Exchange of the Spirit Deck #774502 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Exchange of the Spirit TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Destiny HERO boss beatdown: Destro-Dogma (3400 ATK), Dreadnought Master (2800 DEF) and Destroyer Phoenix Enforcer (2500 ATK) backed by Fusion Destiny and Dreadmaster/Dark Angel recursion; Chaos Hunter (2500 ATK) and Gallant Bandit (2500 ATK) as hand-trap-backed beatsticks; Nibiru (3000 ATK) as a 5-monster-summon punisher
  • Turn 1 (going first): Open a Destiny HERO starter (Dark City, Fusion Destiny, Doom Overlord or Denier) and extend into a Fusion or Link boss; hold Ash Blossom and Dominus interaction for the opponent's first activation
  • Turn 2 (going second): Use the 6-card hand's nine hand traps (Ash, Ghost Ogre, Nibiru, Droll, Chaos Hunter, Gallant Bandit) to answer the first board, then rebuild through Destiny HERO GY recursion into a Fusion boss
  • Recovery: Recur Destiny HERO monsters from the GY via Dusk Crow, Furnace, Denier and Dark Angel; search Polymerization or Mask Change to rebuild the Extra Deck boss
  • After siding: Not evaluable: side deck is empty, so no post-side plan exists in the list

Why it scores here

The score comes from the system, not from averaging card scores or from the archetype's popularity. The archetype core (31 copies) is present in nearly every opening hand (hypergeometric P at least one in 5 cards is about 0.99, Inferred), so the deck reliably opens a Destiny HERO starter. Nine hand traps and several GY-recursion effects give it real interruption resilience and going-second board-breaking presence. Conversion is credible on paper because of the Fusion and Link bosses, but there are no recorded combos, so the ceiling and median are text-only inference. Two points of weakness pull the score down: the Ash Blossom and Dominus Impulse copy counts break the Semi-Limited rule, and the empty side deck leaves no post-side plan. Because the list is Illegal, the score is capped at 35 and this evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core starter in 5-card hand) ≈ 0.99 across 31 core copies; Destiny HERO starters present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Nine hand traps and several GY-dependent Destiny HERO monsters create some dead or conditional hands; 15 searcher effects mitigate (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion/Link bosses with Destro-Dogma and Dreadnought Master reach high ATK, but no recorded combo boards exist (Inferred)
D4 Combo Floor & Median Output 50 Median output is unknown without recorded boards; starter diversity is moderate (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple recursion routes (Dusk Crow, Furnace, Denier, Dark Angel) and 9 hand traps give several lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY-recursion and searchers regenerate resources; Fusion Destiny and Dreadmaster spend cards for big boards (Inferred)
D7 End-Board & Interaction Quality 68 Typhoon, Solemn Judgment, Dominus Spark/Impulse, Ash, Ghost Ogre, Droll and Gallant Bandit give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Nine hand traps give about 0.68 P(at least one hand trap in a 6-card going-second hand) (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK reaches 2500-3400 with Destro-Dogma, Nibiru and Chaos Hunter, but there is no piercing or direct-damage density measure (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 Main Deck cards with 29 distinct cards and 21 level-0 spell/trap slots; no archetype purity (0% exact name) (Verified)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots split 9 Fusion, 3 Synchro, 3 Link, with the core Dreadnought Master and Cross Crusader at 2 copies each (Verified)
D12 Side Deck Adaptability 25 Side deck is empty, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 50 Chained Destiny HERO lines and GY recursion need several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange only; Control secondary noted, not blended. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Copy-limit violation (Illegal cap) (-6); Empty side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*58 + 0.20*52 ≈ 57; then capped to 35 because the list is Illegal (Ash Blossom and Dominus Impulse over Semi-Limited copy limit). Theoretical/structural-only.


More TCG Info

Exchange of the Spirit

Exchange of the Spirit Breakdown

 
 

 

 

 

 

 

 
 

 

 
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