Dominus Deck #774495 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.

Deck Dominus TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from Angelechy monsters (Angelechy Shatranga, Seneschal, Bastion, Destrier) plus Chaos Angel / Centur-Ion Legatia as extra threats; field-spell and continuous-spell Angelechy lines convert board presence into banish-based removal (Inferred from card text); Mulcharmy draw-engine pressure and Chaos Hunter / Gallant Bandit board disruption (Inferred)
  • Turn 1 (going first): Angelechy Opening to e4 is not live on the going-first turn; the first turn relies on Problem / Strategy Score / Brilliant Move searches into Angelechy Field Spell and synchro summons (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Dominus Purge / Impulse / Verdict) answer the opponent's first summon, then Angelechy Opening to e4 converts the second-turn board (Inferred)
  • Recovery: Angelechy Disturbance and Brilliant Move banish-recursion from the GY, plus Angelechy Problem's discard-to-summon from the Spell & Trap Zone (Inferred from text)
  • After siding: Not assessable: the deck runs no side deck (0 cards), so no post-side plan is recorded (Provisional)

Why it scores here

The deck is a synchro-based Angelechy engine: 36 copies of the archetype core give a very high chance of seeing at least one Angelechy piece in an opening hand, so the engine is usually accessible on turn one or two. Its interaction suite (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Dominus Purge, Dominus Impulse, Angelechy Verdict, Typhoon) is dense and layered, which earns the strongest structural marks for end-board interaction and going-second disruption. Conversion is plausible (3000-ATK synchro threats and banish-based removal) but unverified, since no recorded boards exist, so combo ceiling and floor are inferred from card text only. The score is held down by the Illegal status: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2, and the deck has no side deck, which removes any post-side credit. Popularity (archetype usage stats) confirmed the list is real but earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in opening hand) ≈ 0.997 across 36 copies; starter-specific odds not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 55 15 three-copy main cards, 8 hand traps and several conditional Angelechy spell/traps give moderate brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling read from text of Shatranga, Seneschal and Chaos Angel banish effects (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos; median output cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Hand-trap redundancy (8 hand traps, ~0.63 going-second P(≥1)) and multiple Angelechy recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Disturbance, Brilliant Move and Problem; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Dense layered interaction: Ash, Ghost Ogre, Droll, Purge, Impulse, Verdict, Typhoon; interaction density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps plus Chaos Angel, Legatia, Chaos Hunter and Gallant Bandit answer boards (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000-ATK synchro bosses and banish-based closing effects; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards across 25 distinct names; 64 off-archetype copies with exact-name purity 8.6%, sub-archetypes mixed (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots used, 11 distinct, with 8 two-copy synchros and mixed Chaos/Dominus/Angelechy access (Verified composition)
D12 Side Deck Adaptability 25 No side deck supplied; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 45 Only archetype usage stats; no tournament or dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step synchro lines with many decision points and sub-archetype conditions (Inferred)

How the score was computed

Strategy profile: Combo primary; Stun contribution noted in hand-trap density but not weighted. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); engine_conflicts (-2). Final formula: 0.80*Structural(59) + 0.20*TournamentReliability(50) = 57 notional (Meta provisional); Illegal legality cap applied, final 35, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (36 copies) makes the engine accessible
  • Dense, layered interaction suite with hand traps and continuous-spell removal
  • Full Extra Deck use with multiple 3000-ATK synchro threats

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • No side deck, so no post-side adaptability
  • Low archetype purity: many sub-archetype and generic cards compete for slots

Critical choke points

  • Angelechy Field Spell placement is required for most engine lines
  • Single-copy Shatranga / Seneschal / Destrier access depends on the same Extra Deck slots
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse 1 non-limited card of the owner's choice (e.g. a 1-of Angelechy spell/trap) Restores legality; the deck cannot receive a normal score until both copy counts are within limit
2 Foolish Burial Goods (1 copy, low use in engine text) A side deck of 15 cards A 0-card side deck removes any post-side assessment and best-of-3 adaptability

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 sizes against TCG limits; Ash Blossom and Dominus Impulse at 3 copies against a limit of 2; Card text for Angelechy, Dominus, Chaos and Mulcharmy cards; Usage stats: Angelechy core cards at 80-98% inclusion
  • Inferred: Engine accessibility ≈ 0.997 from archetype-core proxy; Interaction density and going-second disruption from card text; Ceiling and floor from text only, no recorded boards
  • Provisional: Meta power and matchup fit (no dated meta sample); Post-side strength (no side deck)
  • Data gaps: No recorded combos; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN; going-first/second and matchup signals are Inferred Side deck is empty; post-side plan unassessable Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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