Vision HERO Deck #774501 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Destiny HERO monsters (Destroyer Phoenix Enforcer, Dreadnought Master, Dusktopia, Dystopia, Dominance) and attack through the opponent's board; Destiny HERO - Destro-Dogma and Angelechy Shatranga as board-breaking boss monsters
  • Turn 1 (going first): Open Fusion Destiny, Dark City at Midnight, Doom Overlord and Dreadnought Servant to reach a Destiny HERO Fusion, protected by Ash Blossom and Solemn Judgment (if Solemn is drawn)
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Droll & Lock Bird as hand traps to break the opponent's first board, then rebuild through Dark Angel, Denier and Dreadnought Servant
  • Recovery: Recycle GY Destiny HERO monsters through Denier, Dark Angel and Malicious, and rebuild Fusion monsters from the Extra Deck
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan to evaluate

Why it scores here

The list is structurally a Destiny HERO fusion shell with Dominus and Angelechy support, not a Vision HERO deck; the 'Vision HERO' label matches no card in the list. The core Destiny HERO engine (Fusion Destiny, Doom Overlord, Dark City at Midnight) is very likely to be live by turn 2 on the archetype-core probability estimate, which earns the consistency score. Floor and median output are weaker because many bricks are single-copy support cards and the combo data is absent, so these are scored from text only. Interaction is dense (Ash Blossom, Solemn Judgment, Dominus Impulse, Typhoon, Ghost Ogre, Droll & Lock Bird) and earns the end-board score, but the copy-limit violations mean the list cannot be played as built. Scores come from the deck as a system and no card scores were averaged. Popularity and archetype usage were not credited; the deck is capped low because it is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Fusion Destiny or Doom Overlord in opening 5) ≈ 0.25 per card, core-group P(at least one archetype core card) ≈ 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Nine hand traps and 21 level-0 spells/traps add brick risk, and several hands will hold redundant interaction (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling is estimated from the Fusion Destiny and Dreadnought Master text (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median output is estimated to be lower than the ceiling because most starters are single-copy (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Destiny HERO recursion (Denier, Dark Angel, Malicious) provides independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and search text (Terraforming, Reinforcement, Doom Overlord, Dark City) support grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Solemn Judgment, Dominus Impulse, Typhoon, Ghost Ogre, Droll & Lock Bird and Chaos Hunter give broad layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second interaction is strong through hand traps, but there is no recorded going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 60 Dominance, Dusktopia and Destro-Dogma reach 2900-3400 ATK on the end board (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards with 29 distinct cards and a 12-card three-copy block; the legal copy limits are exceeded (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with 9 Fusion, 3 Synchro and 3 Link, using the full slot count (Verified)
D12 Side Deck Adaptability 15 No side deck is registered, so there is no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; the archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with several hand traps and conditional summons need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control secondary (structural weight profile taken as Midrange). Structural ≈ 50, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation cap (-18). Final formula: Uncapped 0.80*Structural(50) + 0.20*TournamentReliability(40) ≈ 48 with Meta provisional; Illegal cap applied via modifier -18, giving 30 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Destiny HERO engine (Fusion Destiny x3, Doom Overlord x3, Dark City x3) is consistently accessible
  • Dense layered interaction: Ash Blossom, Solemn Judgment, Dominus Impulse, Typhoon, Ghost Ogre, Droll & Lock Bird
  • Strong end-board stats in the Extra Deck (Dominance, Dusktopia, Destro-Dogma)

Weaknesses

  • Two cards exceed their Semi-Limited copy limit, so the deck is illegal as built
  • The 'Vision HERO' archetype label matches no card in the list; the deck is a Destiny HERO / Dominus / Angelechy build
  • No side deck, so no post-side plan
  • No combo, tournament or guide evidence, so the ceiling and floor are inferred from text

Critical choke points

  • Polymerization, Mask Change and Fusion Destiny are the only routes to most Fusion boss monsters; a single disruption can cut the line
  • Single-copy Denier, Dark Angel and Malicious are the only recursion pieces in the deck
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse Nothing; reduce to the legal limit of 2 copies each Restores legality so the deck can receive a normal score
2 Archetype label 'Vision HERO' Correct archetype label to Destiny HERO (or the true intended archetype) The label matches no card in the list and misleads the archetype-level evidence
3 No side deck A 15-card side deck with hand traps and Solemn-style answers Gives a post-side plan and raises D12 adaptability

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts are within the TCG size rules; Ash Blossom and Dominus Impulse exceed their Semi-Limited copy limit of 2; Limited cards (Droll & Lock Bird, Solemn Judgment, Terraforming, Reinforcement of the Army) are each run at 1 copy, which is legal; Extra Deck is 9 Fusion, 3 Synchro, 3 Link
  • Inferred: Opening-hand consistency from hypergeometric draw odds; Brick rate and hand-trap redundancy estimates; Ceiling and median output estimated from card text, since there are no combo boards
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side adaptability cannot be assessed No guides attached for the archetype

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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