Exchange of the Spirit Deck #774461 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Exchange of the Spirit TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
20± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion boards from the Destiny HERO Fusion Extra Deck (Dreadnought Master, Destroyer Phoenix Enforcer, Dystopia) reached through Fusion Destiny and Doom Overlord searches (Inferred from card text); Chaos Hunter and Angelechy Shatranga as board-breaking or removal-based follow-up (Inferred from card text)
  • Turn 1 (going first): Dark City at Midnight, Destiny HERO - Dreadnought Servant or Doom Overlord to a Fusion Destiny or Polymerization line (Inferred, no combo data)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru, Dominus Impulse) to stop the opponent's board, then a Fusion line (Inferred)
  • Recovery: Destiny HERO monsters recurring from GY via Denier, Dark Angel and Malicious (Inferred from card text)
  • After siding: Not evaluable: the deck runs zero Side Deck cards

Why it scores here

The deck is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so it is capped and this is a theoretical, structural-only read. Its engine is split across several sub-archetypes (Destiny HERO, HERO, Elemental HERO, Dominus, Mulcharmy, Chaos, Angelechy) with only about 0% exact-name purity for the listed archetype, which weakens coherence. Interaction is the stronger part: nine hand-trap-style cards and several negate or removal effects give it a credible going-second plan. Consistency and combo conversion cannot be verified because no combos were supplied, and there is no side deck or tournament data. Popularity did not earn points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core present in 98.8% of opening hands, but single-copy starters are only about 25% per 3-copy card in hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 single-copy cards and several non-engine hand traps raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; conversion ceiling is text-only inference from Fusion and Synchro text (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and inferred only at moderate strength (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursion from GY give several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Destiny HERO recursion support grind; Fusion-heavy lines spend resources (Inferred)
D7 End-Board & Interaction Quality 60 Nine hand traps plus Solemn Judgment, Typhoon and Dominus Spark/Impulse give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Negation and Nibiru-style hand traps help going second, but no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Destro-Dogma, Dystopia and Dominance give strong closing ATK, but each is a single copy (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 Off-archetype spread is wide (70 off-archetype copies, 12 sub-archetype labels), so the main deck is less coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck runs 9 Fusion, 3 Synchro and 3 Link across mixed sub-archetypes; coverage is broad but scattered (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across several archetypes and hand traps make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, used as a structural read only. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-8); Engine conflicts (-4). Final formula: Illegal deck: unclamped 0.80*49 + 0.20*40 - 12 = 35; capped to 20 as theoretical/structural-only per the legality rule

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (Fusion Destiny, Doom Overlord, Dark City) is nearly always present in opening hands
  • Nine hand-trap-style cards and layered negation give strong going-second interaction
  • Extra Deck has several high-ATK Fusion and Synchro closers

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • No Side Deck, so no post-side plan
  • Engine split across many sub-archetypes, with 0% exact-name purity
  • Single-copy closers make the win condition fragile

Critical choke points

  • Fusion Destiny and Polymerization access as the only route to most Extra Deck boards
  • Single-copy Dreadnought Master and Destro-Dogma as closers
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal replacement from the deck's own core, so the copy count is at or below 2 Fixes the illegal copy count (3 vs limit 2)
2 One copy of Dominus Impulse A legal replacement from the deck's own core, so the copy count is at or below 2 Fixes the illegal copy count (3 vs limit 2)
3 Off-archetype tech or floaters that do not feed the Destiny HERO Fusion line A side deck of 3 to 5 cards aimed at the most-run opposing strategies Adds post-side adaptability (D12 is 10 today)

Evidence & confidence

  • Verified: Illegal copy-limit violations for Ash Blossom and Dominus Impulse; 55 main, 15 extra, 0 side counts; Archetype purity 0% and 70 off-archetype copies; Card text for all listed cards
  • Inferred: Opening-hand starter probabilities; Brick estimate from copy histogram and card roles; Going-first and going-second plans; Board-breaking and interaction ratings from card text
  • Provisional: Matchup and format fit (D13); Meta Power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup splits are unknown Deck title is null and the archetype label (Exchange of the Spirit) does not match the card mix (Destiny HERO / HERO / Dominus) Meta Power is provisional without a dated metagame sample

More TCG Info

Exchange of the Spirit

Exchange of the Spirit Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top