Power Patron Deck #774481 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 27, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron Link/Synchro board built from Elfnote and Ars Magna engine lines, closing through high-ATK Link and Synchro monsters (Mediclius, June Pride, Dragite-class bodies) once a starter is live (Inferred from card text; no combo evidence); Vidolium and Ars Magna attack-pump and battle-chain effects for lethal (Inferred from card text)
  • Turn 1 (going first): Open a Medius or Elfnote starter, search a Power Patron or Elfnote engine piece, and reach a Link or Synchro board while holding hand traps for the opponent's turn (Inferred)
  • Turn 2 (going second): Use Effect Veiler, Ash Blossom, Ghost Ogre, Skull Meister and Infinite Impermanence to answer the opponent's first board, then rebuild through Elfnote summons (Inferred)
  • Recovery: Recover through Mulcharmy draw effects, Theorealize recursion and Elfnote GY summons (Inferred from text; not verified in play)
  • After siding: No side deck is run (Side Deck size 0), so there is no post-side plan; the list cannot adapt between games (Verified)

Why it scores here

The list reliably opens an archetype starter: the Power Patron/Elfnote core of 27 copies gives a 96.9% chance of at least one core card in a 5-card opening hand, and searcher text covers about 89% of hands (Inferred hypergeometric estimate). Interaction is dense for a Midrange list, with 18 hand traps and 16 negation effects plus removal text, and the going-second hand-trap estimate is 91.5% (Inferred). Closing power depends on Link and Synchro bodies that have no recorded boards, so conversion and median output are unverified and scored conservatively. The deck is illegal in its format because Elfnote Lucina runs 3 copies against a limit of 1 and Ash Blossom runs 3 against a limit of 2, so it receives a theoretical, structural-only score capped low. The score comes from consistency, interaction and extra-deck coverage on the system, not from the archetype's popularity, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in opening hand of 5) ≈ 0.97; searcher text covers ≈ 0.89 of hands; engine is redundant at 3 copies per core card (Inferred)
D2 Opening-Hand Quality & Brick Management 48 18 hand-trap/tech cards and 11 singleton slots give some dead-card risk, with Elfnote and Ars Magna lines partly conflicting (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; combo ceiling is text-only inference from Link/Synchro summons and Ars Magna pump effects (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Starter diversity is wide across Medius, Elfnote and Mulcharmy routes, with Mulcharmy draw and recursion effects, but no interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and Theorealize recursion give some grind; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 62 16 negation-text and 24 removal-text cards, with Effect Veiler, Skull Meister and Ash Blossom as hand traps (Inferred semantic read; hand-trap flags verified)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is high (≈ 0.915 for at least one of 18 hand traps in a 6-card hand), with Link/Synchro boards to challenge a field (Inferred)
D9 Offensive Pressure & Closing Power 58 Vidolium at 5000 ATK and Link bodies with ATK-pump text give closing power, unverified in play (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main-deck cards sit inside the 40–60 size rule, but exact-name purity is only 5.6% across 14 sub-archetypes, reducing coherence (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards (8 Synchro, 5 Link, 1 Xyz, 1 Fusion) give broad coverage of the Extra limit (Verified breakdown)
D12 Side Deck Adaptability 20 No side deck is run (Side Deck size 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data is supplied; format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multiple sub-archetype engines and many decision points per turn make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control secondary used for interpretation only, weights not blended. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 12 = 36, then capped at 30 because the deck is Illegal (theoretical, structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (18 hand traps, 16 negation texts) for going second
  • Archetype core at 3 copies gives high starter access
  • Broad Extra Deck coverage across Synchro, Link, Xyz and Fusion

Weaknesses

  • Illegal copy-limit violations on Elfnote Lucina and Ash Blossom
  • No side deck, so no post-side adaptation
  • Low exact-name purity (5.6%) across 14 sub-archetypes

Critical choke points

  • Medius the Pure / Elfnote summon lines are the main starter route; losing them to interaction leaves a low-consistency rebuild (Inferred)
Priority Remove Add Reason
1 1 copy of Elfnote Lucina (run 3, legal 1) a legal non-Limited Elfnote or Power Patron replacement Brings the deck within the copy limit so it can be scored normally
2 1 copy of Ash Blossom & Joyous Spring (run 3, legal 2) a non-restricted hand trap or tech card Brings the deck within the Semi-Limited copy limit
3 a low-impact sub-archetype card a side deck of 5–15 cards Adds post-side adaptability the list currently lacks

Evidence & confidence

  • Verified: Copy-limit violations (Elfnote Lucina 3 vs 1; Ash Blossom 3 vs 2); Main 56, Extra 15, Side 0 within size rules; Extra Deck breakdown: 8 Synchro, 5 Link, 1 Xyz, 1 Fusion; Hand-trap and negation flags from curated tags
  • Inferred: Starter access ≈ 0.97 and searcher access ≈ 0.89 from hypergeometric estimates; Going-second hand-trap coverage ≈ 0.915; Midrange plan and interaction read from card text; Engine conflicts across Elfnote, Ars Magna and Mulcharmy sub-archetypes
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No recorded combos; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck; post-side plan cannot be scored from evidence Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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