Fur Hire Deck #774497 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.

Deck Fur Hire TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fur Hire boss monsters (Rex, Ride Fur Hire, Dyna, Hero Fur Hire, Rafale, Champion Fur Hire) backed by Fur Hire recursion and Link pressure; Ars Magna and Power Patron Link monsters from the Extra Deck, with Mulcharmy draw engine as a grind route
  • Turn 1 (going first): Normal Summon a Level 2 or 3 Fur Hire monster to trigger its search, then use Rex, Ride Fur Hire's hand reveal to Special Summon further Fur Hire monsters; Fossil Dig and Whirlwind Fur Hire add redundancy
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Nibiru as interaction for the opponent's first board, then rebuild with Fur Hire searches and Link Summons from the Extra Deck
  • Recovery: Recur Fur Hire monsters from the GY with Mayhem Fur Hire, Furtive Techniques and Rex, Freight Fur Hire banish-to-hand effects
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The list is structurally a Fur Hire midrange shell: the archetype core is dense enough that at least one searcher or starter is usually live in an opening hand, and the recursion and search text give it a plausible rebuild route after a single interruption. Interaction is the strongest part of the system, with eight hand traps and several negation or removal effects spread across Main Deck and Extra Deck, which lets it contest an opponent's first board. Conversion and median output are not confirmed by any recorded boards (combos_evidence is empty), so the score rests on text reads and probabilities, not on observed results. The deck is illegal as submitted because it runs three copies of Ash Blossom and Joyous Spring against a limit of two, and it has no Side Deck and no tournament or meta context, so the Final Contextual score is capped low and marked theoretical. Popularity of the archetype and the usage statistics were not credited as power, and the score was not derived by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 archetype-core card in opening hand of 5) ≈ 0.94; Fur Hire starters have full copy counts (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is 22 singletons, 3 doubles, 9 triples; several singletons and a 36% exact-archetype purity suggest some dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read only from card text such as Rex, Ride and Dyna chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output; floor assumed to be a single Fur Hire Link or Xyz line without follow-up (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps and multiple recursion effects give several independent continuation routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY via Mayhem, Furtive Techniques and Rex, Freight, plus Mulcharmy draws; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 60 Eight hand traps, seven negation texts and 24 removal texts; Ash Blossom over-limit is a legality issue, not a power issue (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second hand trap density is high (p ≈ 0.63 for at least one hand trap in 6 cards) but there is no measured board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power depends on Rex, Ride and Dyna ATK plus Extra Deck Links; no measured end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 34 distinct names and 36% exact archetype purity; a wide splash weakens consistency (Verified structure, Inferred impact)
D11 Extra Deck Efficiency & Coverage 55 Ten Link and five Xyz in the Extra Deck, several of them fitting Fur Hire or Power Patron routes; flex coverage is decent (Inferred)
D12 Side Deck Adaptability 25 No Side Deck at all (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; archetype share unknown, so this is Provisional
D14 Pilotability & Error Tolerance 50 Several multi-step Fur Hire lines and Extra Deck Link choices require careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary is recorded but the Midrange profile was used unchanged. Modifiers: none.


More TCG Info

Fur Hire

Fur Hire Breakdown

 
 

 

 

 

 

 

 
 

 

 
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