Dogmatika Deck #774469 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 27, 2026 by YGO Mod.

Deck Dogmatika TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Fallen of Albaz-based Fusion Monsters (Dragon that Devours the Dogma, Rindbrumm, Lubellion) for large boards, backed by Branded Fusion and Branded in High Spirits; Synchro and Tuner boss conversion through Blazing Cartesia and Incredible Ecclesia, with Dogmatika and Despia sub-archetype bodies as fodder
  • Turn 1 (going first): Open with Nadir Servant, Pot of Sloth or Incredible Ecclesia for searches, reach a Fallen of Albaz or Blazing Cartesia starter, then Fusion Summon through Extra Deck bosses
  • Turn 2 (going second): Use Ash Blossom, Droll and Ghost Ogre as hand traps to break the opponent's first board, then rebuild with Fallen of the White Dragon and Branded plays
  • Recovery: Recover from GY with Fallen of Albaz effects, Tri-Brigade Springans Kitt and Branded Retribution, which can return or recycle Fusion Monsters
  • After siding: No side deck is registered, so no post-side plan can be scored; the deck has zero Side Deck cards

Why it scores here

The deck reliably opens a Fusion-based plan only in its best cases: the archetype core is present in roughly 96% of opening hands under the proxy estimate, but that core is spread across several sub-archetypes (Branded, Albaz Dragon, Despia, Greed, Mulcharmy) with only 2.8% exact Dogmatika purity, so starters and Fusion materials do not reliably line up. Interruption resilience is the deck's strongest point, since ten hand traps and a going-second hand-trap probability of about 0.71 let it contest an opponent's first board. Its conversion ceiling is high on paper because boss Fusion Monsters at 2500 to 3800 ATK are reachable, but no recorded boards exist, so median output cannot be measured and is scored from text only. Popularity and archetype usage stats were not used to raise the score, and card scores were not averaged. The deck is Illegal under the Semi-Limited rule for three copy-limited cards, so its final score is capped and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of a 3-copy starter in opening 5) ≈ 0.25 per card; archetype-core group P(open ≥1) ≈ 0.96, but the core is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 58 14 singleton and 3 two-copy cards among 29 distinct main cards; 39 generic cards dilute the engine, raising brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Fallen of Albaz Fusion text and boss ATK 2500-3800 (Inferred)
D4 Combo Floor & Median Output 45 Median output has no recorded boards and cannot be measured; scored conservatively from the same text reading (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps and four-plus removal or negation effects give several independent ways to continue after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery depends on GY-based Fallen of Albaz effects and Tri-Brigade Springans Kitt, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 55 Eleven negation text hits and 17 removal text hits support layered interaction, though durability is untested (Inferred)
D8 Going-Second & Board-Breaking Power 65 Probability of at least one hand trap in a 6-card going-second hand is 0.71, which supports challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss Fusion and Synchro monsters at 2500 to 3800 ATK support closing power if the engine is live (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with 14 singletons and 39 generic cards reduce coherence and efficiency (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck holds 13 Fusion and 2 Synchro monsters; several bosses need specific Albaz or Ecclesia materials (Verified count, Inferred effect)
D12 Side Deck Adaptability 10 No Side Deck cards are present, so post-side adaptability cannot be assessed (Verified, Provisional for performance)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample is available, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step Fusion lines, sub-archetype rulings and many decision points raise error risk (Inferred)

How the score was computed

Strategy profile: Combo primary, Toolbox secondary (not separately weighted; Combo profile used). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Copy-limit violations (Illegal) (-10); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.5; minus 10 copy-limit modifier = 42.5; capped at 35 because status is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and eleven negation-text cards give layered interaction on the opponent's turn
  • Strong going-second hand-trap coverage (≈0.71 for at least one in a 6-card hand)
  • High-ATK Fusion and Synchro bosses (2500 to 3800 ATK) provide closing power if the engine is live

Weaknesses

  • Illegal copy counts for three Semi-Limited cards, so the list cannot be played as built
  • Low archetype purity (2.8% exact Dogmatika) and 39 generic cards spread the engine thin
  • No side deck, so no post-side adaptation
  • No recorded boards, so median output and combo conversion are unverified

Critical choke points

  • Fallen of Albaz and Fallen of the White Dragon as the main Fusion-material and GY-recursion hub; only 1 Fallen of Albaz and 2 White Dragons are run
  • Branded Fusion and Branded Opening are each limited to 1 copy, so loss of those cards removes a key Fusion route
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization (down to 2 each) Any legal generic or core card, or leave the slot empty within the 40-60 size rule Makes the list legal so the deck can receive a normal score rather than the Illegal cap
2 Several generic singletons with weak Dogmatika or Fallen of Albaz links Additional Fallen of Albaz or Dogmatika-linked starters and Fusion materials Improves archetype purity and starter-to-boss conversion consistency
3 None A side deck of 3 to 8 cards aimed at the most-played decks in the format Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 counts from the evidence file; Three Semi-Limited copy-limit violations; Card text and ATK/DEF values for the listed cards; Archetype-core inclusion data from usage statistics
  • Observed: Copy histogram and archetype spread counts from the evidence file
  • Inferred: Starter and hand-trap probabilities from the hypergeometric estimates; Combo ceiling and median read from card text, with no recorded boards; Interruption resilience and going-second read from hand-trap text counts; Pilotability from the number of multi-step Fusion lines
  • Provisional: Meta and format fit (D13) because no dated metagame sample or tournament link is supplied; Tournament reliability and side-deck performance, which have no telemetry
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are not measured No side deck present, so D12 cannot be measured Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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