), and the Fusion Extra Deck offers high-ATK bosses. The 14 hand traps and multiple interaction cards add real end-board and going-second strength. Heavy tech density, 13 three-copy cards, and no side deck limit consistency and adaptability. The list is Illegal: Ash Blossom and Super Polymerization are each over their Semi-Limited copy limit, so the score is capped at 30 and labeled theoretical/structural only. Popularity of the Invoked archetype did not earn points, and no combo boards or tournament data were supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 Aleister/Invocation starter in opening 5) is about 0.99 for archetype-core cards and about 0.78 for searcher text; 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 hand traps and 13 three-copy tech/searcher cards create dead or redundant openings; copy histogram 13x3 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; ceiling read from text only: Aeon, De Anima and Zoroa fusion plays (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combos_evidence and no median power index; floor is unmeasured, treated as neutral-low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple starters and recursion (Aleister, Invocation, Gamma Summon) give route redundancy, but one Aleister engine is a shared choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw-on-summon, Pot of Sloth, and GY/banish recursion support grind; resource_signature not supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Interaction density is high: Ash, Nibiru, Skull Meister, Ghost Ogre, Effect Veiler, Droll and Solemn, plus De Anima and Mechaba negation (Verified text, Inferred strength) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second hand-trap probability about 0.84 for at least one hand trap in 6 cards; boss destruction and negation available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK up to 3800 (Aeon), piercing and multi-attack text on Purgatrio and Zoroa (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main cards, 24 distinct, heavy tech and triple-copy density; over copy limit on two cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards, 14 distinct, 11 Fusion and 4 Link copies; Aeon 2x and the rest single-copy, so flexible access is good (Verified composition) |
| D12 | Side Deck Adaptability | 25 | Side deck is 0 cards, so no post-side adaptation; post-side performance absent (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype usage stats available only as core inclusion (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion requirements, Aleister name-treatment and material choices, and hand-trap timing require high pilot skill (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); side deck absent (-4); single engine dependence (-2); hard tech burden (-4); illegal-list cap (0). Final formula: Illegal list: structural 60 and TR 50 give 0.80*60+0.20*50 = 58 before modifiers (Meta provisional); modifiers total -16 to 42, then capped at 30 for the Illegal status
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core and Aleister starter access are high (about 0.99 for at least one core card in hand 5, Inferred)
- Dense interaction: 14 hand traps plus Solemn Judgment and Nibiru, Skull Meister, Ghost Ogre, Effect Veiler, Droll
- Boss Fusion monsters with high ATK and multi-attack or piercing text (Aeon 3800, Zoroa 2900, Purgatrio 2300 scaling)
- Extra Deck flexibility: 14 distinct Extra cards with 13 single-copy bosses
Weaknesses
- Illegal list: two cards over their Semi-Limited copy limit
- No side deck: post-side adaptation is absent
- Tech density (18 tech-tagged cards, 13 three-copy cards) raises dead-draw risk
- Archetype exact-name purity is only 22.9%; Mulcharmy (6 copies) and Magistus/Swamp/Greed cards split the engine
- One unresolved passcode (86120751) in the main deck
Critical choke points
- Aleister the Reminiscent and Sacred Spirit Sword Aiwass as the shared Fusion enabler
- Invocation and Super Polymerization copy limits (both over the limit as listed)
- Hand-trap density for going second has no alternative board plan if the hand is all tech
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring, 1x Super Polymerization | Nothing (fix the legal copy count) | Clears the Illegal status: each card is over its Semi-Limited limit of 2; main count becomes 53, legal for 40-60 |
| 2 | 1x Mulcharmy Purulia or Mulcharmy Fuwalos | 1x Aleister-archetype or Invocation support card | Reduces off-engine Mulcharmy draw cards that conflict with the 'control no cards' condition and the Fusion field plan (Inferred) |
| 3 | Tech slot with three copies (e.g. Heat Wave) | Side deck of 15 with extra hand traps and Fusion breakers | Adds post-side adaptability for Best-of-3; side deck is currently empty |
Evidence & confidence
- Verified: Legality: Ash Blossom and Super Polymerization over Semi-Limited limit (2 legal, 3 run); Main 55 and Extra 15 are within size rules; 24 distinct Main cards and 14 distinct Extra cards; Hyperinvoked Aeon 3800 ATK and other boss stats from the card table; Limited restrictions: Droll & Lock Bird, S:P Little Knight, Solemn Judgment at 1 copy each
- Observed: Core inclusion: Mulcharmy Fuwalos, Ash Blossom and Aleister the Reminiscent appear in 94-100% of archetype usage stats
- Inferred: Starter and bootstrap odds from hypergeometric probabilities (about 0.99 core access, 0.78 searcher access, 0.84 going-second hand trap); Interaction strength from negation and removal text across 14 hand traps and boss effects; Going-second strength from hand-trap density
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent 1 passcode (86120751) in CardIDList could not be resolved to a card and was counted as main no side deck (side_count 0): post-side plan not evaluable no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





