Invoked Deck #774503 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 58
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 70
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon 3800 ATK, Invoked De Anima 2900 ATK, Zoroa 2900 ATK) using Aleister-enabled Fusion plays, then protect the board with hand traps and Solemn Judgment.; Link and Fusion recursion through Aleister the Reminiscent / Aiwass / Invocation GY and banish effects, feeding repeated Fusion Summons.
  • Turn 1 (going first): Open Aleister the Reminiscent or Sacred Spirit Sword Aiwass plus Invocation or Super Polymerization (both copy-limited) to Fusion Summon a boss; hold Ash Blossom and Nibiru as the response layer. Starter odds are inferred from hypergeometric draws.
  • Turn 2 (going second): Use Skull Meister, Ghost Ogre & Snow Rabbit, Effect Veiler and Ash Blossom on the opponent's first plays to clear a path, then Fusion Summon a boss through the opened board. Hand-trap density is the main going-second strength (Inferred).
  • Recovery: Aleister and Invocation recursion from the GY and banish (Gamma Summon, Invoked Augoeides, Aleister the Invoker of Madness), plus Mulcharmy draw on summons.
  • After siding: Not evaluable: side_count is 0, so there is no recorded or constructed post-side plan.

Why it scores here

The score comes from the system, not from averaging card scores. The Aleister and Invocation engine reliably gives a Fusion starter in most openings (about 0.99 that at least one archetype-core card is in a 5-card hand, Inferred), and the Fusion Extra Deck offers high-ATK bosses. The 14 hand traps and multiple interaction cards add real end-board and going-second strength. Heavy tech density, 13 three-copy cards, and no side deck limit consistency and adaptability. The list is Illegal: Ash Blossom and Super Polymerization are each over their Semi-Limited copy limit, so the score is capped at 30 and labeled theoretical/structural only. Popularity of the Invoked archetype did not earn points, and no combo boards or tournament data were supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Aleister/Invocation starter in opening 5) is about 0.99 for archetype-core cards and about 0.78 for searcher text; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps and 13 three-copy tech/searcher cards create dead or redundant openings; copy histogram 13x3 (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; ceiling read from text only: Aeon, De Anima and Zoroa fusion plays (Inferred)
D4 Combo Floor & Median Output 48 No combos_evidence and no median power index; floor is unmeasured, treated as neutral-low (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple starters and recursion (Aleister, Invocation, Gamma Summon) give route redundancy, but one Aleister engine is a shared choke point (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw-on-summon, Pot of Sloth, and GY/banish recursion support grind; resource_signature not supplied (Inferred)
D7 End-Board & Interaction Quality 76 Interaction density is high: Ash, Nibiru, Skull Meister, Ghost Ogre, Effect Veiler, Droll and Solemn, plus De Anima and Mechaba negation (Verified text, Inferred strength)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap probability about 0.84 for at least one hand trap in 6 cards; boss destruction and negation available (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK up to 3800 (Aeon), piercing and multi-attack text on Purgatrio and Zoroa (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 55 Main cards, 24 distinct, heavy tech and triple-copy density; over copy limit on two cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards, 14 distinct, 11 Fusion and 4 Link copies; Aeon 2x and the rest single-copy, so flexible access is good (Verified composition)
D12 Side Deck Adaptability 25 Side deck is 0 cards, so no post-side adaptation; post-side performance absent (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype usage stats available only as core inclusion (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion requirements, Aleister name-treatment and material choices, and hand-trap timing require high pilot skill (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); side deck absent (-4); single engine dependence (-2); hard tech burden (-4); illegal-list cap (0). Final formula: Illegal list: structural 60 and TR 50 give 0.80*60+0.20*50 = 58 before modifiers (Meta provisional); modifiers total -16 to 42, then capped at 30 for the Illegal status

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and Aleister starter access are high (about 0.99 for at least one core card in hand 5, Inferred)
  • Dense interaction: 14 hand traps plus Solemn Judgment and Nibiru, Skull Meister, Ghost Ogre, Effect Veiler, Droll
  • Boss Fusion monsters with high ATK and multi-attack or piercing text (Aeon 3800, Zoroa 2900, Purgatrio 2300 scaling)
  • Extra Deck flexibility: 14 distinct Extra cards with 13 single-copy bosses

Weaknesses

  • Illegal list: two cards over their Semi-Limited copy limit
  • No side deck: post-side adaptation is absent
  • Tech density (18 tech-tagged cards, 13 three-copy cards) raises dead-draw risk
  • Archetype exact-name purity is only 22.9%; Mulcharmy (6 copies) and Magistus/Swamp/Greed cards split the engine
  • One unresolved passcode (86120751) in the main deck

Critical choke points

  • Aleister the Reminiscent and Sacred Spirit Sword Aiwass as the shared Fusion enabler
  • Invocation and Super Polymerization copy limits (both over the limit as listed)
  • Hand-trap density for going second has no alternative board plan if the hand is all tech
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring, 1x Super Polymerization Nothing (fix the legal copy count) Clears the Illegal status: each card is over its Semi-Limited limit of 2; main count becomes 53, legal for 40-60
2 1x Mulcharmy Purulia or Mulcharmy Fuwalos 1x Aleister-archetype or Invocation support card Reduces off-engine Mulcharmy draw cards that conflict with the 'control no cards' condition and the Fusion field plan (Inferred)
3 Tech slot with three copies (e.g. Heat Wave) Side deck of 15 with extra hand traps and Fusion breakers Adds post-side adaptability for Best-of-3; side deck is currently empty

Evidence & confidence

  • Verified: Legality: Ash Blossom and Super Polymerization over Semi-Limited limit (2 legal, 3 run); Main 55 and Extra 15 are within size rules; 24 distinct Main cards and 14 distinct Extra cards; Hyperinvoked Aeon 3800 ATK and other boss stats from the card table; Limited restrictions: Droll & Lock Bird, S:P Little Knight, Solemn Judgment at 1 copy each
  • Observed: Core inclusion: Mulcharmy Fuwalos, Ash Blossom and Aleister the Reminiscent appear in 94-100% of archetype usage stats
  • Inferred: Starter and bootstrap odds from hypergeometric probabilities (about 0.99 core access, 0.78 searcher access, 0.84 going-second hand trap); Interaction strength from negation and removal text across 14 hand traps and boss effects; Going-second strength from hand-trap density
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent 1 passcode (86120751) in CardIDList could not be resolved to a card and was counted as main no side deck (side_count 0): post-side plan not evaluable no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

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