Power Patron Deck #774478 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 27, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
26± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 26/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link/Synchro Extra Deck boards (Mediclius, Elfnote June Pride, Zalen, Diabell, Adamancipator) backed by Power Patron and Ars Magna pressure, if the deck were legal; Ars Magna Fusion/Link recursion and Medius-based Special Summons
  • Turn 1 (going first): Open a Power Patron or Elfnote starter (Elfnote Regina, Elfnote Power Patron, Junoldo) to search and extend into a Link or Synchro board. Probability of at least one archetype-core card in a 5-card opening hand is about 0.96 (Inferred).
  • Turn 2 (going second): Use the 18 hand traps (Ash Blossom, Effect Veiler, Skull Meister, Infinite Impermanence, Ghost Ogre & Snow Rabbit) to disrupt the opponent's first turn, then convert to a board with the Extra Deck. P(at least one hand trap in 6 cards) is about 0.92 (Inferred).
  • Recovery: Recover through the searcher text (about 0.89 chance of at least one searcher in 5 cards, Inferred), Medius and Theorealize recursion, and GY Link revival. Recovery depends on the legal copy counts, which are currently over the limit.
  • After siding: No Side Deck is registered (side count 0), so there is no post-side plan. Best-of-3 play is unsupported as built.

Why it scores here

The deck is Illegal as submitted: Elfnote Lucina is run 3 copies against a limit of 1, and Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2. Under the rubric, an Illegal deck gets a capped score, so this is a theoretical, structural read only. Consistency is reasonable on paper because the archetype core is dense (26 copies, about 0.96 chance of at least one in an opening hand), and the 18 hand traps give strong going-second disruption. Output is hard to judge because no combos were recorded and no tournament or win-rate data exists, so the median and ceiling scores are text-based inference only. The 28 distinct main-deck cards are split across several related sub-archetypes (exact-name purity 5.6%), which reduces engine coherence. No Side Deck is registered, which caps adaptability. Popularity was not credited, and the score is not an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in 5) ≈ 0.96; individual starters only about 0.25 each at 3 copies; no combos recorded (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Dense hand-trap and tech package with 18 hand-trap and 18 tech tagged cards, and many one-of pieces across sub-archetypes; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling inferred from text only, via Link/Synchro summons and Ars Magna recursion (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median is unknown; text-based estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Some route redundancy from searcher text (about 0.89 in 5 cards) and Medius and Theorealize recursion, but thin single-card lines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists through Medius, Theorealize and GY Link revival; resource economy is not measured (Inferred)
D7 End-Board & Interaction Quality 65 16 negation-text and 18 hand-trap cards give layered interaction; supported by card text, not by recorded boards (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is high (about 0.92 for at least one in 6); no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing power depends on Link and Synchro bosses such as Mediclius, Zalen and Psychic End Punisher; no end-board stats recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 28 distinct names and 11 one-of cards; compact-ish, but purity is low across sub-archetypes (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 8 Synchro, 5 Link, 1 Xyz, 1 Fusion, all in Extra; good coverage, though several Extra cards depend on Link material (Verified)
D12 Side Deck Adaptability 20 No Side Deck is registered (side count 0) (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many interacting effects, hand-trap timing and Ars Magna chains raise decision load; no pilot data (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Toolbox (not a formal blend; Midrange weights used as primary). Structural ≈ 46, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list cap (-18); No side deck (0); Unrecorded combos (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*46 + 0.20*35 - 18 (illegal cap) ≈ 26; theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core: about 96% chance of at least one archetype-core card in a 5-card opening hand (Inferred)
  • Layered interaction: 18 hand traps and 16 negation-text cards (Verified count, Inferred effect)
  • Searcher density: 19 searcher-text cards gives about 89% chance of a search in 5 cards (Inferred)
  • Extra Deck coverage across Synchro, Link, Xyz and Fusion (Verified)

Weaknesses

  • Illegal as built: two cards exceed copy limits (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Low exact-name purity (5.6%) and several sub-archetypes make engine coherence unclear (Verified)
  • No recorded combos, so median and ceiling output cannot be measured (Verified gap)

Critical choke points

  • Legality: the deck cannot be played in TCG until Elfnote Lucina and Ash Blossom are reduced to legal copies
  • Individual 3-copy starters have low single-card access (about 0.25 in a 5-card hand), so the engine relies on the archetype core and searchers
Priority Remove Add Reason
1 2 copies of Elfnote Lucina Reduce to the legal limit of 1 copy The copy limit is exceeded; the deck is Illegal until corrected
2 1 copy of Ash Blossom & Joyous Spring Reduce to the Semi-Limited legal limit of 2 copies The copy limit is exceeded; the deck is Illegal until corrected
3 None identified from evidence Add a Side Deck (up to 15 cards) Side count is 0, which prevents a post-side plan and caps D12

Evidence & confidence

  • Verified: Illegal status: Elfnote Lucina 3 vs legal 1; Ash Blossom & Joyous Spring 3 vs legal 2; Main 56 / Extra 15 / Side 0 counts are within the TCG size rules; Archetype purity 5.6%; usage statistics show the Power Patron core cards are present; Side count is 0, which was observed directly
  • Inferred: Core consistency: P(at least one archetype-core card in 5) ≈ 0.96; Going-second disruption from 18 hand traps (P ≈ 0.915 in 6); Searcher recovery: P ≈ 0.886 in 5; Structural dimension scores D1–D14 and their weighting; Strategy classification as Midrange with Toolbox secondary
  • Provisional: Meta Power (null: no dated metagame sample); Matchup coverage and format fit (D13); Tournament reliability
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) — those are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No Side Deck registered

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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