Despia Deck #774470 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 27, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.4
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz-based Fusion Summons into 2500+ ATK Fusion boards (Lubellion, Titaniklad, Rindbrumm, Mirrorjade) backed by Branded/Dogmatika starters; Synchro and Ecclesia boss pressure (Ecclesia and the Dark Dragon, Three Champions of Swordsoul) when the Extra Deck is accessible
  • Turn 1 (going first): Open a Fallen of Albaz / Fallen of the White Dragon / Blazing Cartesia starter, Special Summon into a Fusion Summon, and protect the line with Ash Blossom, Ghost Ogre and Droll & Lock Bird
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Mulcharmy Fuwalos) to interrupt the opponent's board, then rebuild through Fusion or Synchro from the Extra Deck
  • Recovery: Recycle through the GY with Fallen of Albaz, Dogmatika Ecclesia and Branded Retribution, and re-summon bosses from the GY using Fusion Monsters that mention Fallen of Albaz
  • After siding: Not available: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck is Illegal: Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization are each run 3 times against a limit of 2, so it receives a capped, structural-only score. Structurally it is a Fallen of Albaz Fusion engine whose starters (Fallen of Albaz, Fallen of the White Dragon, Blazing Cartesia) reach a broad set of 2500+ ATK Fusion bosses, which earns the points for conversion ceiling (D3) and interaction density (D7). Consistency (D1) and brick management (D2) are held back by 39 generic off-archetype copies, 14 singletons and only moderate starter density, and the empty Side Deck gives no post-side plan (D12). Popularity was not credited: the archetype usage data confirms that this build is a recognised list, but it does not make it strong, and no card scores were averaged. No combos, guides or tournament data exist, so the median and matchup scores are text-based inferences and the confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Starter density is the Fallen of Albaz / Fallen of the White Dragon / Blazing Cartesia package with 3-copy searchers; P(>=1 of a 3-copy card in a 5-card opening) is 0.249, but the archetype-core figure is not a per-starter estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 singleton slots and 39 generic copies raise brick risk, and hand-trap and tech cards compete for hand space (Inferred)
D3 Combo Conversion & Ceiling 65 Text shows multiple 2500+ ATK Fusion boss routes from a single Fallen of Albaz starter, but there are no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown without recorded boards; mid-level score reflects the tech-heavy list and the reliance on Extra Deck access (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird, Mulcharmy Fuwalos and Branded Retribution provide several independent answers and recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion comes from the GY through Fallen of Albaz, Dogmatika Ecclesia and Branded Retribution, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high: 10 hand traps, 11 negation-text cards and 17 removal-text cards, but the Ash Blossom copy limit is violated (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and removal such as Ghost Ogre, Ash Blossom and The Great Gallant Bandit can answer a going-second board; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Fusion bosses at 2500 to 3800 ATK (Titaniklad, Lubellion, Hyperinvoked Aeon) give closing power, but no piercing or direct-attack evidence exists (Inferred)
D10 Main Deck Efficiency & Flexibility 48 56 Main Deck cards across 29 distinct cards with 14 singletons and 23 level-0 Spell/Trap slots; 13 tech cards make it dense but not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 60 13 Fusion and 2 Synchro monsters fill 15 Extra slots with a mix of Fallen of Albaz, Ecclesia and Dragon finishers; coverage is wide but depends on the Fusion path (Inferred)
D12 Side Deck Adaptability 10 The Side Deck has 0 cards, so there is no post-side adaptability (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data is supplied; the archetype usage stats confirm the list exists but say nothing about format fit (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with several GY and banish costs and many optional triggers make this list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo profile only; the secondary Midrange/Toolbox blend was not applied because of the Illegal cap. Structural ≈ 54.4, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-3); no_side_deck (-2). Final formula: Uncapped: 0.80*54.4 + 0.20*40 + (-5 modifiers) = 46.5. Illegal cap applied (copy-limit violations, theoretical/structural-only): final = 30. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird, Mulcharmy Fuwalos)
  • Multiple independent Fusion routes to 2500+ ATK bosses from Fallen of Albaz and Fallen of the White Dragon
  • Strong Extra Deck coverage (13 Fusion, 2 Synchro) with several recursion options

Weaknesses

  • Illegal as built: three cards over the Semi-Limited copy limit
  • Empty Side Deck, so no post-side adaptation
  • 39 off-archetype copies lower the starter density and raise brick risk
  • No recorded boards, guides or tournament data to confirm the median output

Critical choke points

  • Fallen of Albaz (1 copy) as the single key Fusion starter
  • Extra Deck access through a single Fusion Summon route (Branded Fusion, 1 copy)
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring, 1x The Fallen & The Virtuous, 1x Super Polymerization Nothing (or other legal cards) to restore the copy limits; the list becomes 53 Main Deck cards, which is still within 40 to 60 The copy-limit violations are the only reason for the Illegal status, and removing them makes the list eligible for a normal score
2 Off-archetype tech cards with low synergy A 10 to 15 card Side Deck covering the most-played matchups The empty Side Deck removes all post-side flexibility

Evidence & confidence

  • Verified: Legality: 3 cards over the copy limit (Ash Blossom, The Fallen & The Virtuous, Super Polymerization); Main 56, Extra 15, Side 0 against size rules 40-60 / 0-15 / 0-15; Five Limited cards each run 1 copy (legal); Archetype usage statistics exist (34 rows)
  • Inferred: Starter access and brick estimates (hypergeometric and text-based); Interaction density (10 hand traps, 11 negation, 17 removal text hints); Conversion ceiling from Fusion routes in card text
  • Provisional: Meta power (null; no dated metagame sample); Matchup fit and format fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Deck title is null Meta Power is provisional without a dated metagame sample

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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